Wang lived up to his memory, and once made countless people red-eyed because of the huge daily income in "Legend". Many people took a second look at "Legend" and felt that it was just that in terms of product. Then "Shanda can make money, but I can't?" Anyway, South Korea is close at hand. I flew over to pick out a game, spent some money to buy the agency rights for a year or two, and even got fooled into buying it out at a huge price. I easily had a "masterpiece" in my hands. ¡°Those businessmen are throwing away money so grandly. They are all wealthy people who have a lot of wealth and want to change careers. They have connections with the local government, so they don¡¯t need to apply for any documents. They can just rent a server and start ¡°internal testing¡±. So the domestic online game market began to grow wildly. Under this trend, even target software has to turn to developing online games In addition to these general situations, Wang Fulai also has personal feelings. He was fooled by several online games that were only available for one month. Looking back now, those online games seem to be based on the same mold, with sparse plots, super strong monsters, slow upgrades, and extremely low explosion rates. Wang lived up to his memories and knew the danger. But looking at the Korean government official in front of him who supports the game, he doesn't actually feel too worried. The trend of Korean online games was triggered by "Legend". Whether it was due to fate or catering to the market, it was this Korean online game that hit the last pickaxe, dug up the "frozen soil" on top of the Chinese game market, and dug out the gold mine. Naturally, there are a large number of people who follow the *Chang*style* literary style. It¡¯s different now. That layer of frozen soil was dug up by Wang Fuhua using games like "Frenzy" and "My Resistance Against Japan". The barrier to entry is extremely high, those bosses. Everyone is following the trend and investing in stand-alone game production teams. The increasing number of games applying to be included in the game box is proof of this. As long as there seems to be no profit, there will be no leading party, and Korean online games will not be able to rush into the Chinese market. Wang Fuli looked at "Minister Huang" in front of him and said with a smile: "Hello, I personally don't like Korean online games. But I wish you can make more online games and make great progress in the international market. ¡± Wang¡¯s wish to live up to his wishes is certainly not out of good intentions. The market in South Korea is too small. No matter how fanatical the players are, they can't consume that many games. The more games Koreans make, the greater the pressure to find a market. Once the capacity is excessive, there will be surplus. The market will collapse. This is something easy to understand. The biggest dumping ground for Korean games is China. Wang Lively only wants to be optimistic about the domestic market. There will be great fun to be had in a few years. After being rejected by Wang Fulai, Minister Huang looked a little embarrassed, but still wanted to try again: "Please listen to my introduction again. There are 1,500 game development companies in the Republic of Korea, and they produce a variety of games. The themes range from From sports and competitions to music and dancing, there must be something suitable for Chinese people¡¯s preferences!¡± Even Minister Huang had to smile in the face of the indifferent Wang Fuhua. Celadon Technology, founded by Wang Fuhua, has been established for one year. It achieved revenue of US$120 million. It would not be unusual for this achievement to be achieved in Silicon Valley and other American startup meccas. There are many start-up companies that can reach or even far exceed this number. ¡°However, Wang Fulai achieved such achievements in China. If we can win over Wang Fulai and facilitate a large number of Korean games to enter the Chinese market, it will not only be a good thing for the entire country. Minister Huang himself can also get considerable political achievements. Minister Huang had a good idea, but how could Wang live up to his wishes? Wang Fuli shook his head and went around. "I borrowed it. I also want to visit the booths at the back." Suddenly, Minister Huang's face turned gloomy. In his eyes, Wang Fulai is just a game businessman after all, and he is a minister specially appointed by the Korean government to manage games in order to promote the development of the information industry. Faced with the flattery of various Korean manufacturers all day long, how can I tolerate Wang Fulian's non-serious attitude? "Without you guys, I don't believe Korean games would be able to enter the Chinese market!" The Korean said to himself in Korean, then looked gloomy and thought about his ideas in his heart. For this minister, leading Korean games to enter the Chinese market is a task written on the schedule. No one knows better than the Korean government what will happen to Korean game companies once they cannot find a market. The performance of Korean game exports to the United States is poor, and there is no hope for growth. This is natural. American players have had many entertainment options since they were young. Let them choose to play games at home on weekends instead of going out fishing, which will definitely require a lot of fun in the game. How can Korean games provide so many experiences? After all, it is an emerging industry, and the practitioners are all newbies who have just entered the industry, and there are few masters with deep experience. It's okay to make a game with a unified template, but it has to be like a Japanese game, with all kinds of strange designs.The law is difficult to impose. The European market is also very deceptive. Some time ago, with the help of this minister, "Legend" entered