Wandering to Valve's booth, Wang Fuli saw that the company's main product was the upcoming "Half-Life" expansion pack "Operation Blue". In addition, there is also the "Three-in-One Annual Collection Edition" of "My Resistance Against Japan". Wang lived up to his previous promise to make a physical copy of "My Resistance Against Japan" and sell it in bookstores. He has already done a good job, integrating the three chapters of single-player content, unifying the upgrade lines, and expanding the multiplayer mode. This revision was also handed over to Valve. He squeezed and resold the items he had sold once. In Wang¡¯s opinion, it was quite deceptive, but it was a very common method in the European and American markets. After all, there are many players who have not played the first chapter and are not willing to play the second and third chapters. There is no cost to manufacturers to create a collection, but the returns are very objective. After obtaining Wang Fuli¡¯s permission, Villefort also added a Sino-Japanese confrontation mode to the ¡°Annual Collection Edition¡±. In the multiplayer mode, players can play Japanese or Chinese troops to fight against each other. This is to encourage players who have already bought the game to buy it again for new play points. No need to think about it, this fun point cannot be obtained in China. Villefort also suggested that when the Ginkgo engine is ready, they hope Wang Fulai can transplant "My Resistance Against Japan" and continue to sell it again. This kind of thing is indeed Villefort's style. After they made the Origin Engine, they immediately and brutally refurbished several old games with new engines and resold them Wang Fuli felt that this selling method was a bit unreliable, so he did not agree. Move on to see the rest of the stuff at the Valve booth. Valve recently recruited a mod production team and obtained "Day of Victory" based on the multiplayer mode of "Half-Life". Production of the official game has begun. Valve has high hopes for this World War II-themed battle game, hoping to replicate the miracle of "Counter-Strike." Wang Fulai knew that "Victory Day" would not be popular, but he did not say anything to attack them. After reading it, I continued to visit other booths. When he walked to the id Software booth, Wang Fuhua could not help but be a little stunned. Compared to the status of id software, this is really shabby. ? id Software is the leader in the game industry. Just throwing out the concept of "game engine" and putting the production of video games on the road to industrialization is enough to prove its status. But for such a manufacturer, the games put on display are "Return to Wolfenstein: Online Edition", "Doom: Golden Collection Edition", "The Legend of Castle: Side Story". These are the three games that id Software put on display. Except for the game where the acting king lived up to his expectations. The other two models are useless after being speculated for who knows how many years. Because there is really nothing left to exhibit. So there is also a big board with the design concept for "", that is, the Ginkgo engine. Wang Fuli felt sad when he saw it, thinking that there are protesters at the gate of Celadon Technology. What does it mean? The id Software booth is called making a fool of itself. Carmack is here too. Seeing Wang live up to his expectations. Qiang smiled and said: "Wang, it's nice to see you in Los Angeles." Wang Fulai didn't know how to answer. Carmack was a master of a generation, and he was once absolutely in the limelight. The result is now like this. He felt that whatever he said would irritate Carmack. Wang refused to say anything, which was obviously because he was worried about Carmack. This also made Carmack feel embarrassed. I remember that in the early 1990s, id Software launched annual masterpieces every year, and the booth was extremely popular. But now the location is still the same, and the number of players who can stay is getting smaller and smaller. The booth is there, but Carmack is still holding on, unwilling to bid farewell to the glory of the past. But times are indeed developing, and the booths in the South District are now blooming with flowers. Microsoft skyrocketed, followed closely by EA and Activision. This year, Blizzard has gained huge popularity with "Diablo 2". In comparison, id software is becoming more and more miserable. Carmack knew that this was no longer his time, and said with a wry smile: "I arranged the venue today and will go back to Texas tomorrow." ""TBW" did not allow you to make enough profits. I am really sorry." Wang Fulian apologized. . "TBW" is the English abbreviation of "Juese Jiangshan". "It's okay, I made hundreds of thousands at least." Carmack was not satisfied with anything. This game was born at the wrong time. When it was released, the entire arpg market was occupied by "Diablo 2". Therefore, the market performance of "Legend of Legend: Gaiden" is very poor. Carmack thought he was going to lose money. Unexpectedly, after half a month, sales gradually picked up, and the 100,000 copies of the trial were finally sold. Carmack suddenly became curious and asked Wang Fuli: "What does the game you brought this time look like?" "A game CG. There is also a small online game." Wang Fuli felt that Carmack should not be able to I¡¯m interested, so I use the shortest form.?Language describes. "Online games?" Carmack became even more curious, "Can you take me to see it?" "Okay." Although Wang Fulian agreed, he reminded him while walking on the road: "Don't be disappointed if you see it. My game is based on Asia. Culture is the core, and there is no operational gameplay. It is basically based on development" Carmack felt strange when he heard that Wang Fuli had stripped away all the core of the game. Is it still a game? According to traditional thinking, games should be highly challenging to be attractive. At the same time, we must provide players with more fun in a limited time. It¡¯s these ideas that made the game what it is today. They are very maneuverable and not easy. The role of the level designer is very important. The game is