The so-called fire of destruction looked like a large fireball as tall as a person when it was first released.
When Archimonde summoned this fireball on the spot, the masters in the back row were still a little disapproving. However, a second later, the big fire ball began to roam freely among the super users at the speed of an ordinary man running. Wherever it passes, a blazing wall of fire will burn!
It looks a bit like Bat Knight's flame flight, but its power and duration are at least five times that of the former.
Whenever someone steps into the range of the fire wall, they will suffer 400 points/second of horrific fire damage. Moreover, once the duration in the fire wall exceeds three seconds, a terrifying DEBUFF will be automatically obtained, and for the next half minute, it will suffer an additional 200 points of burning damage every three seconds.
¡°If he is hit by the Legion¡¯s Grip at the same time and does not come out of the wall of fire for three seconds, that guy is basically not far from death
Among the masters present, only the Great Naga could withstand the damage of the Fire of Destruction. However, as long as there is no other choice, who would be willing to suffer so much harm in vain? Therefore, as the big fireballs of the Fire of Destruction began to wander around, creating walls of fire, the super masters in the front row had to start running to avoid them.
As a result, the output of the first echelon will inevitably begin to decline collectively.
Zhao Dingguo, who is standing in the back row, does not have this worry for the time being. With his attack distance and position, he can hide behind other human shields and deal damage at will.
With the addition of elemental ignition, the cooldown time of Zhao Dingguo's agility has been shortened from 15 seconds to 10.5 seconds, but the duration is only 9 seconds, which is a vacuum period of just over one second. If you include the time spent switching to other skills, it is not an exaggeration to say that it is basically maintained throughout the process.
Such output can roughly be ranked in the first echelon!
Unexpectedly, just when the output of those Yongye masters briefly declined, Zhao Dingguo smoothly launched a super-shock sonic chaos meteorite combo while under the veil of strife. The sudden burst of spells, together with his uninterrupted output since the beginning of the war, finally caught Archimonde's attention. He even briefly put aside the big naga in front of him, raised his hand and fired a red lightning towards Zhao Dingguo.
The famous finger of death!
This is a skill that many warlocks and fallen wizards of the Burning Legion know, but when used in the hands of different monsters, the damage will naturally be different. If it is an ordinary dusk elite monster, such a skill may only damage five to six hundred points. The blow to Zhao Dingguo was neither painful nor itchy. However, the lightning shot by Archimonde himself was impressive and caused a full 2,200 points of damage.
It can¡¯t be enough!
You know, an ordinary red staff only does 400 points of damage at a time. This finger of death was equivalent to five opponents being slapped in the face with a red stick, and it was even worse. If I remember correctly, this extremely high number should be the highest theoretical damage to a single target that Zhao Dingguo has ever experienced!
Even if there is a full-level Grand Mage's invalid stance protection around him, Zhao Dingguo's blood volume will be reduced by one-third.
Fortunately, Zhao Dingguo also has the Lincoln Sphere!
With the flash of silver-gray light, the spell negation was successfully immune to this terrifying skill, which made the wizard next to him who was ready to add a warlock breathed a sigh of relief. However, seeing that his finger of death failed to take effect and Zhao Dingguo was still alive and kicking, Archimonde felt that his dignity had been provoked, so he specifically released the Legion's Grip on him.
The two single-target skills were activated one after another, and now Zhao Dingguo had no choice but to resist.
However, Legion¡¯s Grip¡¯s 500 points of damage every 3 seconds may be very fatal to ordinary mages. In the regular season, this damage is so high that it can almost be used to push the keyboard directly. However, for the current Zhao Dingguo, it is not that abnormal. Due to the 20 magic resistance bonus of the full-level invalid stance, Zhao Dingguo can basically block half of the damage when setting aside barriers for emergencies. In other words, the actual damage received is about 250 points every 3 seconds.
However, don¡¯t forget Zhao Dingguo¡¯s powerful life recovery speed!
Because he enjoys the bonus of Macon and Evil Aura, even if he has not cut out the ball of ice element, his life recovery rate still exceeds 40 points/second. Moreover, Archimonde's fear aura damage at this stage is 30 points/second, which for Zhao Dingguo is completely triggering the master's turn to heal. If you include the life drained from the attack, Legion's Grip has almost no effect on him.
This undoubtedly made the eyes and jaws of the surrounding experts drop to the ground.
Those who can enter the center of this battle are all domestic elite masters. Those blood masters with healing abilities are always paying attention to Archimonde's output while doing output. When they saw Zhao Dingguo being recruited one after another, several people had alreadyThey were targeting him from time to time - of course, the targeting here was in good faith, and they kept an eye on his blood volume at all times so that he could be rescued in time.
