After all, Wang Fulai is not a genius like Moti. ? He couldn't come up with things out of thin air, and all his ideas could only refer to things he had seen. Although he has decided that "Jeose Jiangshan" will not be made into a "masterpiece-like", similar templates can be found for various play points and all elements. The overall appearance of the game is similar to an open world like "The Elder Scrolls 5". In terms of combat, it is similar to "Dynasty Warriors" and "God of War" without QTE. If you think about these two general directions, the rest will be easy to handle. The characters are similar to "Final Fantasy", using highly detailed characters to increase the sense of immersion. The plot of the main mission is similar to "The Last Survivor", which does not mean using the same story, but using a similar "salvation theme" and a highly immersive narrative technique. There are many reference things for various branch lines. Wang Fulai compiled some of them himself, and at the same time decentralized the editing rights, allowing employees to put forward their own ideas and use different ideas to present each short story. There are many ways to increase the fun of the game. For example, in "Torchlight" there is a "reputation bar" that is independent of experience points and is accumulated specifically through beating bosses. This can also be incorporated into the game. Wang Fuli thought all these things in his mind, and then held an internal meeting. From the company's senior managers such as He Qingyan and Zhou Yi, to talented employees like Mo Ti, and Sun Yifeng, a person who does not make games but only evaluates gameplay, a total of nearly thirty people participated in this meeting. . Wang Fuli has already come up with various settings for "The Beautiful Country". As early as May, I started working on CG animation and various styles of modeling for the game. But this is the first time Wang has come up with a formal and comprehensive gameplay design. Everyone looked at it very seriously. Starting now. Between December and December, Celadon Technology will fully mobilize every ounce of its strength to make this game according to Wang Fuli¡¯s ideas. ¡°This is the game I want to play the most.¡± Wang Fuli looked at each participant one by one. These people are the most valuable assets of Celadon Technology. With them, Wang Fulai can make his wish come true. Wang lived up to the dream of many people. But his own dream cannot be realized alone, and he also needs the help of others. He said: "I have wanted to make this game since a long time ago. When I expressed this idea, I encountered a lot of ridicule. Because what was written on paper was just a conjecture full of flaws. But now . I have the ability, and I have you. I hope you can help me fulfill this wish and turn this game from a design document into a reality.¡± Celadon Technology attaches great importance to humanities. The king lived up to his words. Moved many people. Moti is Celadon Technology¡¯s only combat designer. He is only nineteen years old, and he has a game he wants to play called "rwby". As long as the gangster completes the game, Moti will get enough resources. Go make your own game. So he was most impatient and gearing up. Sun Yifeng¡¯s job is to evaluate the quality of games. Looking at the design book sent by Wang Fulian and comparing it with the introduction Wang Fulian just made, I was also very moved. ? Exploring the hidden places on the big map, coupled with the gorgeous but easy to release skills, is definitely a game that has never been seen before. If it can really be done as Wang Fulai said, with the sense of identity established by the two previous games, it will definitely be fun. What attracts Sun Yifeng most is not the battle as Wang Fulian said, nor is it the rich collection of elements. But those dungeons. According to Wang Fulian's idea, 80% of the dungeons are related to the protagonist's main plot. At the same time, each dungeon must have its own unique plot. After the player kills the boss in the dungeon and defeats it, he not only gets a reward, but also watches a small plot. Each plot is very simple when viewed individually. Help someone to avenge a betrayer, or get something back for someone, or eliminate a fallen strong man. But when so many plots are combined, players will find that there are so many stories happening in that game world. Even the monsters in the game have their own lives and pasts. I heard that Wang Fulai created more than 600,000 words of settings for this game. There are so many things, all integrated into the game, how rich will this game be? But He Qingyan threw cold water and said: "Wang Buhua, how much does it cost to make this game?" Wang Buhua thought for a while: "About 50 million to 60 million. If you need to purchase new equipment, you may still have to pay for it." We need to surpass it." More than 1,300 people in the game business group will all focus on "Juese Jiangshan" next. The labor cost alone is as high as 30 million. In addition to equipment, software and other costs, the total is staggering. Doing dubbing and soundtrack also costs money. Such a rich game content also needs background music and almost realistic sound effects to match it. "The total cost exceeds 50 million." This number has exceeded everyone's imagination. ??????????????????? What will the game created like this look like? After hearing what Wang Fuli said, everyone present was shocked and a little proud. Only Celadon Technology can make such a game in China! The king is not disappointed but not proud. Compared with foreign masterpieces, there