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Text Chapter 445 Core Skills

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    When doing range attacks, Moti reopened his mind.  [23[w]x In the next period of time, he quickly came up with several range attacks.  One of them is beautifully done.  I saw the protagonist holding the weapon high, forming a black and red sword energy.  When the black and red sword energy hits an enemy, all the straight lines behind it will be damaged.  When Wang Fuli saw this, his eyes lit up.  I feel that this black and red sword energy can be of great use.  He had previously planned to imitate mature entertainment works from Japan and the United States and create a signature skill for the protagonist of "Jeoushe Jiangshan".  After carefully designing the numerical value and enhancing the visual impact as much as possible, Wang lived up to his hopes and made this skill into something like "Turtle Style Qigong", "Rasen Pill", and "Anesthesia Needle" to deepen the player's memory.  Those fantasy works from Japan and the United States that are popular around the world have this kind of thing.  The main characters' ultimate moves are simple enough and intuitive enough to leave a mark on their minds without memorizing them.  Novel, yet gorgeous enough, the visual impact is unparalleled.  Those ultimate moves are naturally closely integrated with the plot. Whenever the protagonist is in crisis, he will use them as a trick to turn defeat into victory.  It works at key points in the plot.  The impression on the audience is even more profound and will be remembered for a long time.  Use the ultimate move to deepen the audience¡¯s impression of the protagonist, and then use the protagonist to deepen the impression of the work.  After the entire work left an imprint on the audience's mind, the novel ultimate move became even more fresh in their memory.  As a result, a closed loop of thinking was perfectly formed in the audience's mind, and they could not forget the work even if they wanted to.  It seems that Wang Buhuai has long forgotten when he first watched "Death".  I saw the protagonist¡¯s excitement when he turned a large kitchen knife into a thin black sword for the first time.  As he got older, he lost interest in that kind of animation.  But he has always remembered the work "Death".  For entertainment works, if they are remembered, they will have vitality, and they can continue to make derivative works and gain continuous benefits.  Wang Fulai may not be able to do it so perfectly, but he must learn from the experience.  This time, he will also try to establish a complete closed loop of thinking in the players' minds without them noticing.  Make "Beautiful Country" their "childhood memory".  Or "domestic classic".  In order to form a closed loop, the core skills in "The Beautiful Country" must be similar to the unique skill of "Turtle Style Qigong".  Simple, gorgeous, powerful, practical, unprecedented It is very difficult to combine so many elements into one skill. ??? Moti used combo skills before.  All gorgeous.  But at most it¡¯s eye-catching.  There is no way to occupy a position in the player's mind.  And Mo mention the knife he took out this time.  Wang Fulian feels that it is very eye-catching and has the potential to be transformed into a core skill.  Because it is a simple, gorgeous, and very affordable AOE skill.  As long as the damage value is increased, it should be able to be used by players frequently.  In order to enhance the practicality of this skill.  Wang was not satisfied with a straight line of attack.  He decided to add a horizontal attack to this skill.  The default skill is to chop from top to bottom.  But players can choose to switch to horizontal slashing, slashing from left to right, attacking all enemies within the range, but the damage will decrease.  ??In fact, it just merges two AOE skills together.  Players make their own choices when configuring skill sets.  As the core of the skill set, Wang Lively hopes that players will use this skill every time they kill bosses and activate unparalleled skills.  In this way, their memory of this skill will of course be very deep.  Wang Fulai carefully designed the value for this skill.  The basic damage is 200% of normal attack.  When slashing directly, if you hit only one monster, the damage can be greatly increased.  Therefore, this move can be used as an AOE skill, and it is also quite good as a single target attack.  Being very practical in combat is not enough.  This skill should also be reflected in the plot.  As a key point in the closed loop of thinking, the plot will constantly mention this skill to deepen the player's impression.  Wang Fuli named this skill "The Technique of Destroying Chu". As the name suggests, it was a technique developed by Qin general Wang Jian in order to attack and destroy Chu.  The skill was originally used to destroy the Chu State, but in the hands of the protagonist, it is used to continuously help the Chu people, which is very dramatic.  "The Chu-Destroying Technique" is the first Qin skill that the protagonist learns. It will arouse the surprise of NPCs in the plot. NPCs who originally looked down on the protagonist because he is weak will be "shocked".  Completely establish the protagonist's heroic identity and become the protagonist's unique characteristic among Chu NPCs.  From then on, the NPCs did not dare to underestimate the protagonist, but they were frightened and afraid of the protagonist.  As the plot progresses, the protagonist gradually wins the trust of the NPCs.  Therefore, the "Chu-destroying technique" has become a key element that affects the early plot.  And during cutscenes, as long as there is a chance, the protagonist will use this move twice, increasing the??Impression.  For example, in the cutscene, at the critical moment when the city of Chu was about to be conquered by the orcs, the protagonist who was out on a mission arrived.  He suddenly threw a black and red light from a distance, and the orcs were chopped away one after another along the way.  The camera was first shown to the NPCs in Chu State, making them look in the direction of the black and red light with surprise on their faces, and then the camera was pointed at the protagonist who was about to enter the battlefield.  