As a result, the wait lasted for almost a minute. Seeing that the Legion Grip skill was about to end, Zhao Dingguo's blood volume never changed much, which made several assistants puzzled and surprised.
Is the supplicant in front of me really a crispy mage?
No matter how confused they were, in short, Zhao Dingguo had attracted Archimonde's two powerful single-target skills, and the pressure on the front row was suddenly reduced. Those Yongye and Dusk masters also devoted more attention to the attack. However, this relatively intensive counterattack allowed Archimonde to summon the Fire of Destruction again, and at the same time, he finally forced out his brand new skill - Hand of Death!
Unlike the single-target skill Finger of Death, Hand of Death is a range control skill.
Under Archimonde¡¯s instant guidance, an energy palm seven or eight meters high, condensed with black chaotic energy, appeared out of thin air between the six or seven meters mage in the back row. Almost as soon as it took shape, the hand of death struck hard. Once it hits an enemy, it will cause up to 1000 points of instant damage. After that, the energy palm will continue to trap the target for three seconds, during which time it is impossible to move or attack!
"Flash!"
Someone immediately shouted a reminder.
Although most of the mages within the range of the Hand of Death reacted very quickly, either using wind wands, push staffs, black and yellow staffs to save themselves, or using skills such as flickering to escape, there were still some who reacted a little slower and were killed by the Hand of Death. Hit. The next second, Archimonde immediately added the deadly red lightning of the Finger of Death. If it weren't for the nearby oracle's quick eyesight and quick hands, who instantly added the skill of Destiny's Command, the tragic high-level mage of dusk would have been killed instantly.
After all, not every mage has as much blood and resistance as Zhao Dingguo
Many dusk level mages with high bursts are likely to have only a little over 2,000 HP, or even less than 2,000 in extreme cases, and their defense and magic resistance are average. If they are hit by Archimonde's second company, it is really more dangerous - after all, there is a fear aura, and the 30 points of damage per second makes it impossible for them to keep their blood volume at full value. As for team members with healing skills, it is impossible to start increasing their health as soon as they lose a little bit of blood. They can only determine priorities based on the degree of crisis.
In this case, there is a possibility of being killed instantly.
Although only a few people saw the dangerous scene just now, the higher-ups responsible for the command had already begun to loudly remind everyone: Archimonde may have added a single-target skill after the Hand of Death hit, and he was hit again because of his low health. Be sure to pay attention!
With this kind of reminder, in the next two or three rounds of battles, no masters from the alliance were sacrificed.
It¡¯s a pity that the powerful Archimonde was beaten for so long, and his health only dropped by a mere ten percent. No one knows how much health this terrifying monster has. But one thing is certain, if so many masters besieged the Great Naga of the Evernight Level, even ten or twenty Great Nagas would be overthrown
However, just because there have been no sacrifices for the time being does not mean that it can continue forever. Fighting against an almost god-level monster like Archimonde, it would be too difficult to end the battle with zero casualties.
??????????????????????????????????????????????????????????????????????????????????????????????????? Not to mention a recent example. When our European colleagues killed one of the most feared demon kings at the top level of Eternal Night, they paid the price of dozens of Twilight masters and eight Twilights. What they were dealing with now was Archimonde, whose strength was far superior to that of the Dread Lord!
With the frequent activation of the Fire of Destruction, there are more and more fire walls on the field.
When the Hand of Death was activated again, the silver light spots behind Archimonde condensed and quickly spread into a portal. That's Archimonde's exclusive summoning skill - Dark Portal!
The next moment, a large number of top Burning Legion monsters rushed out from the opened space door.
Among them, there are doomsday guards, high-level eredar demons, and elite-level punishment hounds. Nearly a hundred high-level monsters suddenly rushed out and instantly disrupted the formation of the Super God Alliance. It seemed that in an instant, the good situation they had before besieging Archimonde turned into a full-scale counterattack by monsters and was in danger.
In such a melee, even a god cannot monitor all the movements of nearly two hundred teammates. Taking advantage of a hit from the Hand of Death, Archimonde struck out the Finger of Death again, and then the nearby Doom Guard struck the final blow to complete the last hit.
The first mage to be killed appears!
Because he died so quickly, neither he nor his teammates had time to rescue him. As a result, they watched helplessly as the dead mage's soul was quickly extracted by Archimonde and integrated into his own body, and finally a blue light flashed faintly.
That's Archimonde's soul charge!
The master of clues seems to have seen this skill mode. He thought of something in an instant and couldn't help but hurriedly reminded: "Everyone, pay attention, Archimonde is about to enlarge his moves. All magic is immune! The paladin is ready to heal!"
However, in the chaos of explosions and fighting, it is difficult to make your own voice heard! (To be continued. Please search Piaotian Literature, the novels will be better and updated faster!)