If the basic necessities, food, housing and transportation accounted for the vast majority of the profit-making industries in the past, then the cultural industry has gradually taken up the main force in the current profit-making industries. Online games and animation and comics industries are the main force.
Faced with such a hugely profitable industry, the development speed of online games is naturally changing with each passing day. Wang Huan has repeatedly hit the market with large-scale online game works and won the biggest piece of the cake. This also stimulates those who like to use shoddy works to cheat money. For online game companies, it¡¯s okay once or twice, but no player will be fooled if it happens more times. This is especially true in the Chinese online game market after the free game model was strongly suppressed by Wang Huan. Online games based on the time-based charging model are competing against each other. The connotation, game playability, graphics, operability, etc., etc., if there are no professional talents and a lot of funds, the threshold for entering the online game industry has been set very high by Wang Huan.
right! In the Chinese online game market, Wang Huan is the one who sets the standards. If you dare to use shoddy online games to fool people and defraud people, then Wang Huan will definitely trample you into silence on the Internet. Back then, Shi Dazhu was such a domineering and powerful owner, under Wang Huan You are so honest in front of Huan, do you want to act rogue? There is no discussion about stepping on you, but people in the industry also understand that once you make a good game, Wang Huan will still praise you to the sky without having to pay much money. For example, not long after NetEase's Fantasy Westward Journey was launched, Wang Huan's game review website Rated four and a half stars.
In addition to the exquisite feeling of the picture, it cannot be said to be the first, but in terms of career settings, skill arrangements, game balance, and most importantly, respect for the game itself is the first. Wang Huan clearly remembers that he has Reborn in 2012, this game is still very popular. Why? It is because this game guarantees fairness, strict and harsh fairness. It is not without cheats and bugs, but NetEase has one word for game accounts that undermine the fairness of the game, and that is to ban them.
Before Wang Huan was reborn, he had a friend who was a professional player who specialized in making money in Fantasy Westward Journey. For five or six years, he relied on this game to buy a house, get married, and live a life of white-collar workers. He and his wife played in the game every day. make money. I lived a good life in my childhood. Although I was not rich, I had enough food and clothing.
For such a stable operating game, the original Legend is inferior to him! At its peak, the legend had hundreds of districts and n servers. But in the future, it will only be one area. Although the private server still has vitality, it is just that the public occasionally misses the legend. When it comes to the longest and best game in development, it must be Fantasy Westward Journey.
You must know that NetEase and Wang Huan's industries are still in competition, but Wang Huan did not hesitate to give the other party's game a high evaluation. NetEase's boss also specially thanked Wang Huan. He often said in private that Wang Huan is a man. He has made great contributions to the fair development of the Internet and is worthy of being a recognized leader.
However, there are more online games that Wang Huan has thrown into the abyss, including an online game called Qi Bing. Wang Huan was furious when he saw it. Without saying a word, he told his subordinates to stop it. He still didn't know what kind of evil game this was. The prefix? The surprise soldiers disappeared in the future. Immortal Dao appeared, then disappeared a year later, Tianzun came out, and then Tianzun disappeared and Shumen appeared. Do you think this is over? Another year later, Shumen has not disappeared, but there is an additional Zui Xiaoyao. If you look closely, these five games are all the same game! The soul is weak!
Back then, Zui Xiaoyao was able to win a lot of prizes. It stinks and is shameless! Wang Huan felt like vomiting when he saw it. The game was renamed, and the content was slightly transformed. There would always be a monk profession in it. The game was renamed and then sold. This was such a deceptive approach. What's even more shameless is that Shumen and Zuixiaoyao both have the same game approval. The explanation given by the other party is that Zuixiaoyao is the biggest version update of Shumen. You are responsible for the version update! Updated into two games? Why can't Zui Xiaoyao use Shumen's account character skills or anything like that? Is this what your version update means? Is it difficult for a man to use his nonsense to such an extent? In the end, he used this trick again, called Shattering the Void. Next time, should he just call it destruction of the world?