The plot is very commonplace, but if you repeat it several times, it will be difficult for players to forget it.  In this way, whether it is in the battle controlled by the player or in the plot, the "Chu-destroying skill" has become a very core skill.  So far, it¡¯s not impressive enough. Wang Fulai wants to set up the longest growth process for this skill.  Let players have to put in the most effort for this skill.  This skill can be obtained in the early stage, but the subsequent improvement will last throughout the player's early, middle and late stages.  Players are required to spend more effort and experience more adventures.  With each adventure, skills will be visually improved, while the attack range will become wider and wider, and the damage reduction amount will become smaller and smaller.  Finally, the complete prototype is presented.  There are two types of upgrades for Qin¡¯s skills.  One is for players to use "Soul" to increase the value, which can only increase the damage.  The other is to penetrate a specific "ancient battlefield" and encounter the ghosts of the Qin army to complete the completeness of the skills you have learned.  As the completeness of skills improves, the visual effects will also be enhanced, and more practical changes will occur, such as the number of attacks and the killing range.  Compared with other skills taught and completed by the ghosts of the Qin Army, the completion process of the "Chu-Destroying Technique" is completely different.  Wang has not yet figured out how to set it up specifically, but the key points are there.  This Qin skill must be mastered by the protagonist through his own strength and continuous study, rather than being taught gently and deftly by the ghosts.  Because this is a skill that the protagonist has learned by himself, it is understandable that he uses this trick repeatedly in every cutscene.  I believe players will also find this skill unique. ????????????? I learned it on my own, but to show it in the game, I still have to play dungeons.  After the protagonist obtains this skill, the player has to go through four more large dungeons before he can obtain the final perfect skill.  For players, this skill should be even more precious.  Wang Fuli called Moti and asked him to design five visual enhancements for this skill.  Soon Moti designed five visual effects for this skill.  He was not sure whether his idea was satisfactory, so he drew it first and showed it to Wang Fuli.  There is no need to change the movements. They are all standing on the same spot, slashing horizontally or vertically. Only the light and shadow change.  At the beginning, there was a black and red aura.  Then the range of the aura became longer.  Reaching the third change, the black and red aura was no longer smooth, and had interlaced jagged teeth at the front end.  If you look carefully, it looks like there are countless small sword tips protruding from the front end of the Qimang.  The fourth change is more detailed.  From the front of the black and red aura, many arms holding weapons stretched out.  It was said to be a single sword, but there seemed to be thousands of troops hidden in the sword's light.  In the final final form, the light and shadow are clearer.  Whether it was slashing vertically or horizontally, the front end of the black and red sword was densely packed with busts.  The faces of those people couldn't be seen clearly, only a rough outline, pointing various weapons straight forward.  It seems that it is not the protagonist who is slashing, but these lights and shadows actively charging towards the enemy.  Wang Fuli was surprised.  What he originally thought was that the black-red light was denser and had a longer range.  I didn't expect Moti to be so exaggerated!  "I looked up the meaning of 'annihilation' and 'Chu', and then made it according to the meaning in the book. Maybe I didn't fully understand the meaning of the Chinese" Moti said.  "You did a great job!" Wang Fuli said quickly.  He originally just thought of making the black and red light thicker and longer.  Moti's production far exceeded Wang's expectations and was so high-end that I don't know where to go.  This effect of light and shadow is incorporated into the game to ensure it is eye-catching and can leave a deep impression on people.  In conjunction with other designs, Wang Fulian felt that the "Chu-destroying technique" should be able to lay a solid foundation for the "closed loop" he had in mind.  ¡­ Having a core point does not mean that standards can be relaxed in other aspects of the game.  Many techniques can only serve as icing on the cake.  When players are in the game world, they don't think about core skills at all.  It does not improve the actual gaming experience of players much.  The quality of the game itself is always the most critical.  Wang Fuli wanted to verify whether these Qin skills had the desired effect, so he took the time to make a preview version and actually experience the "skill group" gameplay.  If you just watch the animation, you won¡¯t be able to see many problems.  The preview version is very crude, with no modeling, the characters are just gray piles, and the monsters are also piles.  This program, which has no sense of beauty at all, will determine whether the "skill group" gameplay is really fun.     NoNot only Wang Fulian wanted to see it, but the whole team wanted to see it, so Wang Fulian used a projector to project the picture on the wall.  After some settings, the preview version of the demo program simulates the game screen.  Ignore the weird gray pillars, the light and shadow effects of the skills are gorgeous.  Especially the final version of the "Mie Chu Style", with countless phantoms of figures holding swords emerging from the black and red light at the front, it is extremely gorgeous.  The skill group has finished playing, and the whole team is smiling.  This picture is very beautifully done, as if they have already seen the glory of the game after its release!  Wang Fulai saw a problem from the preview version.  To confirm, I did it again.  (To be continued, please search Piaotian Literature. 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