After a while, Luo Caiqiu came to Wang Fulian's office, looked at Wang Fulian in a daze and cute manner, and asked for advice on e-commerce. Luo Caiqiu was just looking for something to talk about, and she actually had no interest in e-commerce. If Wang Fulai brags and teases her, she will be happier. But Wang Fuhua is indeed quite stupid sometimes. We have to teach Luo Caiqiu. He is the most visionary person for the Internet in this era. If people can't understand it, what's the use of a vision that can't be put into practice? So Luo Caiqiu pouted and listened to Wang Fuhua's business case of a future mayor's son selling fake goods online and listing them on Nasdaq. Wang Fulian analyzed this, there is a strong need in the Chinese women's cosmetics market, how to seize the opportunities of the times Luo Caiqiu listened very bored. What she wants to seize is the "opportunity of the times" when Xia Ci leaves Wang Fuhua, and it is not about making big money through e-commerce. Xia Ci was confused and took the initiative to leave Wang Fuhua's side. This is a once-in-a-lifetime opportunity! Wang Buhui said something, but Luo Caiqiu didn't listen very carefully, but said shyly: "I made a lot of money selling lipstick a few days ago. I want to treat you to dinner tonight." "You are really careless." Wang Buhui said Negative was discouraged. After thinking about it, I felt that it would be better to accompany Xianxian in the evening, so he said: "Let's go to eat at noon. There will be fewer people at noon." "Okay!" Luo Caiqiu suddenly became happy: "What do you want to eat? How about Western food? "Just Western food," Wang Fuli agreed. Luo Caiqiu went to Wang Fulian again to study the dishes for a long time before leaving. Sitting in a two-person seat with Wang Fuli to eat is much more important than making money from e-commerce. She smiled and went to make a restaurant reservation first, so that she would be motivated to work in the morning. ?¡ ?Wang Fulai started his work again and continued to control the combat gameplay of "Jeoushe Jiangshan". Wang Fulai was not a game master in 2014. Even in game development, he is not a great expert, so he does not have any profound and exquisite theories. His understanding of the game actually comes more from his own experience playing the game. In his opinion, successful games have their own successes, but the failures of failed games are all the same. Those failed games almost all have terrible battles, as if they were created casually by the manufacturer to slow down the game time. They are boring, fake to death, and cannot impress players. This is what Wang Fulai wants to avoid, and he must demand that "Jeousse Jiangshan" can satisfy everyone in terms of combat. In fact, the key to whether it is good or bad lies in the attitude during production. Take movies and TV series as an example. The war scenes in "Pearl Harbor", which has become very popular in the pirated disc market during this period, will definitely make people who watch it for the first time riveted. It just uses explosions to hold up a movie. But in some domestic war TV series of the same period, the war scenes in them only make people want to fast forward. This kind of thing made just to delay time is not as good as a literary play. This stark difference between the two is entirely a matter of production attitude. "Jeuse Jiangshan" is Wang's hard work, so he doesn't want any shortcomings in this game. As the main axis throughout the entire game, combat content must attract the player's attention at all times. ¡°The gameplay of ¡°skill group¡± can already satisfy Wang. Various effects were conceived by Moti, and the special effects are not bad. But "skill sets" are not the only way to play combat. In the game, what players see more is the ordinary actions made by the protagonist when clicking the mouse on the monster. There are many games that can be used as reference for the design of ordinary actions. Wang Fulai's main reference is "Dynasty Warriors". In that game, by pressing the attack button, you can continuously perform a set of combos. The combo time is very short, just a few seconds. Consecutive movements are definitely better than monotonous repeated chops. ?According to the different weapons used by the player, the actions will also change accordingly. However, there is only one set of actions for each weapon. In order to avoid monotony, there will be many small visual changes. According to the settings in the game, the protagonist¡¯s normal attacks actually come from the martial arts practice of the Chu Kingdom. Therefore, the upgrade of normal attacks is also throughout the game. As the game progresses, when the player holds down the mouse to kill mobs, the screen he sees will also be different. For example, when the game progress reaches 20, the protagonist finally wins the trust of all Chu NPCs. At this time, the protagonist will be taught by several major NPCs and master three martial arts. From the perspective of gameplay, it is a "bonus item" similar to passive skills. These three "bonus items" cannot be selected multiple times. Players can only choose one, which slightly changes the normal attack. The first bonus item allows the weapon to have a fire attack, the second one increases the attack speed, and the third one extends the attack distance. After players choose, they can change the bonus items at will. Sometimes players are pressed for time, so they increase their attack speed. If you want to save effort, extend the attack distance. If you want to make the protagonist look cooler, add fire special effects. As the game progresses, there will be more and more bonuses for players to choose from. In subsequent games, as long as they modify the combination of various bonus items at any time, they can maintain the freshness. Coupled with some user-friendly designs, such as locking