Players who play games on work computers are the main target group of this game. The form the game presents to them should be more similar to a bag of crispy potato chips. When they go online and see more battle reports, it¡¯s like eating potato chips. They don¡¯t feel full at all, and they want to eat a piece after a while. And this bag of potato chips can never be eaten, and it will not cause harm such as "making people fat". As long as you pay ten game coins, you can keep eating. You can also add some money in the middle to buy some value-added items like sauces. The way other players play is similar to eating a big meal. After a few days, I can eat it all at once and be very satisfied, and I will want to eat it again next time. In the game, Wang lives up to his hope to reflect the differences between these two ideas as much as possible. He planned to use his research time on air combat doctrine to distinguish the two types of players. To this end, he deleted the mechanism that ¡°as the technology level increases, the research time increases¡±. The upgrade time for each level of technology is fixed, but the "command experience" required for upgrade will increase as the level increases. Twenty minutes, forty minutes, two hours, four hours, more than ten hours, these are the upgrade times for different technologies, allowing players to decide their own development direction according to their own living habits. Just add the concept of "research cohort". Then, even some players who can only go online on weekends can accept this game. They did not waste time offline and would not fall too far behind others. In order to cope with the changes in game methods brought about by research time, Wang Fuhua is also preparing to change the way AI attacks players. ??At the beginning, he wanted to put more pressure on players to go online. Designed a game point where the AI ??will attack randomly. It was okay for a bit, but he planned to change it for the better. After the adjustment, the AI ??will only attack when the player is studying air combat doctrine. When players are researching technology, fighter planes will automatically form formations to perform air defense missions. To engage the enemy, players cannot operate fighter planes while researching technology. If you research technology with a short time, you will only encounter one wave of enemies. Those who research for a long time will encounter more. This is because players who choose to research for a long time can also accumulate resources and air combat experience while researching. The purpose of design. The player is asked to choose between "eating potato chips" and "eating a big meal". You can't stuff everything into your mouth. People who play games on their work computers are more likely to go online frequently and stay online for a shorter period of time. They were encouraged to study more fast air combat doctrines, mostly technologies for small fighter aircraft such as fighter jets, attack aircraft, and missiles. It takes about ten minutes, no more than an hour at most. You can study a relevant air combat doctrine. After clicking on technology. Just wait a moment. Expect new changes soon. People who play games in other ways, whether they are assembly line workers who go to Internet cafes to play for two hours every night, or students who are only allowed to turn on their computers every weekend. All counted as another part. These people come online frequently and stay online for a long time. Wang Fuli encouraged them to focus on research on large aircraft. Early warning aircraft, tankers, bombers, and gunboats are all considered large aircraft. Related technologies require extremely long research times. For example, the "giant airborne radar" of an early warning aircraft takes more than ten hours to upgrade each level. And, after these people go online, they can really feel like "having a big meal". Large aircraft can greatly enhance the strength of all fighters in the formation. The early warning aircraft can force one's own fighters to attack first and increase the hit rate. Tankers can increase range. The effectiveness of bombers and aerial gunboats in ground and sea attacks was astonishing. Even if their related technologies are only upgraded by one level, they can produce visible changes. Even if you can¡¯t enter the game every day, you can see that your formation has become stronger every time you go online. Time was used very effectively and it was very satisfying. If the king lives up to their feelings, they will not feel backward or unfair, nor will they feel dissatisfied. They will race against time to use the limited game time to send fighter formations to attack the enemy and collect enough command experience. Before logging out, click on the air combat doctrine that you will study in the next few days. Then I entered the game again after a few days and continued to see new improvements. ? These two game modes are not specific. People who play games on their work computers have weekends off every week and cannot eat such "potato chips". So, you can switch it around. They can study the technology of large aircraft on Saturdays and Sundays and still not waste time. In terms of combat, Wang lived up to the changes and worked hard. A formation composed of small fighter planes is fast, has short range, and has poor combat effectiveness. You can only fight some randomly spawned enemies. Players will not receive many resources or air combat experience. But you can keep sending them out and the little they add up makes a big difference. There are also some more powerful enemies, such as?Speaking of aircraft carrier formations and joint air bases, their positions are fixed. But if players only send small aircraft formations, it will be difficult to achieve any results. It won¡¯t crash. Instead, after four or five rounds, due to lack of fuel, the fighter jet broke away