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Text Chapter 009

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    [The script has been completed and the rewards are being settled.  ¡¿

    ¡¾Experience gained: 500, game currency: 0¡¿

    ¡¾Items/Equipment Obtained: None¡¿

    ¡¾Complete/accept mission: 0/0¡¿

    ¡¾Special and hidden tasks completed: 0, cracked world view: none¡¿

    ¡¾Surge of fright value: 0 times, maximum fright value: 0%, average fright value: 0%¡¿

    ¡¾Your fear rating is full of courage, there are no additional rewards in this mode.  ¡¿

    ¡¾Settlement has been completed, please continue.  ¡¿

    Here we need to explain some settings regarding settlement in multiplayer mode.

    In Thriller Paradise, how many monsters you kill with your own hands will not affect the final experience gained. All experience will be settled after the script is over.  Generally speaking, as long as there is no serious resistance or counter-effect to the progress of the script, the experience gained by each survivor will be the same, unless the player's performance really meets the so-called "pig-like teammates".  Then the system will deduct some of his experience points during settlement.

    This is also to limit the problems of "monster grabbing" and "excessive output".  When playing games, some players, in order to ensure the ownership of items and experience share of a certain monster, will use very exaggerated means to attack. To kill a dog, you have to use a rocket launcher, just to cause more damage faster than your teammates.  harm.  This is not only a personal behavior, but also a waste of team resources.

    However, this setting seems to have caused another problem: since the experience is the same, people who kill more monsters will only waste survival points and physical energy points, resulting in a decrease in players' enthusiasm for fighting.  In fact, this is not the case. Players who are diligent in fighting and good at fighting will be rewarded with skill points. This will be explained next.

    In addition to no additional experience for killing monsters, Thriller Park does not even have the concept of "treasure dropping".  For example, when a mummy dies, it is absolutely impossible for a knife, a shield, or even a gun to suddenly pop out of his body. If you have to get something from him, it will be rotten bandages or shriveled muscles.  , that's it players have to tear it up with their own hands. After tearing it off and holding it in their hands, the system will give you an item description. For details on how cheating it is, please refer to [Stone].

    Getting equipment in this game is a very "interesting" thing.  Except for entering some specific storage areas through solving puzzles, in most other cases, a large number of non-mainline necessary items, including equipment, must be "found" by the player.  For example, there is a set of Spider-Man's tights in a street window. It may be completely useless, or it may be a sophisticated piece of equipment with properties. Or, for example, wandering around in a certain sewer, you may be able to find items such as a pair of swords.  , Emei thorns, nunchucks and long sticks and a series of weapons

    In short, to get equipment in the script, wisdom, luck, and diligence are all the same. The first two cannot be forced, and the third is nothing more than spending more time searching. Of course, searching requires combat strength.  Support. Generally speaking, the script does not allow players to have a long period of free time to move around. Furthermore, players must have enough physical fitness to move around.

    As for the way to obtain equipment outside of the script, it is basically not available during the internal beta stage, but when the exchange opens during the public beta period, you can rely on game currency and skill points to purchase it.

    Needless to say, game currency, like most games, can be used to buy "store goods" provided by the game, or to go to the auction house to bid on goods displayed by other players, or to conduct direct transactions.

    And skill points are a relatively rare currency.  Skill points cannot be traded between players, and they are not circulated on the exchange.  Skill points can only be used in one place - the "Scare Box".  This is the name of a special store in the system. No one knows why it is named this way. Maybe they think players will be "shocked" when they see the products inside.

    Skill points can buy two kinds of goods in the scare box. The first is game currency, which players can exchange one-way at a ratio of one to ten.  The second type is those items that cannot be brought out of the script, such as the [Blood Corpse Must Die] that Feng Bujue got in the novice tutorial. Obviously, the role of this sword in his tutorial is similar to a plot item.  It was designed to allow him to defeat the blood zombies that were impossible to defeat based on the strength of the character at that time.  So at that time, there were no level or specialization restrictions on the use of the sword, and it could not be brought out of the script.

    Similar equipment, items, skills, etc will not disappear from the system's database after the script ends. Although players cannot take these things out, they will enter a place similar to the recycle bin, which is the scare box.  .  These things will be sold as commodities here and can only be purchased with skill points. Their attributes will also change accordingly. For example, the use conditions of equipment will be adjusted, some special effects that are only applicable to a certain script will be changed, and skill cards will be changed accordingly.  Most of the card types will become permanent.??Of course, learning conditions will also rise.

    The scare box has not been opened during the closed beta because the "recycle bin" is still very empty. After the open beta begins, it will inevitably welcome a large number of players, so it is necessary to accumulate a certain amount of goods reserves during this period.  After this special store is officially opened, in order to control the total amount of goods so as not to affect browsing, items that have not been sold for seven days in real time will be completely deleted by the system.

    The capped level for internal testing is level 20. As a game where you have to wait in line to pass the script, level is not an advantage. In the future, game currency can be purchased with money.  Therefore, the biggest advantage of closed beta players when the public beta starts is undoubtedly the accumulated skill points. Only players with skill points can purchase the first batch of products after the operation of the Scare Box. This is a kind of  Priority is given.

    Having said that, if we look at the previous question about active fighting, it is easier to explain - fighting for skill points.