"This kind of online game that is sold under a new name every year should be buried in a stinky ditch and never come back. It shamelessly seeks me to advertise. It's a death wish!" Wang Huan wanted to curse when he thought about it. Three days, how thick-skinned can a game company be? Earthlings can no longer stop it, and only then can the Martians destroy them.
Anyway, in these years, Wang Huan has seen all the little tricks in Chinese online games. I have to say that Chinese people have too many clever tricks, but there are very few people with big vision. Since you can't do it, then force it. You go and learn, otherwise you will die. He doesn¡¯t even know how many online games he has packed up. The current situation is much better. It is rare for that second-hand company to produce an inferior online game and then be replaced. Wang Huan used all his strength to suppress him until he threw himself into the street.
But the problem also arises. If you want to make a good online game, money is one thing, but talent is what you need most.?There is a huge shortage of talents in this area in China! After all, China started late in this area and didn't pay enough attention to it. It took a few years for China to almost catch up. It's no wonder that it produces a large number of shoddy games. The level is there. Wang Huan's overbearing is because he is not accurate at all. Such online games can make money and lay the foundation for future rise, because doing so is harming the interests of players. Players are God. Once the reputation of Chinese online games is gone, who will care about you? Just rely on endorsing good foreign online games to make a living?
Look at the online games recognized by China in later generations as good online games, endorsed by Dragon Nest, endorsed by Dungeon and Fighter, let alone League of Legends, which are 100% endorsed, let alone World of Warcraft. Even Legend is endorsed, except for Fantasy. Apart from Journey to the West, there is no domestic online game that can hold up the scene. Maybe the previous Zhu Xian was good, but it has also fallen behind.
All in all, in Wang Huan's era, the only one that could hold up and be regarded as the conscience and masterpiece of domestic online games was Fantasy Westward Journey. There may be high-quality products in other online games, but it remains to be tested by time. In this regard, It is impossible for Wang Huan to suppress Fantasy Westward Journey, but to launch more such big and good games to tell subsequent game companies what a truly good game should be. As role models, all they need to do is learn from the good stuff and then add new ideas instead of shoddy stuff.
The problem of talent will basically be solved in two or three years. Some of the talents in ACG University will soon become talents. Wang Huan has no intention of taking them all. Most of them will still go to major online game companies to serve as the main force. They have inherited Wang Huan's philosophy, and the online games they produce will naturally have a strong Wang Huan style, that is, online games that pursue quality and player friendliness.
But in China. Never underestimate people's ambition to go astray. Since it is one of the top ten profit-making industries, people with strong backgrounds will naturally not let it go. For example, the information Wang Huan got was about an online game company in Shenzhen called Zhongqingbao. The three major shareholders behind it were all people with powerful backgrounds. Wang Huan also inquired about it. The other party belongs to a political alliance headed by the surname Li. It has a very strong background. It is currently interested in the online game market and intends to make a fortune. It has already informed the political alliance behind Wang Huan. Wang Huan cannot take any action in the current exchange of interests. Go too far to pressure your opponent.
Wang Huan is also very aggrieved! But there is no way. Politics is the art of compromise and exchange. He can regard the other party as his opponent, but he cannot use his huge influence on the Internet to deliberately suppress the other party. This makes Wang Huan helpless.
"Sure enough! They still want to use some kind of anti-war online game to make a name for themselves. The green online game was played by them first. The red anti-war online game is also their concept. They are boasting a lot, but the quality of the game is extremely poor."
Wang Huan thought for a while and said, "Courtesy first, then attack!" Support the other party's technology, and then require that the game produced cannot be rough. This is a business rule. No matter how powerful you are in the online gaming industry, you must abide by the rules.
"What! What are you talking about? Those grandsons of Zhongqingbao actually dare to say that they want to independently research and develop? To support themselves? To create high-quality domestic online games?"
Wang Huan laughed angrily after hearing these words. Where did you get such confidence? Do you think that the independent research and development of online games is just a matter of investing tens of millions of soft money to find some so-called veteran elites in the industry to set up some kind of research institute?
It can be said that Zhongqingbao used to use the name of green online games and red classics to defraud money with cheating quality games. Then later on, it began to maliciously hype up whoever became popular and became a copycat. It was known as a rogue online game company. Rising star. There are some techniques that even Master Teng would have to admit defeat.