the enemy and preventing the player from emptying the game by holding down the mouse, there should be no problem in combat. Wang Fulai made a rough plan for the combat aspects of the game, and began to imagine the game's upgrade mode. Wang Fulian doesn¡¯t like the traditional RPG hierarchy system, which involves leveling up after gaining experience and adding attributes. In the future, various masterpieces from Europe and the United States will gradually break out of the traditional model. In "Jeuse Jiangshan: Gaiden" produced at the beginning of the year, Wang Fulai abandoned levels, but attributes and experience still existed. That model actually divides the traditional upgrade system into many small upgrades, which can change the soup but not the medicine. In "The Beautiful Country", Wang lives up to his hope of making more radical changes and creating a new hierarchy. It needs to be both balanced and innovative. It is best to combine it with the traditional Chinese culture to make the players' eyes shine without increasing too much learning costs. Wang Fuli has not yet finalized how to do it specifically. The initial consideration is to transplant the "acupoints" from martial arts novels and traditional Chinese medicine into the game. This generation of players in China grew up reading martial arts novels. Traditional martial arts novels are different from future online novels. There are no such hierarchical things as "Martial Lord" and "Martial Emperor". Many times, the strength of a person depends on the author's bragging. It is more reliable, that is, it is more advanced than internal strength. "Whether the internal strength is advanced or not depends on the meridians. People like Jin Yong and Liang Yusheng are all fake. But the way they describe it is subtly imprinted in the hearts of all Chinese people. The internal force is like blood. Blood flows in blood vessels, and internal force circulates in meridians. When the meridians are blocked, your kung fu will definitely not be good. If the meridians are clear, you will immediately become a first-class master. This growth model may be difficult for foreigners to understand, but Chinese people can certainly understand it. As for whether it is possible to replace all the experience points and attribute points of Japanese RPGs with this martial arts model that is more understood by everyone, Wang Fulian still has to think carefully. Do it after deliberation, and try to get it right in one go. ¡ At the same time, in Shanghai, there was also a person who was also thinking about this thing. His name is Chen Xinghan, and he is a student at Jiaotong University. The shock and emotion of seeing "Legend of Sword and Fairy" for the first time in 1996 made Chen Xinghan begin to believe that games must be the "ninth art". The tension of the plot, the grand fantasy world, and the protagonist's adventurous adventures. What is this if not art? If you can watch an art-level game hatch, be born, and grow, it will be an epic experience! Just thinking about it can give you goosebumps. This was his original intention to enroll in the Computer Science Department of Jiaotong University, and also the reason why he worked as an intern at a game company during the summer vacation. It is said to be a game company, but in fact, it currently does not operate any successful games. An RPG game I made before could not be logged into the game box platform, and it was ruined in my hands. The boss was planning to close the company, but the Koreans just came in. The boss then bought several Korean online games. This is much easier. You don¡¯t need to create it. You just need to prepare a case and rent a server for operation. As for operation, isn¡¯t that simple? Just advertise. The boss was so confident that he spent 500,000 yuan on two Korean "masterpieces" and a semi-finished product. That semi-finished product was deliberately promoted by Minister Na Huang from South Korea. The gaming environment in South Korea is highly competitive, and countless products have died. There are many companies that have broken their funding chain halfway through their games. These semi-finished products stay put until they become completely obsolete in a few years. So Minister Huang even sells these things to others. At this time, Chen Xinghan, who is interning during the summer vacation, is working with his colleagues to complete this semi-finished product. The Koreans have already put up the shelf, just keep stuffing things inside. For Chen Xinghan, this job is simply torture. ??The modeling has no sense of aesthetics, various mediocre gameplay designs, and the exaggerated and perverse plot and dialogue. Every time Chen Xinghan works, he yells in his heart: Is this also called a game? It can be said that this is completely the evaluation of games by the older generation, and it is a waste of people's time. Chen Xinghan wanted to watch an art-level game be made, but it was unbearable that he was involved in making this kind of thing. Like many young people who have just turned 20, Chen Xinghan feels that??He can change everything. After going home every day, he devoted all his time to redesigning the game. He plans to build a real "ninth art" on the Korean semi-finished framework! It is impossible to make comprehensive changes immediately. For his current company, modifying the main body of the game and redoing the modeling would mean that the boss would have to invest more money, which would be as difficult as reaching the sky. Instead, I changed my gameplay, which I thought would make it easier. So let¡¯s start from the beginning and design a novel character upgrade and growth system. What Chen Xinghan thinks is similar to Wang Fulian¡¯s upgrade model for "Jeoushe Jiangshan". But he used the "constellation chart" method to show the improvement of the protagonist's strength in the game. r1152?¡