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Text Extra: The evil spirit in the ancient tomb

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    New equipment that appeared in this event: Doom Skull Necklace - Secondary Artifact (Fake) Combination: Fifth-level Skeleton Archmage¡¯s Skull + Ancestral Beast Fang + Negative Energy Resistance Pendant (earned from the adventure, valid for two years) Item Background: From the investigation  In the cave mission, after the soul of a certain unlucky fifth-level skeleton archmage was severely damaged, the mysterious spirit that was watching from the side invaded the soul. Two powerful consciousnesses fought for control in the soul of the skeleton archmage, but they were still unable to resolve it.  Win or lose.  Finally, this 'harmless' skull that seemed to have mysterious power was made into a necklace by the cat spirit following the ancient customs of the orcs, and hung on the chest as a trophy.  Effect: During combat, the wearer can resist a spell attack (second level or below) every five rounds (1 minute). After being attacked, the consciousness of the mysterious ghost or skeleton mage will be briefly revived.  If what is revived is the consciousness of a mysterious wraith, then it will briefly communicate with the people around it, perhaps some boring nonsense, or the location of a mysterious treasure. If what is revived is the consciousness of a skeleton mage, then the skeleton mage will  Treat everyone in front of you as an enemy and release an offensive spell on a random target. After one round, the revived consciousness will fall back into sleep.  Remark 1: Get out of my soul, you despicable scum¡ª¡ªBY Skeleton Archmage.  Remark 2: Although its function is comparable to that of a minor artifact, it may become a fifth-level undead at any time. Does anyone really dare to wear such a thing?  Current holder: Cat Spirit.  How to use (roll dice): 3 points, the skeleton mage wakes up and issues a second-level spell attack; 4 to 8 points.  The skeleton mage regains consciousness and issues a first-level spell attack; 9~12.  When any consciousness is revived, you will only randomly talk nonsense; at 13 to 17, when the mysterious ghost's consciousness is revived, you can ask him a question; at 18 o'clock, when the mysterious ghost's consciousness is revived, you can cast a spell as an ally or ask a question, content  Detailed, choose one.  Shadow Cat (Diana): The animal companion that Isa acquired using the mission bonus.  He is still young at the moment and will only be able to join as a reliable combat force in half a year (about two to three more regiments).  ¡­¡­¡­¡­¡­ Record begins: DM: In the mountains in the southern part of the Lionheart Territory, Cat Spirit and Isa were standing at the fork of a mountain path with a terrain lizard. They found that they were lost.  DM: The entrance should be in this area, Cat Spirit said.  Cat Spirit: To survive in the wild, you must first have a good sense of smell.  Let me smell the smell of these roads. You must not go in crowded places (Cat Spirit tries to smell the difference between the two roads) DM: Obviously, this is a mountainous area that has been abandoned for nearly a hundred years, with few human traces.  DM: Apart from the smell of rat droppings, Cat Spirit doesn¡¯t smell anything special.  Cat Spirit: This skull can talk. How about you give it a try, Isa?  Cat Spirit: (Knocks the skull hanging under the Doom Skull Necklace with an ax handle) Isa: Touch the skull and recall whether you have seen anything similar in the book.  DM: (Use charm spells. It is equivalent to a spell attack and can make the skeleton speak) DM: 3, cast second-level spells, 4 to 8, use first-level spells.  DM: 9¡«12.  Just say some nonsense.  From 13 to 17, you can ask a question.  DM: 18.  Buff a spell or a problem, choose one.  Ke Si'er: (Be careful to run away, RP is not for asking for directions) Isa: Charming Eye (Charm) DM: 12 o'clock DM: The consciousness of the unknown resentful spirit awakens from the necklace of doomed skulls, and it opens its jaws  Bones said in a strange voice: Boy, do you want to get my treasure? If so, just trade it for a roasted lizard!  Isa:Young man?  Catare you talking about you?  Cat Spirit: Roasted lizard, it¡¯s such a weird skeleton. You can¡¯t eat it even if it¡¯s roasted. Isa, try it again and watch it talk nonsense!  