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Swordsman Chapter 30: Pirate Chess Game!

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    Sea Otter asked: "How can you remember so clearly, you idiot?"

    Du Yu smiled naively: "Don't look at me like this. I had a photographic memory of geography back then. I didn't expect it to come in handy. Maybe we can win over their treasure."

    Wang Peng, the sea otter, could only lament that he was a scumbag in school, but then he thought about it, Du Yu won the bet, and he also benefited a lot, so he forgot the suspicious details.  Who cares if a companion finds a treasure?

    Being able to draw this map is naturally not a matter of photographic memory. In fact, the space will delete the memory of the adventurer.  Knowledge that gives the plot a huge advantage, like geography and history, is ruthlessly obscured.  It is even more impossible to memorize such a professional navigation map.

    What Du Yu relied on was, of course, the generous gift from Shi Guoliang¡ªthe Caribbean navigation chart purchased from the Reality Surveying and Mapping Bookstore!

    Of course, much of the key information above, such as coordinates, key islands, and reefs, were deleted consciously by Du Yu.  What was taken out was just a disabled version with 50% value.  The real map was properly collected by Du Yu.  But this is enough to shock the world!

    Swann looked at this map and really couldn't put it down. He secretly hated it in his heart. If he had known that this young man had such experience and ability, it would be great to be under his father's hands. Now, Norrington has taken the lead and became his man.

    With this map, Jack, Sao Feng, Captain Mustache and others all recognized Du Yu's entry into the game.  It seems that they obviously think that taking out this priceless nautical chart and participating in this bet is a sign of Du Yu's young ignorance and lack of knowledge!

    "What are you betting on?" Jack took the map from Swann's hand, fearing that Swann would remember it after reading too much, quickly tied it up and threw it into the pile of bets.

    ¡°Betting big or small?¡± Swann blinked and glanced at the female dealer.  Don¡¯t forget, this casino is her family¡¯s property, and the dealers are all her family members!

    "What a joke!" Xiao Feng waved his hand and rejected the proposal.

    "Betting on a sieve?" Swann continued.

    "Miss Elizabeth," Jack said softly, "We all know that this casino belongs to Governor Swan. Therefore"

    "Don't use this kind of tampering gambling to fool us."

    When Swan saw the looks in the eyes of Captain Mustache and Du Yu, he knew that his wishful thinking had failed, and he said angrily: "What on earth are you betting on? Don't tell me about betting on a fight!"

    "Betting on pirate chess!" Sao Feng threw out a baggage. As expected, he was a big gambler. He even took the gambling equipment with him.

    "Pirate chess?" Du Yu was curious.

    "This pirate chess is called naval chess in Port Royal. It is not popular among pirates. Only pirate captains, pirate kings, and educated pirates can play it. Of course, the number of the latter is too small." Will smiled contemptuously,  Said: "It is a gamble, or game, in which many people participate. The six of us are divided into two groups: pirates and navy according to the camp, but within the camp, there is also cooperation and struggle. The end of the game is who can leave the ship without being destroyed  ¡±

    ¡°It turns out it¡¯s similar to a military chess game,¡± Du Yu suddenly realized.

    In each hand, there is a heavy gunboat similar to the Courage, a fast gunboat similar to the Black Pearl, an impact interceptor similar to the Flying Dutchman, a boarding battleship similar to the Queen Anne's Revenge, and a  A command flagship that has no attack capabilities, but other warships receive bonuses within a certain range.

    Even the chess pieces of these five battleships are made to be lifelike, just like the three legendary battleships and the British flagship. It is obvious that these battleships are similar to superstars in the hearts of the British army and pirates.

    ?Then it¡¯s time to pick the edge.

    Swann chose the Navy camp without hesitation.

    Will hated pirates even more and chose the navy.

    There are three left.  Jack picked up the Black Pearl and placed it gently on the pirate's side.  Sao Feng is the pirate king, so of course he would not choose the navy.

    The strangest thing is the mustache captain.  It is said that merchant ships hate pirates the most, but he chose the side of pirates!

    Then, Du Yu only had to choose the navy.

    The 3V3 gambling game begins.

    Six groups of pirates and marines sat around the round table, each surrounded by enemies.

    There is only one rule for victory, that is, there is only one force left, and the winner takes all.

    The rules of this game are not so simple one-on-one, but about cooperation!

    Within the navy and pirate camps, we must first cooperate with each other.  Of course, if you are too confident in your chess skills and commanding skills, you can also choose to deny your relatives and fight whoever you meet.

    In order to prevent everyone from cowering in their own territory, several special islands were set up, concentrated in the central sea area, with skull and crossbones flags on them and a treasure chest.  FirstThe ship that occupies the island can get a chance to draw cards, which are generally good things and gain great advantage bonuses.

    Although there are only 5 types of ships: heavy gunboats, fast gunboats, ramming interceptors, boarding battleships, and command flagships, how to arrange the troops is a great test of the naval battle commanding skills of a pirate king or admiral.

    No wonder the pirates are not interested in this. They are all cannon fodder. How can they consider such high-level tactical issues?

    If the flagship is destroyed, even if the fleet is completely defeated, it is the most important thing that must be protected.