from the battle and had to return. This type of enemy is not for "potato chip-eating" players to fight immediately. They will not be able to fight such enemies until much later. This kind of enemy is for players who don't have much time online and can only focus on researching large aircraft technology to quickly gain resources and experience. They can rely on the advantages of large aircraft to attack these targets alone. Players bring a tanker to relieve the round limit caused by insufficient range. Early warning aircraft can enhance the player's air superiority. Bombers can first destroy the enemy's fighter planes before they take off and attack the enemy's radar facilities to weaken the enemy. When you eat a big meal, you should look like you are having a big meal. In the battle report, the enemy will have a long list of battle losses, which is very satisfying. The reward you get is four to five times more than fighting randomly spawned enemies. Wang Fulai entered the game, played casually, gained some command experience, and chose the air combat doctrine of a small fighter plane. Then I lost interest in playing it slowly by myself to verify the effect. He sighed. He had played the extremely fast version before, but now he couldn't feel the fun of the game at all. The same is true for the employees of Celadon Technology. They have also played the version that killed the gameplay, and they don't have much interest in the internal open game. If you don't play hard, you won't know the changes of Wang Buhui. Then let¡¯s zoom in. Wang Fuhua directly monitors the game data of the internal server. The employees of Celadon Technology have not played much, but there are many small companies in Celadon Building. It is their first time to play, so they should be interested in experiencing it. Those people are indeed very interested. Many small companies have put down their work and are gearing up to enter internal servers. In fact, there is nothing exciting about testing the game for Celadon Technology. But what happens now? It¡¯s so hot outside, and countless people are eagerly waiting for the game to be officially released on June 1st. I heard that Celadon Technology opened pre-sales yesterday, and 8.5 million players paid for the game before they even saw it! There are so many people outside who want to see it, but they can¡¯t play it. And they work in the Celadon Building and can play the game in advance. This is an honor that many people can't even hope for! Thinking of testing games as a rare reward will make people flock to them. Many small companies are playing around, and of course they won't delay their work. Wang paid close attention and observed it all day long. After comparing the data on the server and the phenomena he observed, he had a firm idea. The vast majority of ordinary employees cannot use their work computers to play games without restraint. However, they will estimate when it will go online, and then choose an air combat doctrine that has been studied for about the same amount of time, and go offline with peace of mind. Wait until noon, they go online to play, and then click on a technology. Wait until you get off work in the afternoon to go online again, and then order another one that lasts for more than ten hours. It¡¯s strange that many people can¡¯t stand wasted time. During the period from noon to afternoon, most people would rather click on an air combat doctrine that requires four hours of study but has no short-term use, than click on one that takes more than 20 minutes and can immediately improve their strength. Of course, the research time is long, and you can automatically trigger more battles during the offline period to gain resources and experience. For example, for a technology that takes four hours to research, enemies will come two or three times. As for the one who studied for twenty minutes, the enemy would only come once. In this regard, their choice is also wise. The executives of small companies will pay more attention to the game. They will go up and click on it from across the mountain, send some fighter planes to fight, and when they have accumulated enough experience, they will click on a technology that can have immediate and quick results. ? One day¡¯s observation can¡¯t really tell anything about this game that requires long-term operation. But the initial situation can be seen. "Air Combat Pioneer" can satisfy everyone as much as possible. No matter what their living habits are, they can find a reasonable way to play. ?????????????????????????????????????????????????????????????????????????????????????????????????????????????? As long as Wang Fulai does not deliberately guide us in the future, we will cater to those types of people because they have higher spending power. It should be possible to maintain such a balance. ¡ ¡ June 1st is getting closer and closer. The collection and selection activities have come to an end. There are more than 3,000 works, that is, 3,000 websites, basically all of them are in the most conspicuous positions, with propaganda for canvassing votes. They are canvassing votes for the work, but why are they not advertising "Air Combat Pioneer"? With their help, the total number of pre-sales exceeded 10 million when voting closed. If Wang Fulian wants to spend money on advertising on this scale, it will cost a lot of money. Tens of millions, one hundred million, maybe no moreLive, and it still can't achieve the current effect. The game itself is already very topical, and then being promoted by websites like this only adds fuel to the fire. Countless people are waiting eagerly. People have a herd mentality. When a person sees something that interests him, he just wants to play with it. But if a group of people are looking forward to it, and even the surrounding atmosphere is like this, then your own sense of expectation will also be enhanced. (To be continued)