Isa: What a troublesome thing Charm!  DM: 13:00 DM: You can ask now.  Isa: Mr. Skeleton, how can we enter the entrance we are looking for?  Unknown Wraith: Go down the mountain road on the left. If you search carefully along the way, you will find a dry well. Below the wellhead is the entrance to the ancient tomb.  Cat Spirit: Isa, let¡¯s go along, but why is the entrance to the ancient tomb a dry well?  Isa: Maybe it¡¯s the master¡¯s interest?  DM: In order to exaggerate the atmosphere of terror   DM: It took you half an hour to finally find the dry well among a pile of rubble.  DM: After cleaning up the gravel covering the surface of the dry well, you hesitated a little as you looked at the dark wellhead.  Cat Spirit: (Throwing a stone inside) DM: Click, the sound of broken bones came from the well.  Isa: I'm going to explore the path Help me take care of my Diana (Shadow Cat) Isa: Throw down the rope and the torch.  Isa: Observation well.  DM: The dark bottom of the well was illuminated by a thrown torch. The succubus saw a pile of dead bones scattered under the well, but there should be no enemies lurking.  Isa: Go down (draw your knife and get ready) Cat Spirit: You can go down with your Diana. If anything happens, I can jump right down. After all, my best skill is jumping attacks.  Isa: Okay put the cat in your chest.  Isa: Go down.  Kesier: (There are many brittle skeletons hanging on the wall of the well, which are stuck to the spider silk. The airflow will make a crackling sound after passing by. Sharp skeletons are scattered at the bottom of the well - alarm trap) DM: Being targeted by unknown undead.  The chance of encountering an enemy increases. When attacked, the worse value of the two throws is used.  DM: The succubus did not notice the alarm trap. She continued to go down to the bottom of the well, explored it, and found a stone door at a location along the well wall.  Isa: Found it, cat come down and look out for me.  Cat Spirit: (calling) Isa.  How about it, do you need me to go down?  Isa: Yes!  Come down quickly!  But now remember to make a better escape route!  Cat¡¯s Spirit: (Rechecking the toughness of the rope) Cat¡¯s Spirit: Isa.  You step aside, I'm going down.  Cat's Spirit: (Observe the wall of the well while climbing down, in order to climb without a rope) (Don't forget that my climbing is at the master level) Cat's Spirit: (Finally reached the bottom of the well) DM:  Number of traps, 9 points.  DM: No trap was found, Isa carefully raised her shield in front of her, and then pushed open the stone door.  DM: Encountering an enemy, 10 points, 8 points.  Take 8 points.  DM: Unlucky DM: After the stone door was pushed open, a group of black shadows rushed towards Isa who was standing at the door.  Cat Spirit: (Shouting) Isa, step back and let me come.  DM: Isa tried to block the attack with her shield, but it had no effect. The shadows passed through the shield and continued to rush towards Isa.  After a scream, Isa fell to the ground.  Isa: (¡­¡­¡­¡­@-@) DM: After Isa fell, the cat spirit finally discovered that the group of black shadows were actually five ghosts without specific shapes. They ignored physical damage and could absorb the energy of the living.  .  Fortunately, their actions will not cause the death of the living.  DM: (Ghosts ignore physical defense, so if you are close to them and their physique is not high, it is inevitable to be killed instantly after watching) Cat Spirit: (Desperate) (Skill: Roar) DM: 9 points DM: The effect is average, ghost  No injuries.  But after being shocked by the sound waves, his actions suddenly became sluggish.  Cat Spirit: (Seeing that the roar had an effect. The ghost was shocked and quickly pulled Isa up) Cat Spirit: Isa, you have to cheer up.  DM: Due to carrying Isa on its back, Cat Spirit's speed was affected, and the ghosts quickly caught up with him.  DM: The ghosts attack, 7 o'clock.  Skeleton Mage (suddenly wakes up): Ah~ You lowly scum, how dare you offend such a greateat me with a dark arrow (first-level spell) Kesier: (What is going on??) DM  : After receiving the transferred damage, the consciousness of the skeleton mage hidden in the Doom Skull Necklace revived DM: Roll 7 points, it says, you know the effect.  DM: Dark arrow effect, 13 points.  DM: The Skeleton Mage struck furiously and penetrated two ghosts in a row. The two ghosts disappeared, but the Skeleton Mage's consciousness also disappeared. Cat Spirit and Isa faced the remaining three ghosts again.  