There was a bug in yesterday's chapter, and Hong Hong has actually been rescued. What Xia Ci wants to do is to send other street children home. Thanks to book friend [Zou Weiwei] for his correction. ?¡ ?Moti is young and energetic, and he is not yet a humble person, so he did not tell everyone that this was the result of his reference to "The Swordsman". He continued to imagine light and shadow effects to cover up the flaws in his skills. It already looks good on its own, and with the light and shadow effects, it¡¯s even more beautiful. There is a transparent white light between the palm and the weapon. Coupled with the overflowing white air and light when rotating, it is very eye-catching. If you use it over and over again, no matter how beautiful the skill is, you will get tired of it. But this is not the case with this skill. Combining several skills with each other will produce uncertain results. A charge skill like this can not only be placed at the beginning of the entire attack; it can also be placed in the middle, and after the previous skill knocks away the monster, continue to pounce on the whip corpse. Combining skills does not mean that the skill group will be successful, otherwise it will not be challenging. "Beautiful Jiangshan" is a relatively core-oriented game, and Wang Fulian needs to lower the threshold to get started in order to increase the player base. He removes difficult operations, but players still need to put some thought into editing skill sets. When the skill group is released, it can only continue if it hits the monster. Once empty, the skill set will stop. A waste of ability bar. For example, if you beat back a monster, but the subsequent attack is a single target attack released while standing still, the attack will naturally be empty, so the subsequent skills cannot be released. This should increase the strategy and prevent the gameplay from becoming mindless. Wang lives up to the first skill he made through the team. Thinking about this gameplay, I am very satisfied. I feel that as long as it is done well, fun should not be a problem. The entire gameplay can be realized, and Moti¡¯s role is indispensable. After Moti came up with this skill, he handed it over to others to continue polishing it, and then started working on the second skill. ??Whether it is efficiency or work enthusiasm, Moti is second to none. Wang Fulai felt more and more that this combat designer was worth every penny. Moti is an American, but his salary is in RMB. Five thousand RMB is really not much money if converted into US dollars. Moti didn't care at all. Never talk to Wang about a salary increase. Of course Moti would not be willing to do hard work. Wang Fulian also knew what he was thinking about, which was "rwby". "rwby" is not a game plan like "Meow Adventure". Cool battles, beautiful characters. Definitely has the potential to be a hit. Wang lives up to even his plans. Use the frequency of a work in several years. Turn "rwby" into a super copyright like "Final Fantasy" and "Call of Duty". Make the story of those four girls a representative work of Chinese entertainment culture. Moti has been proving himself for "rwby". Wang lived up to his belief when Moti had the opportunity to create freely. He will definitely not give up, but will only devote himself more and finally produce shocking works. So Wang Fulian has decided that after the work on "Jeose Jiangshan" is completed, the entire game business group will be divided into two halves. Next year, half of the employees, under the leadership of Wang Fuhua, will work on the game based on Xia Ci. The other half of the staff was handed over to Moti to work on "rwby". He was afraid that Moti would slack off, so he didn't tell Moti about his plan. We¡¯ll talk about it when ¡°The Beautiful Country¡± is ready. When "rwby" is ready, Wang Fulai will use "rwby2" to whet Moti's appetite and let the kid continue to show off his imagination for Celadon Technology Wang Fulian also has a job that only he can do, which is to provide various skills Design damage value. Numerical planning is very important and plays a role in coordinating the entire game. "Stunning Land" is a stand-alone game, so the damage to the head is too shocking. It all depends on how much of the monster's health bar is left after beating the monster. The monster's health bar is directly above, corresponding to the protagonist's health bar directly below. Skills do not have unique damage, but are determined by the multiple of the protagonist's attack power. A gorgeous single-target attack skill that can deal roughly three times the protagonist's own attack power. It should be good. As you level up, the damage will increase more and more. Skills can also affect each other's damage, because skills will impose different states on monsters. After being knocked away, the damage of the next hit will be increased by 30%. Stuns the monster and increases subsequent damage by 40%. After igniting the monster, the fire attribute damage will be increased by 80%, etc. Skill groups need to accumulate ability bars before they can be released. The purpose of releasing it is to fight bosses or open unparalleled weapons. Change the situation of the battle in an instant. It needs to be cool, but it shouldn't be so strong that it can instantly drop the boss. The design of game difficulty was also done by Wang Fulai himself. He planned to design a "normal" difficulty level first, and the difficulty and easy levels could be adjusted up or down on this basis. In normal difficulty, a single target attack skill group that completely hits can kill an elite monster.?. In the case of BOSS, two skill groups must be fully hit to kill it. In Wang Fuli¡¯s vision, when the player encounters a boss, he should pause the time and fire a shot without any hesitation, knocking out most of the blood. Then, while dodging the attacks of the boss, you can refresh the monster's recovery ability bar. When the ability bar is full, hit the boss again. Of course, no matter what game it is, it will be ruined by players. Wang Fulian¡¯s idea will be ruined in the hands of players. But Wang Fulai still has to come up with a reliable original gameplay. Wang Fulian quickly designed it. Name Morty's charge skill "Array Charge". The moment it stabs the monster, the damage caused is equivalent to 20% of the attack power. Subsequent rotations deal 25% damage every second for a total of three seconds. When pulled out, it deals another 10% damage. Therefore, this charge skill only does 5% more damage than a normal slash. But it can cause a bleeding state and provide a 25% damage increase for the next skill. The charge skill that will be made in the future can also have different values, without additional status, but with higher damage. Increase players¡¯ choice fun. ?