Wang Huan's balls ache when he thinks of all the weird companies that will be in China Online Games in the future. If he sees these companies again in this life, he will die, so he simply destroys them one by one. Now all China's online game companies are honest. There are many, but for a guy like Zhong Qingbao who has a tough background and wants to make money and doesn't follow the rules, Wang Huan doesn't have many options. After all, China has to pay attention to politics. Although an industry overlord like him has great power, he can't Do whatever you want, even in Europe and the United States, he will be subject to monopoly investigation if he does this. He must establish a good relationship with the federal government to win members of Congress. The world is as black as crows. There is no difference between China and Europe and the United States in this regard. It is illegal to give benefits to officials in China. Yes, but in Europe and the United States, you can use legal means to find government officials to give lectures and do things, and you can be paid. There are countless foundations to help them solve the problems of their relatives and themselves.
"Okay! Great! Isn't Zhong Qingbao going to break the rules? He's the only one who has a rubbish online game full of loopholes. I'll find someone to make cheats for him. Every game he releases will be destroyed for me. It's got a good reputation. Are you still making games without it?"
Wang Huan¡¯s move against such an unruly online game company would be a disaster.All serious online game companies understand that players who destroy games must not be tolerated. Fantasy Westward Journey has never been soft on this point. They are still popular, but a company like Zhongqingbao that makes money does not understand.
Soon an anti-Japanese online game developed by Zhongqingbao Company was released. Because Wang Huan did not give the other party the right to adapt Liangjian, they could not ruin the name under the banner of Liangjian. As expected, when it came to game bugs, This game has a lot more flaws than Legend. At first glance, it looks like a shoddy and shabby product made with little effort. Bugs such as game characters frequently getting stuck on the game map can occur countless times. If nothing happens, the character can just wear it. It's strange to wear a map or something, don't make plug-ins too simple.
Soon, the staff of Zhongqingbao Company discovered that something was wrong. Player levels in the game rose at an alarming rate. Everyone could quickly obtain the top props, and various attribute data became abnormal. The experience GM immediately discovered this, which is definitely the result of a powerful plug-in.
"Hey! Technical Department, please check the game data quickly. We suspect there is a serious plug-in." The report from the customer service department immediately attracted the attention of the technical department. When they checked it, they were stunned. Since the public beta of the game There is almost a plug-in to automatically defeat monsters. Multiple experience, increased item drops, and immortality. Copy, go through walls, accelerate. Plug-ins that are so bad that they can cause chaos in the game have appeared all at once. You must know that because of Wang Huan, Chinese online games rarely have such serious accidents. Wang Huan has long taught these online game companies the tricks of cheating. Then Just kill him.
But Zhongqingbao Company is reluctant to part with it! They have no experience in this area. They finally have these online game users so they don't want to offend customers. They blame the plug-in mistakes on the producers and let go of the people who use the plug-in, so they just adopt the approach of reverse gear and block the plug-in.
Facts have proved that this approach is the most ineffective. Zhongqingbao does not want to abide by the rules of the online game industry, but in fact this rule was specified by Wang Huan through the lessons learned from the history of Chinese online games. Once he violates it, he will receive the maximum punishment. Maybe Wang Huan doesn't use this method. Considering the poor quality of the opponent's online game, the number of people who often play it is probably not more than tens of thousands, but after using this method, even thousands of people will not be able to stay. live.
as expected. The number of people who use plug-ins is limited. There are still some players who haven't used them or don't know about them. But when things go wrong, they also bear the losses of reverse gear. If something goes wrong, why should innocent players bear the losses of the players who made mistakes? In this way, they will either get mad and give up the game, or they will use cheats to make up for their losses. And what about players who use plug-ins? There is no need to pay any other price, but they have lost a lot of benefits, and they want to make up for it like crazy. In this way, new plug-ins emerge one after another, and all players have to use them. The huge price changes in the game are simply nonsense, typical inflation. The money created is not money, and no one will play such a game.