Isa: (Am I still unconscious?) DM: Yes.  Isa: (What a sad story) Cat Spirit: (Cat Spirit thought that the roar just now had an effect, so it cleared its throat) Cat Spirit: (Skill: Roar) DM: 9 points.  DM: The effect of this war cry is average, but the ghost is still frightened, and its speed is slower than the cat spirit.  DM: (Warcry cannot be used against ghosts)In order to achieve effective damage, does the succubus have enchanted arrows?) Isa: (No) DM: (Sure enough, it is a sad story) Kesier: A black-robed mage appeared in the shadow behind the stone door. ????????????????????????????????????? Hand of the Mage - Target - Skeleton Necklace of Doom!  Ke Si'er: Trying to take this necklace away - Cat Spirit: (Turns out we are here to rob -!) DM: You are of the same level, so it's easy, just throw the dice once for each other.  DM: The spell effect is 10 points, and Kosi'er performs normally, then the calculation is based on the normal saving difficulty of a level 0 spell.  DM: Cat Spirit can successfully save as long as it throws 8 points or above.  DM: 8 o'clock.  DM: The cat spirit opened its mouth in time, bit the necklace that was about to fly away, and successfully kept its trophy.  Ke Si'er: () Cat Spirit: (angry) Where did another skeleton come from?  Kesier: (Seeing that the spell failed, he swung a large piece of bone meal from under his robe and sprinkled it towards the cat spirit, turned around and ran around the corner) Cat spirit: Damn skeleton frame, let¡¯s deal with the ghost first, Isa, please hurry up  Get up!  Cat Spirit: (Skill: Roar) DM: 10 points.  DM: The ghost is frightened again.  DM: (The cat should take the opportunity to climb up) Cat Spirit: (Strong enough? Can it climb while holding a person?) DM: Go up by yourself, the ghost can't kill the succubus anyway.  DM: Wait until the cooldown time of the Doom Skull Necklace is up.  Repeat this a few times and you should be able to clear away the ghosts.  Isa: (how can I wake up) DM: Three ghosts are surrounding you.  You can't wake up.  DM: Unless the ghost dies.  Isa: (QAQ) Kesier: Summon¡ªthe undead servant!  Kesier: The target is the spirit of the cat.  Kesi'er: I hope I can catch him.  DM: 9 o'clock.  DM: The casting effect is normal. Two skeleton soldiers stand in front of the cat spirit.  Cat Spirit: (Put down the succubus) (Skill: Whirlwind) DM: 10 points.  DM: Although the well is not a good place to release this skill, Cat Spirit still released this skill completely because of concerns about the safety of its companions.  DM: The two skeleton soldiers were shattered.  DM: The ghost continued to charge forward unimpeded.  DM: The cat spirit was shocked, but then he discovered that only a small part of his energy had been sucked away.  Cat Spirit: (High constitution¡ª¡ª!) DM: It turns out that low-level undead creatures like ghosts have a limited amount of energy they can absorb every day. They have almost absorbed the energy in the succubi and shadow cats (I'm cheating on you).  DM: Although they are still hovering around the cat spirit unwillingly.  But it can no longer cause any hindrance to the cat spirit.  Isa: (Is it useful to attack ghosts with the flames of torches?) DM: (Yes) Isa: (Forget it, the mosquitoes are full) Kesier: "Tsk, poor little kitten, what makes you  Have you given up hope of escaping? Nowstay here forever!" Kesier: Release the spider web technique on the dry well!  Kesier: (Sealing the wellhead) DM: The wellhead is closed by dense white spider webs, and the cat spirit cannot leave within a short period of time.  Cat Spirit: (Finding that the ghost has done no harm to Isa and myself, he rushes to the Necromancer) DM: (Due to the distance factor, it takes one round for the cat to rush to Kesi'er) Kesi'er: Take it out from your pocket  A bottle of sticky black dust was thrown in the direction of the succubus.  Kesi'er: "You can rush faster!" Cat Spirit: (Alert) (Grease Technique?) Cat Spirit: (Finding that the target of the attack is not him, he rushed over with confidence) Cat Spirit: (Should rush  Come to your side. Direct attack) DM: 16 points.  DM: This is a critical hit!  Cat Spirit: Yeah.  DM: The Necromancer was hit hard and hit the wall before bouncing back to the ground. A series of bones shattering sounds were heard from his body.  