Like all online games, "Air Combat Pioneer" is also a game that requires long-term investment from players. The feeling a player has on the first day of playing is completely different from the first 100 days of playing. The longer you play and the more you invest in the game, the harder it is to let go. Psychologically, they may have long been tired of the game, but they will keep it to themselves, fearing that the time, energy and money they invested previously will be wasted. The key is, can the players keep playing and keep them until the day they are reluctant to leave? As a game that constantly absorbs nutrients and evolves, Wang lives up to the need of "Air Combat Pioneer" to continue to provide profits for Celadon Technology. Games that are not accepted by players will not be profitable. This is obvious. By asking players about their attitudes towards the game, Wang can know whether the various profit points he designed will work. Wang has also set up several profit points in this game. The first is the "medal". For example, the "Survival Master" medal, which costs ten game coins and is equipped on the pilot, can offset the impact of a crash. In addition, the ¡°R&D queue¡± is also a profit point. The essence of this game is how to allocate time. Players accumulate resources and command experience while online, and use their offline time to develop "air combat doctrine." "Research and Development Queue" allows players to develop several air combat doctrines in sequence. Use your offline time more efficiently. The default queue limit is ten. For most people, ten is definitely enough. After Wang Fulai adjusted the waiting time of the game, the levels of each doctrine became insane. Levels of four or five hundred are nothing. Of course, it would be too shocking to directly show "level lv516" to players, and it is only displayed like this in the kernel file. What players see in the client is the year of technology plus the month. The "Air Combat Doctrine of May 1981" is actually "Level 137". The command experience required to fill up the queue is not much, just play casually. After you go offline, there are also automatic battles that can increase your experience. But for some crazy RMB warriors, they may not be satisfied with this. ¡°For example, if you want to build the J-20 as quickly as possible, you must continue to develop fighter technology that lasts 20 or 30 minutes day and night. Unless the alarm goes off in the middle of the night. Otherwise, you would need to queue up far more than ten technologies. Wang Fulai placed a profit point here. The eleventh R&D queue was opened. Ten game coins are required, the twelfth one requires twenty, and the thirteenth one requires forty coins. And so on, doubling each time. This profit point is related to the gameplay of pvp. In "Air Combat Pioneer", the PVP between players is known as "Air Combat Exercise". Points are used to calculate rankings. Just enough to stimulate those who have little time. Players who want to not fall behind in the rankings. In pvp. The contest between small fighters is even more important. , large fighters such as tankers and bombers are of course useless. Since the combat algorithm has changed, even the role of early warning aircraft has been greatly reduced. ?According to the combat algorithm of pvp. When there are both fighters and large aircraft in the formation, the large aircraft will not be able to take effect until three turns. By the time the AWACS takes effect, it is very likely that the fighters will have been divided among themselves. If you want to be great in PVP, you must make the most of your time and constantly upgrade the air combat doctrine related to fighter planes. But everyone has to sleep, and ten R&D queues are definitely not enough. Either set an alarm, ask someone for help, or spend money to open more queues. Multiplayer battles also stimulate this profit point. "Air Combat Pioneer" no longer has a virtual server, but players can join or form an "Air Force Division" similar to a "family", organize manpower every day, and send a fixed number of fighters to compete for rankings. When a group of people have a common goal, they will contribute more or less to the collective. I wanted to contribute but couldn't guarantee it would be online, so I had to activate a few more functions. Wang Fulian put himself in his shoes before placing this profit point. He thought about it over and over again and felt that ten R&D queues were enough and would not affect the gaming experience of the vast majority of players, let alone damage the experience of PVE players. So it was decided. Another profit point is the automatic purchase and maintenance of fighter aircraft, automatic purchase of ammunition, etc. It costs ten game coins to open for one week. For ordinary players, they definitely don¡¯t need this design. When researching technology, the fighter will automatically engage the enemy, but the ammunition in the inventory is enough to deal with it. And automatic maintenance is not very necessary. Because after the design adjustment, enemies will only attack when players develop technology. Even if players don't go online for a few years, they won't suffer any losses. This profit point is aimed at those who have to go on business trips or travel, or those who know that they will not be able to access the Internet for a long time. They first spent half a day to accumulate a lot of command experience, cooperate with the research and development team, and select the next two or three stars.The technology to be developed within 3 seconds, and then continue to automatically fight to accumulate resources. When the player comes back and the game progress is not far behind, he will not have the idea of ??not wanting to play anymore. At the same time, activating these services before going out and investing some energy in technology is equivalent to investing in it. Maintained interest in the game. Just like the pre-sale, it is impossible for those who purchase the