is actually nothing comparable. In the future, there will be a production team that specially makes a racing game. Instead of selling it, it will be embedded into its own masterpiece, just to allow players to experience the best driving experience in the open world. Celadon Technology is still far from that kind of crazy. He Qingyan asked again: "Are you still selling 20 game coins this time?" "Yes." Wang Fuli said. He knew that what He Qingyan was actually saying was that the profitability of this game was too high. Unlike small games, the cost is very low. As long as you sell them, you will not lose money. The production cost of "The Beautiful Country" is so high that it will have to sell about 4.5 million copies before the cost is recovered. Starting to make money after 4.5 million copies is definitely a huge gamble for many manufacturers. But Wang has the game box channel, so he doesn¡¯t have to worry about his ability to sell games. Based on the foundation of the first two games of "Beautiful Country" and the brand reputation of Celadon Technology itself, the possibility of losing money is not very high. Wang Fuli said: "In order to cultivate the market, I chose the low-price route. This time the game will have to sell 4.5 million copies before it can make a profit. This is pressure, but it is also motivation. I believe that with this The quality of the game, coupled with the unique features of the multiplayer mode, should attract a large number of players to buy it. "Except for He Qingyan, no one here has much idea about the cost. Wang has dealt with these matters before. All they had to do was play games. Suddenly hearing the investment, they were still shocked when they heard the number "four and a half million" again. This number is too high! Just over a year ago, domestic games could not even sell one million copies. "Sword" took several years to sell before selling 900,000 copies. Wang Fulian created new channels and models and achieved amazing success. But the pressure is really too much to sell 4.5 million copies to make a profit. ??What should you do if you work hard for more than half a year and only sell 5 million copies? For other games, it is a huge sales volume, but for Celadon Technology, it is just not losing money! Thinking of this, they reopened the design book given by Wang Fulian and started reading. Looking at it now, I feel unsure. Hundreds of dungeons that need to be made extremely exquisite sound cool, but when it comes to promotion, it seems that they are not attractive enough and may not increase sales much. There are several exquisite big cities, each of which requires careful design, which is too time-consuming. And in terms of combat, it is indeed fun to make it more complicated, but it will be wasteful if you do too much. It is better to do several special effects back and forth like "My Resistance Against Japan" Everyone has one or two kinds of special effects that they think of for the game. Ways to lose weight. Reduce costs without reducing sales. Anyway, the game is fun enough with only a few play points, and it would be uneconomical to invest more, right? The most critical issue is that if this game is to be made according to Wang Fulian¡¯s vision, it requires considerable hardware in order to bring out the full gameplay. How many players will spend hundreds or thousands of RMB to upgrade or simply change their computers because of the 20-yuan price of "Jeoushe Jiangshan"? He Qingyan didn¡¯t understand the game, but asked sensibly: ¡°Have you thought about the risks?¡± ¡°Have you thought about the risks?¡± Wang Fuli said, of course he had thought about the risks. The pressure felt by employees would soon be felt by other speculators as well. This is a double-edged sword. While guarding the market, you must also be careful about cutting yourself. Wang Fulai looked at them and said: "High-quality, high-investment, high-risk 3A masterpiece is what I have always wanted to do. New gameplay, coupled with huge capital investment, the risk is indeed extremely high. But I believe , when we make it, this game will be a glory that will accompany us throughout our lives!¡± Wang is confident that he has been preparing for the next six months. He said proudly: "Believe me! We have good sales channels. As long as we come up with excellent games, players will reward us! In China, we are the only ones who dare to spend so much money on a game. Do it!¡± Immediately, the employees swallowed back the suggestions they had just made. Everyone here has a general understanding of Celadon Technology's corporate structure. We know that Celadon Technology spends a lot of money, but there are also many profit channels. Even if the sales of "Stunning Country" are not good, it won't be a big deal. They are not afraid of losing money even if the king lives up to their expectations, so what else are they afraid of? Just follow what he said and finish the game! In the following meeting, Wang Fuhua explained the various ideas in the design book. After this meeting, the entire game business group will be divided into hundreds of independent small teams. Each small team has its own team leader. Each dungeon is worked on by a small team. Through this division of labor and collaboration, each team produces a part separately and is finally assembled. When players enter a new dungeon during the game, they will immediately feel the slight difference in style. Under Wang Fuhua's control, players will only feel the novelty, not the difference. (To be continued, please search Piaotian Literature. The novels will be better and updated faster!