Kesier: The bottle fell next to the succubus and broke into pieces, exploding into a large black mist. Along with the intense stench, it slowly covered her body. ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????,,,,,,,,,,,,,,,,,,,,,,,, broken body) DM: ¡®Dead?  ¡¯ Cat Spirit ran over to check in surprise.  After discovering that this strange necromancer had turned into broken bones all over the ground, he felt a little proud of his own strength and then went back to rescue the succubus with confidence.  Ke Si'er: (Nima, you should just hit it with a flying axe) Ke Si'er: (Just waiting for you to stop and chop the bottle, a large area of ??volatile irritating smoke and dust will appear, blinding + pungent. I can do it  The ultimate move is activated) Cat Spirit: (So I will definitely not fall into your trick) Isa: (Are the ghosts dead?) DM: When the Cat Spirit rescued the succubus, the remaining three ghosts  It was like hearing an order.  They began to fly towards the depths of the ancient tomb. Since there was no way to deal with them, the cat spirit saw them but did not stop them.  Cat Spirit: (Since the succubus cannot be saved temporarily, continue to find the necromancer) DM: No need, while the cat spirit was rescuing Isa, Kosil, who pretended to be dead, ran away secretly.  DM: After resting for a long time, Isa finally regained her energy. She and the cat spirit began to consider the next action (the battle is over, the spider web spell disappears, and you can return to the outside of the well) ¡­¡­¡­ Kesier: (This  The first scene of the evil spirits in the ancient tomb ended like that?) DM: (I have no objection) DM: (There are many more evil ghosts in the ancient tomb, and they are not even prepared for the enchanted arrows, and you are still following them.  If you don¡¯t take a night¡¯s rest, you¡¯ll be courting death if you continue walking) ¡­¡­¡­ DM: The next day.  After preparing enough torches, Cat Spirit and Isa opened the stone door again and walked into the ancient tomb.  DM: Under the light of the torch, they discovered that there was a winding tomb passage behind the stone door. The stone walls on the left and right sides of the tomb passage were carved with many strange and broken patterns. Although they were not mage profession, they could still see it.  These patterns should be related to magic, perhaps necromancy.  Cat Spirit: Isa, you walk behind this time, I will hold the torch and walk in front!  Isa: A bunch of ghosts won¡¯t come out again this time, right?  DM: It was quiet in the tomb passage. Until it reached the end, the cat spirit did not find any new enemies. It held a torch and waved at the end of the tomb passage.  He noticed an inconspicuous stone door on the wall.  DM: This is a mechanical door, Isa said after checking it for a moment.  Cat Spirit: Isa, please step back while I pick up a stone and throw it away.  Cat¡¯s Spirit: (Skill: Throwing) Cat¡¯s Spirit: (Item: Stone) Isa: Cat, what are you doing when you throw the door away!  Isa: Don¡¯t trigger the trap!  DM: The stone was thrown into the center of the stone door, then bounced to the ground and rolled away.  There was a crisp sound, but under the gaze of the two people, the stone door did not change at all.  Cat Spirit: Isa, why not try asking this skull.  Isa:Okayit seems to be relatively safeI'll check first and see how it goes!  DM: The difficulty of cracking the mechanism is 14 points, level three.  DM: Isa¡¯s cracking effect this time.  14.  DM: Isa checked it for a long time and found that it was a third-level mechanism door.  No wonder Cat Spirit couldn't detect anything with the stone, but this mechanism was beyond her ability. She turned around and wanted to suggest using the Doom Skull Necklace, but suddenly her feet twisted and she grabbed one hand on the wall.  , the middle finger pressed into an inconspicuous small pit, and then as if the hidden door opening button was activated, the door of the machine moved away with a rumble.  Isa: (OWO) DM: After the machine door opened, Cat Spirit keenly heard the subtle sound of bone friction coming from the darkness behind the door.  Cat Spirit: Isa, step back!  Cat Spirit: (waving the ax and walking in front) Isa: Well, help me block them (prepare the arrows) Isa: (Is it too late to make the kerosene + arrowheads on site?) DM: After entering the stone door,  Under the illumination of the held-up torch, Cat Spirit and Isa discovered that behind the organ door was a huge tomb. In the center of the tomb was a huge metal basin filled with black dried blood.  