Wang Fulian felt that it would be nice if these girls had a good impression among each other. They have likes and dislikes for each other. Those with low favorability will quarrel and generally ignore each other, while those with high favorability will make comments In addition to being cute, they can also increase their strategy. As a hidden attribute, favorability will affect the cooperation between pilots. It is easier for several girls with high favorability to attack an enemy aircraft in the same round. If the favorability is low, everyone will fight each other. The number of strategies players can choose from has also increased. Let the pilots with low favorability cooperate with each other and let them play their own roles. The air combat experience gained will be more even, and players will be more inclined to implement the tactics pre-arranged by the player. And putting those with high favorability together seems to increase the "crit rate". Even if you encounter a strong enemy, you can still defeat more and less in a local area and turn the tide of the battle. Players can only figure out the favorability value based on battle reports and conversations, and cannot see it intuitively. Wang Lively believes that "hidden attributes" are absolutely attractive to players. This allows them to configure a more exclusive fighter formation and create a unique gaming experience. ¡°But the work is very complex. Whether it¡¯s a program or a text, the workload is huge. It cannot be done in a short period of time. The employees are starting to make it now, but it is not expected to be ready until the end of June. Wang Fulai did not rush them. There's no need to rush this. When Wang Fulian tried it out today, he recruited more than a dozen girls in just one morning. But if flight time, combat time, upgrade time, etc. are added, it will take at least three or four months to play like this. It¡¯s totally time to update that function at the end of June. The game is now in the late stages. Wang lives up to his love and still can't put it down. The most important thing is that he can customize the fighter plane. The upgrade of fighter aircraft depends on the player's air combat doctrine. The higher the level of the relevant doctrine, the more upgrades will be unlocked. The four major categories of "aerodynamic layout, structure, engine, and flight control" determine the flight performance of a fighter aircraft. Upgrading "Aerodynamics" can increase the fighter's basic dodge rate. But it will reduce defense. "Structure" increases defense, but increases empty weight. Reduce speed, range, and bomb load. "The engine" increases the speed of the fighter plane, increases the empty weight, and increases fuel consumption. Upgrading the flight control does not cause any negative debuffs. It can slightly increase the dodge rate, slightly extend the flight range, and slightly increase the speed. Players can go to extremes. Just like a real-life fighter plane, you can make aerodynamics surpass the other three items, or create a super engine. But due to the existence of negative debuffs, you can't go all the way to black. It won't be able to fly. When Wang lives up to his game, these four items complement each other and are upgraded. The statistics of the various fighters he owns are also very beautiful. The flight performance of the modified J-7 has surpassed that of the J-10 initially recruited. However, the new fighter has more stamina, and after some modifications, its performance quickly began to surpass it. The four major items all determine the basic attributes of the fighter plane, and more importantly, also determine the load capacity of the fighter plane. Load capacity is the core part of fighter aircraft customization. It's the same as the "weight" in RPG games. Players have to make choices. Radars, fire control systems, electronic equipment, and weapons all have weight. Players need to decide how to configure it while leaving a certain amount of spare weight. Used to place oil. At this time, you can see the difference between heavy fighters and light fighters. The load capacity of a heavy fighter plane can easily exceed twenty tons. After the magic modification, the J-11 can carry more than 30 tons. The light fighter is weak. The initial load capacity of the J-7 is only a pitiful two tons. The more advanced J-10 needs to be modified very painstakingly before it can barely reach the load capacity of 20 tons. Of course, heavy fighters consume a lot of resources. If you only use heavy fighters, the consumption ratio is not high, so it is best to match high and low. After the fighter plane can be customized. Wang lived up to his time playing this game and spent a lot of time adjusting various parts. I also figured out a lot of tactics. Wang lived up to his original feelings. To cope with the configuration of air combat, all fighter aircraft should be equipped with medium-weight equipment. It then carries four air-to-air missiles. After the test, he found that the effect was not as good as equipping one or two fighter planes with high-power radar and advanced fire control. While occupying some load capacity, the exchange is that each of the two ultra-long-range air-to-air missiles can be launched several rounds in advance. If you are lucky, you may even shoot down one or two enemy planes first. Those one or two enemy planes are usually the core fighters in the enemy fleet. This reduced the pressure for the subsequent air battle. Even if the entire formation is equipped with high-power radar. Can't take too muchThe consequences of missiles are often that after a salvo, half of the enemy planes are shot down first, and then they can only resist others launching missiles, and then win in close combat. The damage to the fighter plane will be serious. Wang Fuhua spent a long time groping and decided to use two heavy-duty fighters equipped with heavy-weight, high-power radars as the core of the fleet. But with the upgrade of