pre-sale not to enter the game and play it. Of course, players can avoid these profit points by changing their numbers. For example, before going on a business trip, hand over your account to someone else to take care of it. Wang Fulai will not interfere with these, and he does not have the technical strength to interfere. He just pretends he doesn't know and will figure it out later. Other profit points include painting fighter planes, buying models and giving away fighter planes, etc. Wang Fulai may add profit points to it in the future. If Celadon Technology wants to grow, it definitely needs to make money. Wang has to find a balance between profit and conscience. He will not add profit points that are too bad, but he cannot live with money. Soon, the customer service team sent the first batch of investigation reports. This group is veteran game players. They have seen more games than ordinary players and have more comprehensive views. They have nothing to say about the quality of "Air Combat Vanguard" itself. When they downloaded the 20m installation package and installed it and found that the size of the client was 50m, they already understood the quality of the game. They did not expect the game to be very high-end, and they did not comment on the theme of the game. This is a subject that only Celadon Technology can do, and it has no universal significance. Even Longyou International doesn¡¯t want to do this. We can play until the sun has already come out in the west, so there is nothing much to say. Most of the opinions raised are intentional designs in teaching. They all said, is it too much to let players know that there is a crash mechanism? Wang Fulai never expected that, despite the topicality of "Air Combat Pioneer", the actual game mechanics would be so surprising? The upgradability, the difference between the routes of large planes and small planes, the random personalities of male and female pilots You didn't talk about so many interesting points, but your attention was attracted by the teaching? never mind. Wang lived up to his expectations, and this was probably for nothing. Comparing it to fried pork chops, Wang Fuhua used good meat, but it was wrapped in so much flour that the taste of the meat was no longer noticeable. He really wanted to create a phenomenal work and engage in topical marketing. I didn¡¯t expect that people nowadays are so naive that they suddenly become corrupted. "Air Combat Vanguard" is shrouded in various auras, and no one cares about the inner nature of the game. It has indeed gone too far. ?¡ ?At this time, in a research institute in Chengdu. A designer of the J-10 fighter jet was surfing the Internet in the computer room of the research institute. To ensure safety, the computers used for research are separated from the Internet, and the only way to access the Internet is in the computer room. This designer went online today just to take a look at "Air Combat Pioneer". It¡¯s incredible to see a man in his fifties with gray hair actually preparing to play a game played by young talents. But to this fighter designer, Wang Fulian is an incredible person. It¡¯s shocking enough to figure out the J-10B¡¯s aerodynamics just by relying on your imagination. The J-20 and J-31 are both designs that can barely fly and will not disintegrate in the air. This upends their experience and knowledge. How did Celadon Technology come up with a successful design just by relying on imagination? Under the leadership of the chief designer, in mid-May, they used the J-10B designed by Celadon Technology as a model and modified and optimized several unreasonable areas overnight. Then production of this new fighter began. The new fighter jet is about to be assembled and will undergo test flights. What happened in the past half month is simply unscientific than seeing a ghost, but even if it happened, there is nothing you can do if you don't accept it. Since unscientific things have happened, then even more unscientific things may happen. Maybe there are other things in the game? So this designer is downloading the game and getting ready to check it out. After finally downloading the game, the designer had two hours of trial play time. But he casually looked at the page and was a little disappointed. There are no new ideas for fighter aircraft in the game. It's just a very ordinary military fantasy. Start with the J-7 and get more advanced fighters through the upgrade of air combat doctrine. The designer looked at the locked models and compared them with the official website, and found that they were nothing special. Most of the fantasy aircraft couldn¡¯t fly at first glance. ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Strange. If you can come up with Celadon technology for the J-10B, why do you still design so many unprofessional fighters? The designer couldn't figure out that if it was by chance, then Celadon Technology would have to come up with one type by mistake, instead of coming up with the J-10B, J-20, and J-31, three types of aircraft that can fly. There are no improvements in the tactics. Designers look at thoseAmong the air combat doctrines available for research, I think the most eye-catching one should be the use of stealth fighters. But this is not new. The United States has already started research in this area. The designer took a rough look at the game and felt that apart from the design of the J-10B, "Air Combat Pioneer" is just an ordinary entertainment product. Just at this moment, the fighter plane sent out by the designer to perform an air combat mission came back and brought back a battle report. This is still teaching. The designer sent J-7 to fight the enemy, and now the fight is over. The designer originally wanted to quit the game, but decided to wait a little longer, so he clicked on the battle report. The battle report only uses words to describe the process of the air battle. But the designer who just wanted to turn off his phone just now can't take his eyes off it now. (To be continued)