DM: Across the giant metal basin, there are three ghosts and four first-level skeleton shooters standing at the other end of the tomb.  DM: Seeing the fire, all the undead movements stopped and cast greedy eyes on them.  Isa: Damn it!  It's a ghost again!  !  (Skeleton Prop__Charm) DM: At 6 o'clock, the skeleton mage's consciousness revives.  DM: Throw another dice and determine which side it will attack. If it hits you below 11 o'clock, then it will attack you.?, attack the enemy at 11 points and above.  Isa: (Ahforgot to fight randomly) DM: 11 o'clock DM: You dodged the attack.  Isa: OWO DM: The skeleton mage's consciousness revived from the necklace. The whizzing sound of bone arrows in the air suddenly attracted its attention. It opened and closed its pale mandible, cursed, and cast a  Level magic bone spur!  DM: The spell effect is 11 points, normal.  DM: A skeleton archer was killed by a bone spur.  Kesier (eyes brightened in the dark): () Isa: (I hate ghosts) DM: Bone arrow effect, 7 points.  DM: The attack of the skeleton archers arrived, but perhaps because the burning flames dazzled their eyes, the accuracy of the arrows was very poor, and they were easily blocked by the cat spirit.  DM: Because the cat spirit held the torch in its hand, the three ghosts flew straight towards Isa. Their stomachs are empty today.  Cat Spirit: Oops, the troublesome ghosts are still flying around here. Isa gives you the torch to drive them away!  Cat Spirit: (Skill: Throwing, Item: Rusty Axe, Target Skeleton Shooter) DM: Attack effect, 7 points.  DM: A skeleton archer twisted his waist, and the Cat Spirit's flying ax flew past its spine.  Isa: Hey!  !  Again!  ?  When I get rich, I will smash you to death with magic props!  !  !  Isa: (Torch drives away ghosts, avoidance leads to ghosts) DM: Shooting effect.  8 o'clock DM: The skeleton archer drew the bone bow again and started shooting.  Unfortunately, the attack was not powerful enough and was still blocked.  Cat Spirit: (Bypassing the metal basin and sprinting towards the skeleton archer) DM: Ghost attack, 13 points.  DM: A ghost successfully avoided the torch and haunted Isa.  DM: Isa found that her physical strength dropped by one-third instantly.  DM: It feels like Isa is doing MT again to attract firepower.  Isa: Go away, damn man!  !  !  Isa: (torch drive) Cat Spirit: (Skill: Whirlwind) Cat Spirit: Cat Spirit spins its body gracefully¡ª¡ª!  DM: Attack effect, 14 points DM: The two skeleton shooters were caught off guard and were chopped into pieces by the tomahawk whirlwind.  DM: Having absorbed enough energy, a ghost is content to avoid the torch.  After retreating to the back, the other two hungry ghosts pounced on Isa.  DM: Attack effect, 9 points.  DM: Isa rolled on the spot and avoided one of the ghosts, but she was still haunted by the other ghost and lost one-third of her energy.  Cat Spirit: Isa, hide from me!  Cat Spirit: (Speaking while slashing the last skeleton archer) DM: Attack effect.  6 o'clock.  DM: Due to the distraction from Isa¡¯s side, the Cat Spirit¡¯s attack was narrowly avoided by the Skeleton Archer.  Cat Spirit: Cry!  DM: The skeleton archer shot the arrow towards Isa without hesitation.  DM: Attack effect, 6 points.  DM: Isa raised her buckler and blocked the whizzing bone arrows.  Isa: Wow wow wow!  !  !  If you suck it again, I'll die again!  !  Isa: Help (Shadow Dance¡ª¡ªStealth: Move behind the cat and rush) DM: Ghosts don't see with their eyes.  Isa: (¡­¡­) Isa: (Can¡¯t hide with low-level concealment? Or all concealment is useless) DM: All concealment is useless, unless it has a spell shielding effect.  Cat Spirit: (directly attacks the skeleton archer) DM: Attack effect, 14 points DM: The skeleton archer is attacked by the angry cat spirit.  He was cut into two sections in the middle and his head was beaten to pieces.  Kesi'er: (Kesi'er, who uses a void body, hides in the wall, looks at the tired adventurer coldly, and quietly tries to use the first-level spell fatigue on the succubus) Kesi'er: (Fatigue: causes the target's  Reaction, will weakened) DM: Spell effect 10, normal performance.  DM: First-level spell saving throw difficulty 10.  DM: Isa¡¯s points.  13.  DM: Isa succeeds on her saving throw.  