divided into individual levels and strives to allow players to have fun in each level. Wang Buhua never cared about this kind of thing. For example, in "Far East Battlefield", there is obviously no level designer involved in the design. "Frenzy" and "tbw" both have no so-called levels, but they are quite fun. Carmack wanted to know if Wang Fuli¡¯s game was fun this time, and what methods were used to make the game fun. When we arrived in the West District, of course everyone in the Japanese company knew Carmack, but no one took the initiative to talk or say hello. But the people at Celadon Technology were very excited. Zhou Yi was the least calm and took the initiative to shake hands. His mind became hot and he bowed. The boss bowed, and all the employees under Zhou Yi had to bow. Suddenly, Carmack was like a leader, meeting every Celadon Technology employee. People from various Japanese manufacturers nearby saw it, and they all looked unhappy. They never thought that there was anything great about id software. It was just a flash in the pan, and it only started to rise for a few years and then went downhill. Those Chinese respect such figures, but don¡¯t respect Japanese manufacturers? Is this looking down on them? The top managers of Nintendo, Sega, and Sony at the venue all looked livid. Especially the former Sony "deputy chief". He was so angry that his hands were shaking. He took the initiative to talk to Wang Fuli. But the Chinese didn't care at all, and the employees of the Chinese company didn't show any excitement. It¡¯s okay to say that they just don¡¯t understand. If you respect Carmack so much now, doesn't it mean you look down on Sony? In fact, he misunderstood Wang Buhuan, Zhou Yi and others. I've never looked down on Sony. If Kazuo Hirai comes to talk to Wang Fuli. Of course Wang Lively had to answer politely. But how could Wang live up to his expectations because of a Sony "deputy chief". Delaying your own affairs? Anyway, Wang lived up to his crime and offended a bunch of Japanese to death without any trace. But Wang Fuhua didn't realize it, opened a laptop he brought, and let Carmack experience the overseas version of "Air Combat Pioneer". Carmack followed Wang Fuli¡¯s instructions. Enter the game. The overseas version is different from the domestic version. The domestic version cannot select a camp. You can directly select the subordinates as gifts after entering the game. The overseas version has an additional nationality selection for the commander. The overseas version of "Air Combat Pioneer" focuses on the American market, and the United States is a pluralistic society. Some people work, pay taxes, and buy houses in this country, but they do not regard the United States as their homeland from the bottom of their hearts. Selecting the nationality before the game starts can also take good care of the psychology of these people. Native white people can choose the United States as their nationality, and Russians who came after the collapse of the Soviet Union can choose Russia Depending on the choice of nationality, the player's initial fighter planes and technology lines will also be greatly different. Choose the United States, and the initial fighter plane is F16. If you choose France, you will be a Mirage, if you choose the United Kingdom, you will be a Harrier, if you choose African countries, you will use Cheetah fighters, if you choose Eastern European countries, you will use Soviet fighters and so on. The overseas version¡¯s technology line is actually more complicated than the domestic one. Only Chinese fighters can be used domestically, while overseas versions have several technology lines. These technology lines can produce fighter jets from different countries. After upgrading to the later stages, each technology line will eventually merge into several large technology lines such as "NATO, Russia, and China". Players do not necessarily have to specialize in only one series, but can practice more. It is possible to gather the Wuchang fighter planes. The overseas version has a very complicated upgrade mechanism, but neither Wang Fuhuan nor Zhou Yi like it very much. Fighting aliens is still not as sexy as "China fighting the world". But Americans are very welcoming of alien themes, and so is Carmack. He also made a lot of games on a small scale in the 1980s, most of which were science fiction themes. Even Doom is a game where religion and science fiction come together. Carmack doesn¡¯t think there¡¯s anything against aliens at all. He chose the United States as the nationality of the commander. He was very interested in seeing the various game backgrounds in the mediocre teaching. If Wang Lives up to the quality of "Far East Battlefield" in producing this theme, it will definitely become the most popular game at this E3! After reading the tutorial, I got stuckMark sends fighter planes to fight, and after obtaining resources, he upgrades technology and configures fighter planes. The game is very simple, but has unprecedented fun, as if you are really assembling a fighter plane. Carmack likes the theme of sending fighter planes to hunt aliens. Even if there are only improvements in words and numbers, it still feels good. "This game is more fun than "tbw"!" Carmack said, looking at the game folder, and then surprised: "This game is only 90MB?" Wang Fulian explained: "This is not the final version. Because this game is online Operators can add new things to it at any time, such as voices, new pictures, etc. There are still many fighters that use one kind of picture, and the effect of upgrading cannot be seen. " " Air Combat Pioneer. ¡·The current form of game expression is not the kind of game that Carmack would put effort into making. But he was willing to take the time to have fun. Carmack agreed with the quality of the game, and then curious about Wang's plan, he asked: "You chose to display this game yourself. Are you planning to enter the US market?" "In the past few years, I have planned to use an agent. "Model." Wang Fulian shook his head, looked at Carmack and asked: "If you want to be an agent, I can be an agent for you." (To be continued)