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Text Chapter 369 Game Teaching

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    The big spoiler placed at the beginning is becoming more and more lethal.  The warmer the interaction between the two girls, the brighter their smiles, and the more tragic the bitter smiles and crying faces at the beginning.  Everyone knows that if they keep chasing, they will be tortured sooner or later.  But I couldn¡¯t help but look forward to the next plot The creator left behind the virtual server he opened in "The Legend of Absolute Beauty: Gaiden" this time. Many players rushed in and must have a good talk with the author.  No matter what reason you come up with to break up, the short girl must not die in the final outcome!  The creator was afraid of being sent a blade and made money through virtual servers, so he changed his original intention and decided to untie this button in the third chapter.  It was Sister Yu who dreamed at night and dreamed about the scene at the beginning, but it was not true.  This leads to the reason why the short girl knows how to drive the J-7.  ¡­ ¡­ After a day, Wang Buhuan saw the creator¡¯s update in the middle of the night.  At this time, the popularity of the post and the number of replies were very high.  Wang lives up to his feelings. If things continue to develop like this, maybe one day a work like "Eastern Young Spirit Dream" will appear?  He will not think that the quality of those secondary creations is poor just because they have poor painting skills.  In fact, competition for those second-generation works is very fierce due to the lack of publicity promotion and the existence of a large number of homogeneous works.  What can stand out are definitely works that are outstanding in terms of content, characters, and plot.  "It's like "Dream of the East", when Wang Fuling was watching it, he was really tortured.  Ignoring the painting skills, the plot is definitely at the level of a masterpiece, far surpassing some of Japan's empty cuteness anime.  Only a second creation of this quality will spread and be seen by Wang Fulai.  Wang Fulian has built a platform to release the creativity of the people through "Jeuse Jiangshan: Gaiden".  Works that will stand on this platform in the future.  It will definitely reach a peak in terms of quality.  This work, which has only two chapters and consists of four panels, is just the beginning.  Gradually.  There must be more excellent works born out of love, impulse, and persistence.  A piece that stands out from the crowd of competition.  It may not be perfect, but it must have the potential to become a perfect work like "Eastern Dream".  And Wang is willing to pay to produce the works with the greatest potential with the best quality.  While promoting the game, it would be great if he could also help the rise of China's animation industry.  But he didn¡¯t expect that the first secondary creation actually came from the fact that the customer service girls were made to cry by the game.  He originally thought.  The second-generation works will not appear until the game is released.  The customer service girls killed their subordinates by fooling around, and then burst into tears.  The main reason is that there is no teaching, so they don¡¯t know how to play.  But it also reminded Wang to live up to his expectations.  He planned that after the damage of the fighter plane exceeds 70%, if the player sends out the fighter plane again, a prompt box will pop up to inform the player of the possible risks.  And game teaching has not been completed until now.  Wang lives up to his hope that the teaching of this game can have an effect similar to that of "White" at death in "Naruto".  The last time "Naruto" surged in popularity was when "Shiro" died.  It¡¯s not because there are many people who haven¡¯t watched ¡°Naruto¡±.  Suddenly I feel curious about how a character died.  But when "Shiro" died, the viewers of "Naruto" suffered a huge impact.  Their emotions became aroused, and they discussed, argued and publicized.  It created momentum and caused many people who had not read the work to start watching it.  Wang¡¯s plan is similar to this.  In the teaching, we should not only tell the players that "the pilot will die", but also make the players immersed in it from the beginning.  The employees did exactly what Wang Fuling asked.  As soon as I entered the game, I was attacked by an air raid.  Players followed the tutorial and learned how to configure the weapons and ammunition of the fighter plane, and then took off to meet the enemy.  As a result, the player's fighter plane was destroyed and the pilot who was gifted died.  After the king has not tried it.  It feels too hard.  There is no feeling at all similar to when I first watched "Naruto".  ¡°Didn¡¯t I ask you to make teachings that immerse players?¡± Wang Fuli was very dissatisfied.  This kind of teaching is simply unnecessary. It is better to do ordinary teaching honestly.  "The presented fighter planes and subordinates are all dead. Wouldn't it be able to arouse the hatred of the players?" a screenwriter whispered.  Wang Fuli shook his head.  They failed to address one of the most critical issues.  The initial hit point of "Naruto" was not the death of a beautiful little character.  More importantly, the sidekick died at the hands of someone from the protagonist's camp.  Before he died, he even stated his wishes and motives.  The audience¡¯s astonishment certainly stems from the actor¡¯s belief that he would defend himself with death.  But if "Bai" hadn't been killed by the protagonist, I'm afraid?Wouldn¡¯t cause as much discussion.  Wang lives up to his plan and hopes that "the fighter plane will crash due to the player's actions and mistakes", so as to achieve the effect of shocking the player's heart.  Isn¡¯t that what the customer service staff who cried so much yesterday did?  I just played the game and gave it to the handsome man of my choice.  This gave rise to feelings of self-blame.  But according to Wang¡¯s observation.  