DM: Isa felt a cold wind blowing over her body, and she couldn't help but shiver.  DM: She looked back.  The last unsatisfied ghost was chasing her. ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? (It¡¯s not scientific I¡¯ve suffered so much energy lossWeak, the resistance is still so high?) ??Kesier: (Try to suggest + charm the succubus, and then let the succubus lead the team into a deeper place to plan bankruptcy) DM: Do you want to use charm to deal with the succubus?  DM: Didn¡¯t you know that succubi are highly resistant to charm?  Cat Spirit: (Just be content, I can chop a skeleton into pieces and it won¡¯t break for a while) Isa: I¡¯m almost dead!  !  There's nothing I can do about those ghosts!  !  !  !  !  Cat, you have so much stamina, come and block me!  DM: The ghost attacks, 13 points.  DM: Isa was exhausted and fell to the ground. The ghost rushed towards her.  Cat Spirit: (The cat spirit directly met the ghost) DM: The ghost seemed to be directed by someone, and wanted to bypass the cat spirit and continue to attack Isa.  Cat Spirit: (Skill-Roar) DM: Attack effect, 8 points.  DM: Although the effect was not good, the ghost's speed still slowed down. The cat spirit took the opportunity to slam into the ghost's body, and he felt that one-fifth of his energy was lost instantly.  DM: Having absorbed enough energy, the three ghosts wandered lazily in the tomb chamber and did not continue to attack.  Isa: I¡¯m tired of these intangible things!  !  !  If there is nothing valuable!  I¡¯ll just forget about this tomb and let¡¯s find out what we can find first!  DM: Isa is hiding from ghosts.  The tomb was carefully searched.  Cat Spirit: When I roared just now, I seemed to be able to hear the surrounding environment from the echo.  Kesier: (There is no good thing. Don¡¯t think too much) DM: Following the prompts of the cat spirit, Isa knocked on the wall and finally discovered a hidden room.  DM: There is a sarcophagus in the room, but unfortunately the lid has been pushed open.  DM: Isa hid behind the cat spirit, and the two of them took a closer look while holding their shields.  DM: Inside the sarcophagus is a mummy that has been stripped of its cloth.  DM: I didn¡¯t see the burial objects, and they didn¡¯t seem to be undead. After checking them, Isa said.  Cat spirit: Isa.  Do you think I could chop it into pieces and try it?  Cat Spirit: (holding the ax and eager to try) Isa: Wait I'm looking for any hidden grids or something.  DM: After Isa checked it, she didn¡¯t find anything.  Isa: It¡¯s so strange there¡¯s not even a treasure grid.  Cat Spirit: After you turned it over like this, I have no interest in chopping it up. Maybe the tomb robbers came here in advance and even took away the shroud.  Isa: Let¡¯s burn him to avoid getting up again later.  Ke Si'er: "" Ke Si'er: (A stone fell from the cave and hit Cat Spirit) Cat Spirit: Oops!  Cat Spirit: It seems that this tomb is really about to collapse, even the stones are falling.  DM: Isa ignored Cat Spirit¡¯s muttering to herself and continued to check the remaining walls.  Back to the center of the tomb.  It seems there are no other secret rooms, Isa said.  Isa: Okay let¡¯s ask Mr. Skeleton Isa: Charm.  DM: At 6 o'clock, the skeleton mage regains consciousness.  DM: Attack camp, 11 points.  DM: Due to the clever positioning of the two, after the skeleton mage regained consciousness, he only saw the three ghosts.  Skeleton Mage: Huh.  What about the scumbags, that arrow of darkness!  DM: 13 o'clock.  DM: A ghost popped like an inflated balloon.  Kesi'er: () Kesi'er: (The remaining ghosts gradually become transparent and disappear into everyone's targets) DM: If the other camp completely disappears, if the skeleton mage wakes up again, he will attack directly  There are two of you.  Ke Si'er: (Trying to use the undead enhancement technique on the cat's talisman. Effect: Strengthening the defense of the undead) Ke Si'er: Then let me see how many surprises there are.  Cat Spirit: (The necklace needs to be cooled down for 5 rounds before it can be used once) Ke Si'er: (I don't know, you also need to find out) DM: Ke Si'er's spell has no effect.  But his little moves were not noticed by the cat spirit.  DM: At this time, Isa screamed. The underground was empty, and the treasures in the ancient tomb must be hidden underneath.  Cat Spirit: Let me try jumping.  