It¡¯s so hard to get Zhong Qing Bao! It was worse than eating Coptis chinensis. The first game lost money like this and died inexplicably, but they were still depressed about what happened next. The next few games were all defeated because they were all cheated. The problem is, the more junk a game is, the more bugs it has, and the more bugs it has, the faster it will go bankrupt. After the three games, as long as they are games produced by Zhongqingbao, they are completely ignored.
Wang Huan smiled proudly, am I not the one suppressing you? There are all the advertisements you want to do, and Baidu search also exists. Of course, it is inevitable that the game review website will not have good things to say. This website hires real online game experts. Those who are not qualified are not gamers. They are not the people of the website. They are regarded as contract workers, and they exchange articles for money. If they are not fair, they will lose their popularity. Zhongqingbao's online games have been criticized as representative of brain-dead online games.
Now the political family behind Zhongqingbao stopped working. They invested money to get a share of the pie and make money, not just to play for them. Of course, Zhongqingbao also said that Wang Huan deliberately suppressed them, otherwise others Why is it that their game is okay, but they suffer the biggest loss?
But in front of the evidence, they were dumbfounded. Other games were also producing cheats, but the online game company headed by Wang Huan punished them severely. Everyone knew that it was their style to ban accounts without explaining the use of cheats. No one would ask for help. Yes, players may curse and be painful at first, but as time goes by, everyone understands that the word "lucky" is useless. As long as they are gods under the rules of the game, but if they violate the rules, they can only receive the most ruthless sanctions. , this is the zero tolerance rule for cheating.
Zhongqingbao¡¯s reputation is already bad. If they still want to make online games, they must close the company and start over. However, according to the warning given by Wang Huan, if they cannot abide by the rules and regard the quality of the game and the friendliness of the players as If they only focus on making money, they will still fail.
??The most powerful online game companies in China are currently NetEase, Sohu, andLei, this is an industry that Wang Huan has not touched. At present, their development is good. Lianzhong, which made its fortune in gaming platforms, also intends to enter this market and is currently seeking venture capital. Of course, the strongest one at the moment is King, who currently leads online games. He can only determine the direction of market development, and the global online game market is the same in this regard.
? World of Warcraft, which Blizzard is currently fully developing, has long been hailed as the most anticipated online game masterpiece next year. The most popular game in the global online game market is Heroes, as the world's first online game with more than 5 million online games. There are currently close to eight million super competitive online games. Hundreds of e-sports clubs have listed it as a competition event. Related events around the world are also emerging one after another. The World Hero War competition is in full swing, and there are countless in China alone. Ten cities begin the war, and their national finals champion will compete with members of champion cities from other countries in the World Series. The final prize will be as much as one million US dollars. There are also various luxurious prizes, including various electronic products and free travel, which is very lively.
? Many people believe it. In the next few decades, the development of the e-sports industry will become one of the major sports events in the world. Currently, it has surpassed many sports and is second only to football and basketball games. It ranks first in the world in terms of football and basketball. . It has exceeded the number of participants and scale of the third-place F1 racing project, but it is insufficient in terms of business. However, the sports industry is gradually tilting towards the e-sports industry. After all, the difficulty of participating in this project is too low. Some experts predict that if this continues in the next thirty years, e-sports will become the number one sports competition in the world. This is no joke. The influence of the Internet and games on young people will gradually increase in the future. As most current fans age, more young people who love e-sports will mature. The influence of e-sports will naturally gain a higher status, but this is the most optimistic estimate, but the reliability of this scruple will be very large in the next fifty years, and the longer it goes, the greater it will be.
Wang Huan is also known as the foundation and leader of the development of modern e-sports. It was he who raised the status of e-sports to the level of sports competition. It was he who raised the status of e-sports players to a position comparable to that of traditional sports stars. Advertisements for these champion e-sports players appeared frequently on television, and the effect was quite obvious.
Wang Huan also officially proposed that games are the ninth art in the world, and is currently promoting this concept around the world. From the beginning, he was strongly criticized by most of Asia and some conservative forces in Europe and America. Wang Huan's approach is changing the status of games. Raise to a formal position. These elegant cultures become one.
You must know that film is not recognized as the eighth art, let alone video games as the ninth art. Wang Huan also invited a large number of experts and scholars to study related knowledge, wrote a large number of theories, and conducted research in his own university. The game development department started this major course and it is a required course.