    Not everyone is good at solving puzzles, but everyone can participate in combat.  The setting of skill value is "any behavior that improves the efficiency of the game will reward skill value." This can not only be reflected in solving puzzles, but also often have the opportunity to obtain skill value in battles, such as high-yield and low-loss kills,  Kill streaks, group kills, use scene conditions to complete special kills, etc

    It¡¯s easy to give an example. Let¡¯s take Feng Bujue¡¯s novice tutorial as an example. If he didn¡¯t look for the key in that square room but chose to kick the door, he would still be able to gain skill points.  The key depends on how he kicks. Most people will face the door and kick hard with the soles of their feet. Many characters in movies also do this.  In fact, this is the most laborious method. It is much less laborious to kick with side kick or roundhouse kick.  At that time, if Feng Bujue kicked the door in a more efficient way, he would still get skill points, but maybe not as much as he would get from solving puzzles, but there would still be around 10 points.

    These are two ways to play, two different growth paths.  Players who like reasoning can obtain a large amount of skill points at once by solving puzzles, deciphering the world view, etc. Players who like fighting can also obtain skill points through force by constantly honing their combat skills.  Under normal circumstances, players who take the combat route actually get more. Even if the puzzle solver has reached the last step of reasoning, as long as he fails to solve the problem, he will have no skill value at all.  Force players can accumulate bit by bit.

    But no matter how you play, the most taboo thing in this game is "brainless" behavior. The various horror elements are set up just to make people lose their cool and make actions like killing dogs with a bazooka.  In the thriller paradise, the most reasonable fighting method can obtain the most benefits.  With the bazooka, you'll just get a bunch of slag, but if you use the dog stick method, you can get a homemade fur and a pot of stew.

    ¡­¡­¡­¡­

    Feng Bujue returned to the login space to read the settlement data. When he opened the menu again, he found that he had been directly promoted to level 4, his physical fitness value had been increased to 400/400, and his current experience was 0/400. It seems that the upgrade experience in this game is not  It's no exaggeration, at least now it is increased by a maximum of one hundred per level, which is the same as the increase in physical fitness.  However, the official website does not provide specific game data on how much experience is required for each level, and those who wrote the guide did not mention this. It cannot be ruled out that the experience required for upgrading becomes more and more exaggerated as the level gets higher.

    "Brother Jue, I've reached level three! And I'm 30 points short of reaching level four!" Wang Tanzhi's voice sounded from the communication channel.

    "I know." In fact, Feng Bujue has already figured out Xiaotan's experience. Compared with him, the difference is nothing more than the 30-point skill value bonus in the novice tutorial. "If we play multi-player training again, we should all be able to  Upgrade to level five. However this mode is really not cost-effective. When we reach level five, we naturally have to play the team survival mode, which is the core content of this game. But now we are seriously short of equipment, let alone good equipment, generally  None of them, as this may drag others down after joining the team"

    "Huh? Team? Dragging others down? Who?" Wang Tanzhi said blankly.

    "You kid really didn't read the game instructions at all" Feng Bujue explained: "The number of people in the team survival mode is random from two to six. You don't enter directly by opening the script, but you enter in a queue.  If we have six people lining up together, it doesn't matter. But we are a two-person team. As long as we encounter a scenario other than a two-person script, in a three-, four-, five-, or six-person script, we need to cooperate with others.

    If we are too weak, we are likely to die during the course of the script. Even if others successfully pass the level in the end, we can only get corresponding experience points based on our previous contributions to over, but we will not get the experience points after clearing the level.  Settlement Rewards.

    What¡¯s more, in that mode, there is still a problem of sharing the spoils. Players who have no team relationship with each other will find equipment.?? Skills naturally belong to whoever discovers them.  Unless there is something that cannot be brought out of the script and cannot be used by oneself, no one will easily share the equipment or skills found.

    This is the mentality of people Even if some people pick up a useless thing, they can't sell it on the exchange. If they sell it to the system, they can only earn dozens of game coins, so they won't be willing to give it away for free.  other players there.  You must give them something in exchange to make them feel that they have earned something.  "

    Wang Tanzhi heard this and continued: "In short that is to say, if we don't improve the character's hard power now, it will be very difficult after level 5. If the specialization level is not opened, even if people want to  Even if the replaced equipment or useless skills are given to us as favors, we won¡¯t be able to use them.¡±

    Feng Bujue said: "As long as you understand, then let's disband the team first and start the single-player survival mode."

    ¡°You¡¯re talking so much just because you¡¯re ready to dump me and go it alone!¡±

    Feng Bujue smiled and replied: "In the multiplayer training mode just now, we should be considered to have exceeded the standard. Logically speaking, we will not get as much as 500 experience points. I thought this BOSS is not meant for us to kill at all.  The chance of completing the level with a kill in this scenario is very small. Normally, if you complete the level with the escape ending, you can probably get about 300 points.

    But since the level has risen faster than expected, it is best for us to reach level 5 through a single-player survival mode.  After you get it done, your strength should be significantly improved, and you can at least open one or two specializations, and get one or two more pieces of equipment or skills.  "

    "Okay, let's play solo first. Can you see my game status in the friends list?" Wang Tanzhi said.

    "Well, yes." Feng Bujue replied: "Anyway, whoever finishes it first will wait for the other person. If nothing else happens, we can all clear the level and reach level five within an hour at most, and then we can go to the legendary team  Tried it in survival mode"

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