Cat Spirit: (jumped heavily) DM: There was a faint echo from the underground, it was indeed something unknown.Know what space looks like.  Isa: Well we need a shovel?  Cat Spirit: The shovel is hard to find. We are not here specifically to rob tombs. Why don't you search carefully.  DM: After walking around the tomb, Isa set her sights on the giant metal basin in the center of the tomb.  DM: After banging for a while, she found the mechanism.  DM: Mechanism difficulty, 16 points.  DM: (It¡¯s so strong, I feel like you have no hope of cracking it on your own) Tentacle monster: (How did you escape? Will you find the mechanism if you knock it?) DM: It¡¯s not a trap.  DM: This is the mechanism that opens the door. It¡¯s not difficult to find. The key is to crack it.  Isa: Let¡¯s try it first Cat, prepare to deal with whatever comes out!  DM: 11 o'clock.  DM: 10 o'clock.  DM: 9 o'clock.  Cat Spirit: (What is 16 points, and what is 11 points?) DM: 16 points is the difficulty of discovering the mechanism.  DM: What comes after is Isa¡¯s cracking ability.  Cat Spirit: (No one can crack the 16-point mechanism, only a 5% chance) DM: (It should be set so that if you have a certain amount of ancient magic knowledge, the difficulty of the mechanism will be greatly reduced) DM: (Otherwise it will be difficult to imagine the science department  How can you get in?) DM: After trying hard for a while, Isa still couldn¡¯t find any clues to crack the mechanism, so she had to give up.  Cat Spirit: Isa, why don¡¯t I try it with brute force?  DM: Maybe we should give the skeleton a try, Isa said.  Isa:Charm.  DM: At 9 o'clock, the consciousness of the mysterious resentful spirit revives and makes random remarks.  Isa: Do I still have charms to do today (dead face) DM: You can rest slowly. You have brought half a month's worth of dry food for this adventure, so don't be in a hurry.  Mysterious Wraith: Good morning, is my roasted lizard ready?  Isa: Kitty give him a hammer!  !  !  !  The lizard has a big head!  !  !  Isa: Don¡¯t give up and continue to crack the mechanism.  DM: 12 o¡¯clock.  DM: 13 o'clock.  DM: 8 o'clock.  DM: After trying for a while, Isa¡¯s cracking still failed.  Cat Spirit: (Try soaking the skull necklace into the blood in the basin.) DM: The blood has basically dried up and has no effect.  Cat Spirit: Forgot that the blood is dry.  Isa: I'm tiredCome back when I'm done resting (recovering my energy)I'm going to play with Diana.  Cat Spirit: Diana?  Isa, what are your cat's abilities?  DM: (acting cute) Cat Spirit: My ancestors, the animal I admire most is the cat!  Isa: She is still young!  What do you want to do!  Cat Spirit: Okay, okay, my cat teacher has left me!  Cat Spirit: (Cat Spirit took back the skull necklace and used an ax to scrape the dried blood in the basin) Kesi'er: (you guys are still chatting) Kesi'er: (I'm starting to think about whether to give them some tips.  .) DM: Forget it, just skip the rest time, since we are out of the battle anyway.  DM: 14 o'clock.  DM: No problem this time, you can ask questions about the Skeleton Necklace of Doom.  Isa: Catcome hereI don't want to talk to undead creatures for the time being.  Cat Spirit: Hey, my trophy skeleton rack, do you know how to get to the lower level in this place most and most easily?  Mysterious Wraith: You idiot, put the body of the owner of the sarcophagus into the basin of blood, and the next level of the tomb will open.  Cat Spirit: Fortunately, it was not burned just now, but if it is chopped into pieces, I wonder if it will have the same effect?  Ke Si'er: Ke Si'er: (More and more interested in this necklace) Cat Spirit: Isa, we have had enough today, why not take more rest and go in again tomorrow!  DM: Isa and the Cat Spirit exited the ancient tomb, preparing to take a good rest and continue exploring when their strength is restored.  Kesi'er: (It really hurts me to see it. The real lower ruins have not been entered yet) Kesi'er: (A hint that the magic has been resisted again) DM: Who keeps you waiting in the dark.  Ke Si'er: (Can't beat it) DM: If you ask me to jump out and have a ping-pong game early in the morning, and then reach an alliance agreement, that's it.You can go down as a team.  Kesi'er: (I want to catch them when they are almost destroyed and train them into zombie puppets) Kesi'er: (The world of demons must be obscure!) To be continued.
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