    There is only one battleship piece that can be moved in each round.  Heavy gunships are the slowest, with only 1 tile of movement, fast gunboats and interceptors are fast, with 3 tiles, and command flagships and boarding warships have 2 tiles.

    The entire table is spread out in countless hexagonal grids like a spider web.

    What¡¯s even more interesting is the six people here.

    Sao Feng and Jack are both pirate kings and experts in fleet warfare. They have obvious advantages in naval warfare chess. This is also the original intention of Sao Feng in proposing to play this game.

    Although Will and Swann are two different players, they are actually one.  It is foreseeable that Will will decisively sacrifice himself in order to let Swann win.  The cooperation between the two of them will be the closest.

    Look at the mustachioed captain, he arranges his troops without hesitation, and his moves are flying. He is obviously an expert.

    Only Du Yu looked at the five ships in his hands with a blank look on his face, not knowing where to put them.

    Sea Otter was so anxious that he pushed Wang Peng: "Where is your Eye of Truth? Without this thing, how could you win over these pirate kings?"

    Wang Peng shrugged: "Oh no, mine is the eye of truth, not the eye of mind-reading. How do I know how they play chess?"

    Du Yu smiled slightly.

    This is what happened to these two people. With the advantage, they rushed faster than anyone else. When they saw this situation, they cowered.

    He followed suit and moved the five battleships, with the command flagship in the center, the Valor as behind, the Black Pearl as the vanguard, and the Flying Dutchman and Queen Anne's Avenger protecting the flanks.

    After everything is settled, the gambling begins.

    The order in which the cards are played is sorted according to the value of the bet.  Du Yu was first, Jack was second, Swann was third, Sao Feng was fourth, Will was fifth, and Xiao Hu was sixth.

    Du Yu slowly picked up the flagship, then put it down hesitantly, then picked up the Black Pearl, then put it down again, showing off his rookie style to the fullest.

    Xiao Feng admired Du Yu's ability to draw sea charts, and snorted when he played chess: "If you don't move for three seconds, you will give up automatically. Three, two, one."

    Du Yu looked confused.

    He was sentenced to voluntary abandonment.

    At this time, even Wang Peng and Hai Otter, who also didn't understand, covered their faces. They really didn't know how badly Du Yu would lose.

    Captain Jack¡¯s favorite is the Black Pearl. With a gentle blow, the Black Pearl chess piece will automatically sail on the chessboard table, as briskly as the Speed ??King in the Caribbean!

    He originally placed the Black Pearl in the frontmost position, and used the speed of the Black Pearl to move 3 spaces in a row. The Black Pearl was very close to the first reward island, Fengshen Island.  The treasure chest on this island is marked with a reward of one of three choices:

    ¡¾God of the North Wind¡¿: When facing south with its back to the north, the ship's speed will be +2, which will last until the end.

    ¡¾Wind God's Blessing¡¿: Movement speed of the whole map +1.

    ¡¾Sail with the Wind¡¿: Within one round, the ship¡¯s movement speed +3.

    ¡°Obviously, Jack Sparrow, who is good at using the Black Pearl, has the idea to be the first to occupy Fengshen Island and further expand the Black Pearl¡¯s speed advantage to an unrivaled level!

    You must know that the flagship does not have much defensive power. If the Black Pearl's speed advantage increases, it will really seal its throat with a sword!

    Ms. Swan moved the front gunboat one space with her sharp hands.  She pursues average tactics.  The fleet moved almost parallel.  If this continues, apart from being slowed down by the gunboats, the fleet will have almost no outstanding weaknesses.

    ¡°But Du Yu¡¯s eyes were sharp and he quickly saw that Miss Swan¡¯s seemingly careless layout was actually pointing to the central sea area.

    Sao Feng smiled, moved the Black Pearl three spaces, and also occupied the nearest island - Vulcan Island.  There is a small arsenal above.  There are also three rewards to choose from:

    ¡¾Curve Cannon¡¿: The ship's front and rear cannons gain the same attack power as the sides

    ¡¾Cannon Barrel Improvement¡¿: The ship¡¯s gunfire range +1

    ¡¾Skilled Gunner¡¿: In the first round of the battle, the ship fires two rounds

    Du Yu quickly understood that Xiao Feng admired artillery. After using the Black Pearl to control Vulcan Island, he then used the Courage to come up and strengthen the Courage, which was already a strong ship and powerful cannon, into an indestructible artillery god!

      Here I want to explain the winning and losing relationship between the chess pieces. Except for the flagship, the other four warships equipped with artillery can fire from a distance. Of course, the firepower is completely different.  If you sink the opponent, you will be victorious.  The beauty of this naval flag is that it can perfectly represent the losses of various ships in a naval battle. It is like a miniature military force. In full view of the public, there is no need to worry about anything fishy.

    The general angle of firing is the side artillery array, which is a typical T-shaped tactic. Everyone tries their best to do the horizontal one, but the unlucky one is the vertical one.

    [Curve Cannon] can turn T-shaped tactics into cross tactics, [Cannon Barrel Improvement] can allow the Courage to shoot farther, and [Skilled Gunner] is even more valuable.  Once the Courage's 240 artillery pieces are fired continuously, the opponent may not even be able to resist.

    The next turn is Will Turner.
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