Wang Huan also started a war with countless people on his blog to argue. What he wanted was not to convince the most stubborn conservatives. The other party is older. They will always grow old and be eliminated by society. In a few decades, they will be in their seventies or eighties. They will be buried in peace in a few decades, but the influence of video games will be recognized by the vast majority of new generations of his generation, those born in the 1980s and those born in the 1990s in the future. The name is justified, but what he has to do now is to work hard to establish this concept to influence more people. He may not be able to see it until he dies, but he will always do it. This is something that will leave his name in history.
Every day, Wang Huan obtains information from the masters of video game theories to publish, and then goes to war with the refutations. Media and magazines are also willing to discuss related topics. His social influence is getting bigger and bigger, which is how Wang Huan succeeds. Mind.
Starting from the first batch of simple electronic game prototypes that appeared in the 1970s with the launch of the Apple series of the oldest eight-bit personal computers, it has developed into a unique new art style with hundreds of millions of game fans in more than 20 years. , video games have shown the world their strong artistic vitality. Video game art, as an expression of beauty and as an object of aesthetics, has fascinated countless people. It always enriches people's inner world with its unique form of expression. Facts have proved that no external coercive force can make people give up their love and intoxication for it. By appreciating and playing excellent video games, people not only gain a deeper understanding of themselves, but also gain a more comprehensive understanding of life.
This is Wang Huan¡¯s first shot. Video games are beautiful and have the characteristics of typical art. Whether it is literature, painting, sculpture, architecture, music, dance, drama, or movies, they are all equally beautiful. The so-called art is to use certain This image reflects reality, but is more typical of social ideology than reality. This is really obvious in video games.
A thing, when it has rich and unique expressive power, when it can??When it brings people sincere joy, when it manifests itself in many vivid and vivid images, it is an art. Video games have become an art form. The game combines various artistic elements such as music, art, drama, and novels.
All art can be used in the content of video games, literary works, and musical works. This is the most typical. And through various games, the beauty and knowledge of architecture, sculpture, and painting are expressed. Dance, drama, everything. Not to mention movies, the quality of the graphics of stand-alone games has been greatly improved. Among them, movie-screen games have become the biggest selling point of stand-alone games. They can transform several arts into games without any pressure, and can express all kinds of art in them. Artistic techniques, if such things are not art, what can be called art?
Wang Huan holds the label higher than anyone else. He dismisses those who have no theory but are extreme and call video games garbage, vulgar, and drugs. Instead, he talks more to those experts who are against it. Controversy to expand influence.
For example, a certain art master said that the connotation of video games is too shallow and cannot reflect life at all. The most profound aspect of society.
Wang Huan did not hesitate to use several famous games as a rebuttal. Among them, Spore, a game that reflects the development of life on the entire earth, is even more speechless, let alone games related to religion, history, etc.
Wang Huan then began to put forward three arguments why video games are art.
First of all, one of the characteristics of video game art is virtual reality.
Fiction is a kind of lie.
When the novel author constructs the fictional plot in the novel, he is in a state of detachment from the real world where every word and action will bring corresponding consequences, so he is free to have his own whims.
in some meaning. Novels, plays, movies and even video games are all fiction and lies; but in another sense, they represent a certain degree of truth.
From these works of art we learn about the fantasies, fantasies and visions of the creators when their imaginations run free.
No one can refute this. Novels are the source of drama, movies, and video games. Their characteristics are common and can be converted into each other. No one doubts this. Both Eastern and Western civilizations understand this. An excellent work can make money repeatedly, such as Harry Potter, which was published with Wang Huan¡¯s sponsorship, investment and help.
With the help of Wang Huan, this work has become much better. The integration of Eastern and Western civilizations, more adult thinking, more reasonable and excellent settings, coupled with Ms. Rowling¡¯s unbridled imagination and childishness, compared to The original Harry Potter is not only good in terms of sales volume, but also in the eyes of professionals, this work is no longer a fairy tale but a classic of Western magic.