air combat doctrine and the emergence of new radars, his tactics became outdated. As long as we accumulate more resources, we can equip every fighter plane with a lightweight, high-performance radar Wang lives up to his experience and feels that the upgrades and strategies of this game have been done well. His current Takumo formation is not the optimal combination. If you really want to pursue air combat efficiency, players can add an early warning aircraft to the formation. Taking action one round earlier increases the chance of taking the lead and increases the hit rate of various missiles. Of course, early warning aircraft are very useful, but they also have many limitations. To follow a new air combat doctrine line, the consumption of resources is also very staggering, it requires the control of four pilots, and it will slow down the flight speed of the entire formation. There are also gas dispensers available. Players can reduce the fuel tank volume of the fighter aircraft to install higher-performance radars and missiles, and use tankers to make up for the lack of range. There is no optimal combination, everything depends on the player's imagination for air combat. There are a large number of upgrade options for fighter planes to choose from, and every choice players make makes the game more in line with their psychology. In addition to air combat, it also does well in ground and sea missions. Which fighter planes are used to perform these tasks also depends on the player. Through upgrading, the J-10's ground bombing effect may be better than that of the Q-5. The anti-ship missiles launched by the Jianjiu Institute may be more effective than bombers. Wang lived up to the idea of ??playing to this extent, which was enough to satisfy his craving. After customizing the fighter plane for half a day, the results achieved could only be expressed in words. Although he was a little regretful, he was satisfied. In the past, he liked to play "Hearts of Iron 3". In that game, there were no graphics at all. The 11,000-man infantry and artillery coordination division was only represented by a small square. There are no pictures during battles or marches. After the battle, only data is displayed. With a game like this, Wang could happily play it for days and nights. ¡°I just don¡¯t know, can players feel the same way as him, watching the battle reports of downing enemy planes? It¡¯s lunch break now. In order to verify, Wang Fuhua sent this test version to all employees and asked them to help try it out. ¡ ¡ None of the employees took this little game lightly. Last year, Wang Fuhui made "Jeuxian Jiangshan: The Prequel", which really expanded the player base and caused a surge in sales of subsequent large-scale games. With Zhuyu in front, this "Air Combat Pioneer" will probably also play a big role. And Wang Fuli wants to make an air combat game temporarily, which also meets their current psychological needs. Especially after knowing the settings of the game, I wanted to experience it. Many of the employees are experienced gamers, and their psychological foundation for air combat games actually comes from the game "Red Alert 2". That game is a classic, but without China, it¡¯s not very enjoyable to play. "Air Combat Pioneer" is not a large-scale RTS game, but it has China and a modern warfare background. This alone can make them look forward to it. Even if there is only a written battle report, that¡¯s okay, it¡¯s just a matter of imagination! They don¡¯t just play games, they make games. I know that large-scale games are actually just like that, transmitting the images to the head through the retina. If players could create images directly in their heads, the effect would be similar. Every aspect of the air combat game is amazing. Especially the customized fighter planes are very intoxicating. There is no best configuration, only the most suitable one. Some people like to increase the detection distance, so they build radars. Some people like to engage in close combat after releasing missiles, just to increase the attributes of the machine. Employees are all developing their own fighters in the way they like, and their attitude is very firm, and there will not be a scene where others follow what others say. If the fighter planes do not have so many upgrade options, employees will not be able to put their own expectations and ideas on the fighter planes, and they will want to "read the strategy" and act based on other people's experiences. In fact, reading the guide and playing the game based on other people¡¯s experiences is a sign of lack of immersion. It¡¯s different now. They can modify the fighter plane according to their own ideas, and of course they won¡¯t seek other people¡¯s opinions. Even if I hear it, I won¡¯t take it seriously. As a game tester for Celadon Technology, Sun Yifeng is known for his ability to discover hidden gameplay points. When trying out games in the past, many people would come to him for advice. When I tried to play "Jeusejiangshan: Gaiden" before, his combo configuration made many people follow suit. He was playing "Air Combat Pioneer" at this time and also made a "big discovery". When meeting Zhou Yi, Sun Yifeng followed him? He explained his own configuration method, and finally said: "I tell you, fire control is most efficient during air combat!" Zhou Yi said disapprovingly: "Why? I think it is better to install more decoy bombs and strengthen the entanglement. "Think about it, if you have good fire control, you can increase the hit rate of air-to-air missiles!" Sun Yifeng said proudly. It took him a long time to come to this conclusion. Not only have they been calculated, but they have also been tested. Stacking fire control as much as possible can reduce the number of fights, which is actually very efficient. As a result, Zhou Yi was not interested in what Sun Yifeng said. Regardless of whether it is true or false, this does not meet Zhou Yi's expectations. (To be continued)