¡ ?For the next period of time, Wang Buhuai was designing numerical values ??for various skills. And after Moti spent the first few days throwing away ideas, his speed began to slow down. It takes a lot of effort to make the designs non-duplicate. In the beginning, it was just a matter of designing a few completely opposite skills. Later on, it became more and more difficult. Of course Wang Fuhua understands. This was the case when doing kill special effects in "The Last Stand". Moti was able to come up with several creative ideas quickly at first, but then it became slower and slower. It takes one or two days to take out one, and it takes ten days to grind out one. It's not that Moti is lazy, but it's really difficult to do. ?????????????????????????? When Mo Ti¡¯s speed slows down a little, Wang Fulai won¡¯t have to stare here anymore. But now Moti's skill speed was okay, and he took out another skill. This is what Moti came up with inspired by "Shu Mountain". It is still a single target attack. The protagonist pierces the weapon into the monster's body. The hand holding the weapon continuously delivers Qi to attack the monster. The other hand is formed into sword fingers, and two words are written on it. After being thrown into the sky, it turns into a golden phantom. The phantom emerged half-body from the clouds, grasping a broad golden giant sword, and stabbed the monster from top to bottom, from head to toe. After Wang Fuli saw it, he didn¡¯t want to name the moves or design values. I looked at the trajectory of the sword's finger repeatedly and followed it for a long time, but I still didn't know what the protagonist was writing. He had an obsessive-compulsive disorder attack and called Moti to ask for details. Moti said in embarrassment: "I can't write Chinese. I asked them to do it randomly." "" Wang said it was a good thing that no one saw it, otherwise it wouldn't have been embarrassing to make gestures for a long time in front of the ghost drawings. . He said: "You overturn this sword-pointing dance and redo it. Don't do it casually. I'll ask a calligrapher to write the two characters 'strict method'. You follow the trajectory of that character and make the sword-fingering." "Okay. ." Moti nodded. Although it feels like it¡¯s not a big deal, Wang should be more rigorous if he wants to be more rigorous. By the way, are there really any desperate players who want to understand those two words? After redoing it, it still seems to be moving around. But by following the traces, you can tell what words were written. This is much more pleasing to the eye. In the late Warring States period, the Qin State respected Legalist thought and believed in strict laws. Therefore, this skill was named "Li Kui Sword" by Wang Fuli. Wang Fuli knows that 90% of people must pronounce this name as "Li Li Jian", which sounds a bit cute. Actually I read it wrong. Li Kui was the founder of Legalism, and his ideas were passed down by Shang Yang, which eventually allowed Qin to conquer other countries. That golden phantom was obviously an image that Mo Ti made at random, but now Wang Fulai has clarified it and decided it to be Li Kui. That is to say, the protagonist wrote the word "strict law", which triggered a violent attack from the founder of Legalism. "Li Kui Sword" is a truly high-damage single-target attack. At the beginning, the attack of continuously inputting Qi will cause 30% damage every second for three seconds. The final blow to call out "Li Kui" can cause 200% damage. After designing this, Wang Fulian looked through the seven skills that Moti had already made. They looked good, but they were all combo skills. None of them are really one-shot single-target attacks. In Wang Fulian¡¯s view, some simple, high-damage skills should also be made. A combo skill takes at least five or six seconds to play. If you could compile seven or eight skills, it would take almost a minute just to read it. Not all players like to watch this. There may be many people who just like to watch the protagonist finish the job with a few slashes. Therefore, Wang Yihua has to take care of them. After saying this, Moti understood. He did have some intention of showing off his skills before, and felt that the more gorgeous the skills, the better. But didn't notice, ??See how all players like to spend so much time. Simple skills are easy to make. Just swing the weapon and use light and shadow to show the damage. All kinds of fire and ice were created quickly. The action itself is not unusual, and the accompanying red light and shadow, and blue and white light and shadow are very convincing when viewed, making people feel like the weapon is covered with flames or ice chips. Combos and single clicks are all single-target skills. In addition, you also need to do range skills. In addition to fighting boss waves, the skill set can also play a role in spawning monsters. There are more possibilities for range attacks. That is, it can cause damage with the protagonist as the center of the circle, or it can cause damage to a distant range. (To be continued)