Such works are quickly adapted into comics. From this point of view, Wang Huan is moving very fast. Other comic companies are too slow to start, let alone movies. Related animations and TV series are all planned, and the movie's box office is high. It made other movie giants drool, and Fox owed Wang Huan more and more favors. For this reason, they paid a certain amount of equity to make Wang Huan their shareholder, otherwise Wang Huan would be poached by others. Murdoch was very smart and was the first to do it, so that no matter how he cooperates with Fox, he can always get more benefits than other companies.
There are countless examples of adaptations of comics after they became popular, and smart Europeans and Americans are now beginning to adapt each other's excellent TV series and movies. Not to mention the results of these transformations, just such frequent and free transformations can illustrate what they have in common. .
The second artistic characteristic of video games is interactive participation. It gives the viewer (player) a sense of participation that far exceeds that of any previous art, because it allows the player to escape the restriction of being a third-party spectator and thus be able to truly integrate into the work.
The creators and appreciators of art forms such as poetry and novels are from two completely different perspectives. There is a saying that "there are a thousand Hamlets for a thousand readers."
Everyone¡¯s perceptual experience will never be the same, so when the reader restores the perceptual image based on the symbol concept given to him by the author, he also uses the special perceptual experience in his memory to restore it.
This causes readers to feel the influence and limitations of their own perceptual experience during their participation in the appreciation process.
Therefore, the image restored by each reader can never be the same as the image in the author's mind, and therefore it is impossible to fully understand the author's ideological conception and the spiritual connotation of the work.
Similarly, although art forms such as drama and film are more emotional and direct in exposing various contradictions and conflicts in real society, they still do not bring enough sense of participation to the viewers. There is no escape from the circle of third parties.
It is precisely because of this that only when the conflicts and contradictions revealed by the themes of dramas and movies are consistent with the audience's own perceptual experience will they resonate and achieve spiritual joy; if the two are too far apart, the audience will not be able to understand Its brilliance.
This is why there are works with high ratings and works with low ratings. Only those works that can stimulate the audience's resonance and give them a complete sense of involvement are excellent. If you can't understand the work, it will be boring and empty professionally. Why is the application of virtual reality technology in cinemas more popular than 3D movies? Isn¡¯t it because this can make it easier for them to feel involved?
When appreciating video games, players take the initiative themselves instead of passively accepting them, which greatly enhances the sense of participation and role substitution. Although it is still within the scope preset by the producer, players personally participate in a series of events in the virtual world. The identity of the parties has undergone a qualitative change from the identity of bystanders in previous art forms.
Even if there is a certain distance between the connotation and theme of a game work and the actual life of players, players are constantly accumulating relevant perceptual experiences during the game. In this way, it is easier for players and producers to communicate spiritually. , thus creating resonance. In many video game works, different choices made by the player can lead to different fates of the characters, thus giving the player great room for creativity. This sense of participation is unmatched by any previous art form.
The virtual reality online games that will be developed in the future will be even more incredible. The players' sense of participation is as great as the concept commonly used in online game novels, that is, the second life of the virtual world, which completely allows players to experience a different life. This kind of game can be said to be the greatest among the nine arts. No art can allow all ordinary people to experience completely different thoughts and lives. Only the virtual online game world can do that.
The third artistic characteristic of video games is their comprehensiveness.
Like dramas and movies, video games are also a kind of comprehensive art, and they are a higher level of comprehensive art.
The so-called comprehensive art refers to a unique art style that is a fusion of two or more artistic components. Traditional art is generally divided into two categories: one is spatial art - expressing thoughts and feelings through human vision. Such as dance, painting, sculpture, etc.; one type is time art - expressing thoughts and feelings through human hearing, such as poetry, novels, music, etc. Among these two types of art, the various arts in space art can be integrated with each other because they follow the same path, such as integrating sculpture and painting to form architecture; the various arts in time art can also be integrated with each other, such as integrating poetry. With music and songs.
But any art in space art and any art in time art cannot be synthesized because of different paths. For example, sculpture and poetry, music and painting cannot be synthesized into a new art.
