After [Shanhe], [Jianghu] became the second top professional team to lose to [Hell Frontline].
At the same time, they were also the tenth team swept by [Hell Front].
Excluding the "bye", Jue Ge and the others defeated every opponent they encountered in these eleven rounds with a score of three to zero; among the fourteen remaining teams, this trend is still maintained. There are only two teams with a "zero score" record: one is [Hell Frontline] and the other is [Heaven's Gate].
What¡¯s interesting is that these two teams are both private teams without a studio background
By the end of the eleventh round, although there are still several rounds left to play in Apex S3, it is already quite obvious which teams have the potential to be champions.
The four teams [Order], [Waste Alliance], [Heaven's Gate], and [Hell Frontline] are far stronger than the others in terms of their maximum combat power, the thickness of their lineup, and their performance on the road to promotion Team; if nothing else happens, a champion will be born among them.
Therefore, for the players of the remaining ten teams, the next "random matching" becomes very important Theoretically, if the four powerful teams meet continuously in the next two rounds, then the remaining ten teams will At least one runner-up can be born in the team.
However, things did not develop in the direction they expected
At 0:00 on April 14th, the match list for the twelfth round of s3 was announced: 14 teams participated in this round. Because it was an even number, no team had a bye in this round, and all teams will compete in a duel; and the random results showed that, The four teams with the highest calling for the championshipnone of them met each other.
Although the probability of this happening is not so low that "it looks fake", arguments similar to "the organizer secretly controls the matching" have appeared on some social platforms.
Of course, this kind of unfounded and uninterested speculation did not cause any waves; compared with the big scams that have been revealed one after another in the past year of the operation of the horror park, this is nothing at all. ¡
So, the twelfth round passed in such a hot but no suspense atmosphere.
After this round of battles, the top 7 teams of s3 were born. These seven teams are:
The recognized number one studio in today's professional gaming circle [Order]; an alliance composed of a group of non-contract professional players and idle members of society [The Wastewood Alliance]; it has achieved many brilliant achievements but is now gradually relegated to the second-tier established studios [ Mochi]; a powerful team composed of seven capable casual players [Black Eight Miracle]; a team formed by seven popular game anchors [We are not cheating]; the biggest dark horse of this competition [Heaven's Gate] ]; and [Hell Front] which is indescribable but doesn¡¯t seem to need much introduction.
According to the rules, in the thirteenth round of the competition, one team will have a bye, and half of the other six teams will be eliminated to determine the top four.
However, in the early morning of April 16, when the matching list for this round was supposed to be announced, Dream Company came up with another trick
They did not update the matching results on the official website on time, but instead released an announcement [Notification about additional rules/settings for Summit S3].
Just because of this title, 95% of the players were already furious before they even clicked on the article link; because this title gave off a strong sense of shady, and it was extremely dark.
Almost everyone made this inference before reading the article: "Dream Company must want to send those four seed teams to the semi-finals, but when there are only seven teams, if there are four more strong teams, If the results are staggered, they will be fake. If you do this, players will definitely suspect that all previous random results were artificially manipulated Therefore, Dream Company can only realize their intention by adding new mechanisms."
¡°I have to saythe people¡¯s eyes are sharp, and their guess is right.
According to the announcement, the original ¡°random matching¡± mechanism is still retained. In fact, the matching results of this round are already listed in this announcement.
The matchups in the thirteenth round are: [Order] vs [Heaven¡¯s Gate], [Wasteless Alliance] vs [Mochi], [Hell Frontline] vs [Black Eight Miracles], and [We are not cheating] Get a bye.
However, Dream Company has added three new rules/settings on this basis
Article 1: A team that has had a bye in the previous twelve rounds will be deemed to be one point behind in this round for each bye.
What does this rule mean?
First of all, [Mochi], [Black Eight Miracles], and [We Didn¡¯t Cheat], these three teams that have never had a bye, must be fine.
Secondly, encounters like the [Waste Chai Alliance]The team whose "opponent gave up after the matching results came out" does not count as a bye, so it escapes.
However, [Hellfront], which has a bye in the fourth round, and [Heaven's Gate], which has a bye in the tenth round, under this rule, are equivalent to being led 1-0 before the start of the game.
And they are not even the worst. [Order], who had byes in the eighth and eleventh rounds respectively (this is why the word "again" was used when mentioning Order's byes in Chapter 1372), in this chapter In the round, you must play with the attitude of "losing two points first".
Judging from the matching list this round of the match between [Order] and [Heaven's Gate] will be regarded as one to two from the beginning, that is, the latter will hold the match point at the beginning of the game; however, the two teams still You have to form a complete seven-man lineup and start fighting from the "Vanguard Battle".
???????????? The match between [Hell Frontline] vs [Black Eight Miracles] was not bad. With the strength of Brother Jue and the others, one match would not have much impact, and the game would probably end with the general battle.
? Next, let¡¯s look at the second added rule/setting¡
In the next round (the fourteenth round), each of the four teams that successfully enter the semi-finals will be assigned an "artifact".
The four artifacts are: [Crown], [Holy Grail], [Philosopher's Stone] and [Amulet]. Regarding the origin and explanation of these four "Atari artifacts", the official also gave a video information, This video was produced by a well-known game review video author in the early 21st century and is called "Looking for Swords". This video details the origin, value, and related rumors of the four artifacts.
Of course, Dream Company will not send the real thing to players. What they will give is a data version of the "Four Artifacts".
Dream Company claimed that these four artifacts "each have a significant team buff, and there is a restraining relationship between the buffs that can reverse the outcome." However, what exactly those buffs are will have to wait until the next round of matching is over. Will be announced.