the Italian market, but in the blink of an eye, the source code was leaked and it was humiliating. Looking around the globe, all Koreans came to a consensus. The overseas market most promising to support the Korean game industry is definitely located in China. Wang Fulai is unwilling to deal with Korean games, but it does not mean that Koreans have nothing to do. The minister muttered a few curse words, then returned to the Korean booth and talked with each of the thirty Korean manufacturers participating in the exhibition. The search for Chinese agents must begin immediately. Smaller manufacturers are submissive and listen to the instructions. The big manufacturer asked: "Do you want us to go to China to find an agent?" "I plan to talk to several congressmen after returning to China. I will try to set up a special office in China. You can send people to station there and directly China sells our games!" Minister Huang said. In addition to wanting to gain political achievements, he also had thoughts of revenge in his heart. Today, Wang Fulai looks down on Korean games, so you are embarrassed, right? From now on, I¡¯ll make you cry and beg to be an agent for Korean games! Hearing what Minister Huang said, the employees of the large manufacturers were all happy. Who would worry that the government's support is too strong? This manufacturer cannot be what it is today without the help of the Korean government. If the minister can persuade the congressmen and increase the government's support, it will definitely be a good thing! Immediately, the head of the big manufacturer nodded and bowed: "Minister Huang, it's really hard for you to think of us so much. I'm here to treat you tonight. Let's try the best steak in Los Angeles!" Wang Fulian bypassed South Korea Manufacturers, continue to visit, looking for suitable or potential games. When he came to Sweden¡¯s ¡°paradox interactive¡± booth, his eyes lit up. Isn¡¯t this the famous P club? The games displayed by p agency this time include the expansion pack of "European Universal Universal Universalis II", "Hearts of Iron" that has begun development, as well as games from many Nordic game studios that it represents. The "Mount and Blade" game that Wang Fulian played two games in Nanjiang was represented by this company a few years later. Wang Fulai didn¡¯t expect to see two of the most adorable products known as the ¡°Four Cuties of P Club¡± at e3. I couldn't help the raging love in my heart, and immediately decided to represent these two games in China. Nordic games have always had a unique perspective. Because they are far away from the world, the Nordic people have a more neutral and objective perspective on modern history, and use games to reflect historical events very calmly. We will not make a game that is full of personal emotions like "My Resistance Against Japan". This is the most unique charm of P Club games. The fun of the game varies from person to person. Games produced by p company are usually difficult to get started, and there are many people who can't learn them by life or death. Once you learn it, you will quickly become immersed in it. There are also many ways to play. P Club's games allow players to modify various parameters at will. By making random changes, players can easily create troops that appear to be equipped with Gundams, and then sweep across the countries. The multiplayer mode is also fun. Games like "Hearts of Iron 3" are extremely suitable for multiplayer battles. Whether it's a one-on-one battle or a two-on-one battle, it's very exciting. ??In single combat, one player controls Germany and the other player controls the Soviet Union. After preliminary preparations, two players can control the two most powerful countries on the continent at the time, and control millions of armies to collide with each other. Not only can you operate legion battles, but more importantly, there are also strategic and diplomatic contests. For example, when the front line is stalemate, the player can let Germany declare war on Yugoslavia and then take a detour to penetrate the flank of the opponent's Soviet army. But because of this, the computer AI will make Britain declare war on Germany, and players will have to fight on two fronts. It can be seen that P Club has indeed taken the gameplay of deduction to the extreme. If four players play against each other, there will be even more variables. Su, Germany, Britain and Japan, the four countries were divided into two camps, with roughly equal strength. It¡¯s also exciting to play. Due to the difficulty of operation, even if such a game can legally enter China, it will not become a big hit. But what Wang values ????is the user stickiness brought about by the depth of the game. After trying out "European Universal Universal 2", he found that there was no multiplayer mode and said: "If you are willing, I can represent your game. However, it is best to add a multiplayer battle function to it. In my game box , the core function is to provide a platform for games to compete. "Nowadays, online games and online games are a big trend, but it takes money to really make online functions! Several Swedes looked at each other, not knowing what to say. Wang Fuli said: "Do you plan to add a multiplayer mode to the "Hearts of Iron" you started producing?" A senior officialThe eldest Swede shook his head, "Sorry, due to R&D experience and funding issues, we are unable to add this feature for the time being" "That's it." Wang Fuli thought for a while and handed over his business card: "Wait until the end of e3 Finally, you can send me some introductions to "Hearts of Iron" and calculate a quote for how much money it will cost to make a multiplayer mode. If this game interests me, then I will pay and commission you to make a dedicated game box. Multiplayer version. What do you think?" (To be continued)