After crying, some of the customer service girls who had their subordinates die stopped playing the game, and some chose a handsome man again, and then they felt that their personality was different, and they stopped playing after a while.  This means that it went too far and hurt them.  Some girls played slowly and did not let the fighter plane crash.  They find the game boring and don't play it much anymore. This is a loss of players.  The ones who enjoyed the game the most were the customer service girls whose subordinates were injured.  As long as the injured subordinates ask for a fight, the girls will be obedient and be very careful when equipping the fighter planes. Many girls will even use a pen to calculate the damage of the fighter planes.  After calculating well, he took off to fight.  The customer service girls gave a true interpretation of how to grasp the degree of cruelty.  Direct death will make people unbearable, difficult to face the game, and may never play again.  If you are injured, it can cause people to feel guilty.  Especially after the scarred subordinate returned, he blamed himself even more than the player. Instead of blaming those girls for giving random orders, he blamed himself for not being strong enough.  The girl was completely immersed in it at that time.  Wang Fuli decided to personally set up the teaching for players and grasp the appropriateness.  He first thought about the outcome, that is, at the end of the teaching, the fighter plane he sent crashed, but his subordinates were able to escape and returned to the base.  After being injured, not only does the subordinate's appearance change, but it also requires a long healing period before he can regain his combat effectiveness.  The reason for increasing the healing period is that the subordinates will always look injured, and may be fired by the player. Out of sight, out of mind.  If Wang Fulai adds a deadline now, he will have hope.  Whether it¡¯s twenty days or a month, we can wait.  After thinking about the outcome, he then imagines the process.  The beginning is the same as the current teaching.  Players enter the game, first select a subordinate, and then the tutorial begins.  When an incoming enemy plane is detected, the player follows the tutorial and spends resources to purchase missiles.  The tutorial begins by asking players to send fighter planes to intercept incoming enemy planes.  However, there is very little fuel available and cannot be used for sustained operations.  The enemy aircraft were two B-52 bombers.  Due to insufficient initial fuel, the J-7's combat time was very short, and it could only shoot down one enemy aircraft. The damage of the other enemy aircraft exceeded about 50%, and it escaped with injuries.  At the end of the tutorial, players are asked to open the battle report.  The tutorial ends here, and what the players do next is up to them.  When players see it, they have gained a lot of air combat experience and command experience by shooting down a B-52 in the battle report.  In addition, the bomber was shot down, which rewarded a large amount of resources and fuel, enough to take off immediately for combat.  What was their first reaction?  Thinking of another B-52 with less than half of its health remaining, would players want to destroy it?  At this time, the subordinates will tell the player that there is a risk and it is best to check the radar. There is something wrong with the two unescorted bombers. Please be careful.  Even if players go to the radar page, they cannot see the details.  The enemy aircraft's strength exceeds the radar level, which is a high risk.  If the player listens to the advice of his subordinates and gives up, letting the B52 bomber with half of its health remaining escape, nothing will happen.  If we take off in pursuit, we will encounter four F15s.  The fighter plane crashed and his subordinates escaped and came back.  Wang Fulai deliberately used a large number of rewards as bait to guide players to pursue the enemy.  There are also many designs to paralyze players, and the B-52 that was almost shot down will lower players' vigilance.  At the same time, the large resource rewards obtained when shooting down a B-52 can also make players excited.  But players can¡¯t blame Wang for failing to do so.  Because the subordinates reminded the players that there might be fraud.  Whether to pursue enemy planes or not is entirely the player's choice.  This will also tell players the importance of upgrading radar.  The higher the level of radar, the more detailed information can be seen.  Players are also told that enemies obscured by fog may be very powerful, so do not challenge them if you are not prepared.  After his subordinates came back injured, they first blamed themselves for not being strong enough and failing to complete the tasks set by the commander.  After apologizing, he asked the commander to cheer up and form a truly powerful fighter formation as soon as possible.  There will also be variables in this teaching.  Some lucky people hit all the missiles when they first took off to face the enemy, shooting down two B-52s at the same time, and nothing happened after that.  Wang Fuli handed over his design to the team, asked them to make it, and then found someone to test the effect.  The employees in the team were stunned when they saw Wang Fuhua's design.??Staying.  This design is so weird!  It not only guides players to make wrong strategies, but also provides reminders to make players feel guilty and immerse themselves in the game "But don't players learn to behave quickly? Soon they all know,  If we don¡¯t take the initiative to pursue, the fighter plane will not be damaged and the subordinates will not be injured.¡± Some employees asked strangely, is this really effective?  "There will definitely be a large number of guides appearing in the future. This little trick won't work for long, or even only in the first few days of release. But it doesn't matter, as long as it works in the early stage." Wang Fulai  explain.  (To be continued)
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