In addition, each team¡¯s performance in this round will also determine the order and rights to distribute artifacts in the next round.
The rules are: In terms of time, the team that wins the fastest time can use the remaining artifact that no one has selected after the other three teams have obtained the artifact to exchange it with the artifact in the hands of any team. Of course, they can also hold it without changing; the team that wins the second fastest time can be the first to choose an artifact, and allocate an artifact to the team that is third fastest and the team that has a bye; the team that wins the third fastest time can choose whether to compete with them. The teams that have a bye exchange the artifacts in their hands; as for the team that has a bye unfortunately they can only passively accept the results of the allocation.
Finally, let¡¯s talk about the third additional rule/set that teams that have a bye in this round can choose to exchange positions with any team. Of course, they can also choose not to change and advance directly.
Seeing this, you must have guessed it That's right, the members of the [We are not cheating] team, the selectors of the third rule, after learning the rules, after a short discussion, they decided to go with [Heaven's Gate] has changed its location.
No matter from which point of view, changing positions is beneficial to them.
A simple calculation, if there is no change of positions in this round, the three opponents they will face in the next round will be: [Hell Front], [Waste Alliance], and between [Order] and [Heaven's Gate] The winner; not to mention that they are all seeded teams, they also have the priority to distribute artifacts No matter how you look at it, this is a dead end game.
And what if it¡¯s a change of position? Then the situation is completely different.
The team members of [We Are Not Cheating] are relatively well-known game anchors. Four of them are former professional players. Although the other three have never joined a professional club, they are all full-time game industry practitioners. In terms of game time alone, amateur players are not comparable; at least in the game Thriller Park, their level is no different from that of professional players, and may even be better.
It is not difficult to see that such a team has high self-esteem and certain ambitions; even if they are not lucky about the championship, they can definitely strive for the runner-up position.
So, in order to continue to win and advance, who should they switch positions with?
Use the elimination method to deduce
If you replace [Mochi], you have to fight with [Waste Alliance], which is basically equivalent to committing suicide in advance.
Replacing [Black Eight Miracles] and starting at 1-0 against [Hell Front], it felt very suspenseful
??????????????????????????????????????????????????????????????????????????????????????????????? out It's just that being able to win doesn't mean that you can sweep; at this point in the competition, the strength of the remaining teams is not much worse, and it would be very embarrassing if they were beaten by someone with a score of 3 to 2. Already
Taking into account the rules of the next round, if you play five games in this round or if the time drags on for a long time, it is likely to become the third fastest winning team The result of so much effort will only be so much more than insisting on a bye. A little bit of initiative is just not worth it.
As for the plan of "replacing [Order]", I naturally passed it first Not to mention the 1-0 start against [Heaven's Gate], which was similar to the situation against [Hell Front]. It belongs to the 28th opening game. Furthermore, this move also saved [Order], whose life was hanging by a thread For [Order], "to compete with the aura of being defeated by the artifact buff in the next round", and "to be defeated at the beginning of this round" Holding the match point against [Heaven's Gate]", obviously the former is more controllable.
To sum up, "replacing [Heaven's Gate]" is the only and best choice for the anchors.
As soon as this position was changed, the [We are not cheating] team was leading 2-0 at the beginning. As long as they win one point, they can advance, and they will advance by eliminating [Order] Regardless of the details of the process, this If it turns out to be true, you can brag about it for a lifetime.
More importantly, the opening score was 2-0, which was equivalent to saving two rounds of time; if things went well, they would not only be able to "upset and eliminate the all-powerful [Order]", but also securely win the next round. The right to choose artifactsthat is, 100% artifact restraint advantage.
Therefore, compared with insisting on a bye, swapping out [Heaven's Gate] is undoubtedly an excellent choice. With this swap, there is a high probability that a runner-up will be swapped out.
¡¡¡¡
To make a long story short, after a day of hard work, in the early morning of the 17th, everything was settled.
"The Alliance of Losers", "Hell's Frontline", and "Heaven's Gate" who were "lucky" to be moved to the bye position were all expected to advance.
And [Order], which had been actively preparing for the battle and protesting against the rules in the previous twenty-four hours, finally came back to win three to two and defeated the [We Didn¡¯t Cheat] team.
This is a very "ugly" gameat least in the eyes of the audience.
[Order], which has always shown itself as a king, this time sent out all the "Drunken Lives and Dreams" in the first three games, and asked these four to use a set of Mark Selby-style "grinding" tactics, fighting every life. All three games turned into protracted battles with a very dull rhythm.
¡¾Order¡¿There are three reasons for doing this:
First, I want stability In a game like this where someone has three match points at the beginning, no matter how stable it is, it is still an absolute advantage in terms of hard power. As long as you completely give up the enjoyment and "steady" "If you do this to the extreme, you can ensure that your winning rate is maximized.
Secondly, procrastinating for time is also part of psychological warfare The team behind [Order] had already figured out what the members of the [We Are Not Cheating] team were thinking before the game. Understand the opponent's mentality of "wanting to conquer the match point in one go" and implement the three words "drag", "grind" and "consumption" to the end; if the time drags on for a long time, the opponent's gestures will be impatient, and then there will be many flaws
Thirdly Dedicating such a round of competition can be regarded as a silent protest by [Order] against Dream Company; what they want to express is: "Since you used the rules to trick us with surprise attacks, then we will I'm trying to undermine the ratings and reputation of your game."
"It's a pity that at this time, no one in Dream Company cares about these things anymore.
In the final stage of this "gamble", those employees who have been in the "cognitive interference" for a long time will be more strongly affected and shackles on their thinking Naturally, they will not take care of things that the "superiors" do not want to deal with. To think about it, they don't even have relevant concepts in their minds