¡°However, the emergence of drama has broken this clear boundary. In drama, it combines the art of space and the art of time through actors. It is in this sense that we call drama a comprehensive art. Compared with drama, film is a more comprehensive art. It not only integrates various materials and means used in plastic arts, performing arts, and language arts, but also uses modern science to show pictures of social life on the screen. Therefore, In terms of expressing time and space, it has greater freedom than drama.
Electronic games are developed with the advancement of high technology and breakthroughs in electronic technology. It inherits many film techniques and methods, and through its own unique artistic expression, it gives traditional audiences a strong sense of participation and room for re-creation, integrating the audience and actors into one, creating a new kind of art appreciator ¡ª¡ªPlayer. Video games represent a new form of entertainment - the birth of interactive entertainment!
As soon as Wang Huan put forward these three concepts, many of the experts and scholars who had been making a big fuss immediately switched sides, because these are very scientific concepts. Real scholars and experts will make their own judgments and will not rely on others. They insist on the theory of profit or fame and face, and video games are actually a superior art form than movies. Once they carefully study and play a classic video game, they will quickly change their mistakes.
There have been a lot less objections in Europe and the United States. Most people recognize the artistry of video games. For example, a psychology master from a famous university expressed a concept.
"Any art will lead to extreme obsession. Crazy obsession with a certain art will give birth to a madman, and often this madman will be a great figure in later generations, such as Van Gogh. His spirit is obviously sick. , such as cutting off his own ears and giving them to prostitutes or women, but it does not damage his reputation as a master of painting art. There are countless people who are crazy in this regard.
?His theory puts forward one point, that is, the more addictive people the art causes and the more crazy it is, the more influential that art is. Among them, he analyzed that among the nine kinds of art, video games are the most likely to make people crazy. Obsession has the greatest influence. No other art can do this. There will only be fewer and fewer people who are crazy about traditional art. But video games are different. Ordinary people can also access them and feel the charm. It is easy to become obsessed with them. , so much so that it is considered poisonous.
¡°In fact, this kind of obsession is no different from the obsession with other arts. People¡¯s attitude towards this kind of thing must be mastered and guided, otherwise any crazy obsession with art will easily lead to madness.
The fourth characteristic of video game art is its rich diversity. This is also consistent with the fact that each art has many genres. Video games can be classified into computer games, online games, video games and large-scale video games. To classify, you can also classify by content: role-playing, simulation, action, adventure, sports, desktop shooting, battle, puzzle, role strategy, three-dimensional shooting, etc. The game in various forms brings players pleasant physical and mental entertainment from all levels and angles.
In the end, Wang Huan also made a statement that made many people blush and say it was a false accusation, but it was actually the truth.
"It is undeniable that many middle-aged and elderly people in society still hold objections to video games, viewing them as "scourges" and calling them "playing with things to lose one's morale."
In fact, this is also an inevitable and normal phenomenon. Because video games were born late and had a short growth period, when that generation was young, they had no access to computers, let alone video games. And when they reached a certain age, they saw the rapid rise of video games and their development and spread around the world at an alarming rate. Due to the stereotyped effects of ideological concepts and the weakening of their ability to accept, most of them have followed suit. Without the changes of the times, it would be impossible to accept such emerging things at once, let alone invest in them to gain physical and mental enjoyment.
Therefore, it is normal for them to not understand video games for a period of time. As for those opponents of video games who often say "video games are evil because there are many works that promote violence, pornography and other corrupt contents", I don't really agree with this.
If we one-sidedly emphasize the low-level works in video games and therefore completely deny video games, then are there no violent movies and pornographic movies in the movie? Are there no reactionary novels or pornographic novels in the novel? Are there no decadent poets among poets? So is it necessary to launch a cultural movement that comprehensively negates and criticizes novels, poems and films?
Facts have long proven that in any art field it is inevitable that there will be excellent works, mediocre works and inferior works. It is just a mature art that distinguishes good from bad works through long-term appreciation guidance and institutional classification, and strictly controls them, thereby promoting good and suppressing evil. "
"It is estimated that few people can compare to the extent of Wang Huan's words. Basically, those who refute after these words will be asked how old are uncles, aunts, and aunts? Have you ever played nonsense? (This websitecom your support is my greatest motivation.)
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