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Text Chapter 30 Gang System (Three-in-One)

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    The gang system is a major feature of Fantasy Westward Journey. A series of auxiliary skills that players need to learn must be completed within the gang.

    Crafting, tailoring, alchemy, physical strengthening, meditation, medicine refining, cooking, cultivation, furniture making, etc. all must be learned within the gang. The gang system can be said to be the cornerstone of a player's strength. In the past, many players had a poor economic foundation.  , can't learn various skills, even now, if they can't learn it, then they are at the bottom of the game. There are also some smart players who will try all kinds of ways to make money.  In this way, your character will become more awesome. What's more, you can play in the dream with just one point card and become famous.  These characters are all hardcore players in Fantasy, and their familiarity with Fantasy Westward Journey is far better than the average person.

    The gangs in Fantasy Westward Journey are established through players' own application. The applicants need to have a level of ¡Ý40, and they are not currently joining a gang, nor have they applied to join other gangs. Players who meet the conditions can find the "Gang Director" in Chang'an City (384,  270) To apply to establish a gang, you need to pay 3 million fantasy coins as an application fee.

    Application steps: Find the "Gang Director" dialogue, select "New Gang", enter the name of the gang (up to seven Chinese characters) and purpose, and then click "OK". The required application fee will be deducted from cash.  After applying, you need to wait for other players to respond, and the responder level is required to be ¡Ý20.  When the number of responders reaches 20, the gang is successfully established, the applicant becomes the gang leader, and the responders become gang members.  If you want to respond to someone else's gang application, you can talk to the "Gang Director" and select "Respond to Gang", select the name of the gang you want to respond to in the pop-up list, and then click "Respond".  If there are not enough people to respond within 24 hours (real time) after applying for gang establishment, the gang establishment will fail and the application fee will not be refunded.  Players with level ¡Ý11 can find the "Gang Director" and apply to join the gang through dialogue.  If you are accepted into the gang after applying, you will receive a system prompt.

    The role of gangs: Each gang has its own meeting place and gang channel. The gang's meeting place and chat channel are all exclusive.  Each gang member can return to his own gang and use his own gang channel to communicate with people in the gang; gang members can learn various auxiliary skills in the gang, such as crafting skills, cooking skills, alchemy, fitness, etc.  etc. These skills can help players improve their survivability in the game; gang members can obtain experience points as rewards by completing gang tasks; gangs also provide various benefits for gang members, such as receiving salaries, repairing equipment, purchasing medicines, etc.  Restoration status etc.

    The leader of the gang has one assistant, one deputy gang leader, and one guardian on the left and right. There are four halls: Qinglong, White Tiger, Suzaku, and Xuanwu, each with a hall leader and a guardian; at the bottom is the incense master.  There is only one incense master in each hall, and the ones at the end are the ordinary gang members.  I won¡¯t go into detail about the right to help here, as everyone understands it.

    Each gang has its own attributes:

    Prosperity: A symbol of gang prosperity.  Prosperity will decrease when performing gang internal affairs, and a certain amount of gang prosperity will be consumed to maintain the daily maintenance of various gang buildings. Gang members can improve the prosperity of their gang by completing various gang tasks.  The initial value is 1000 and the upper limit is 5000.

    Stability: A reflection of gang stability.  The degree of stability affects the gang's ability to develop.  The initial value is 500 and the upper limit is 1000.

    Mobility: Engaging in certain gang activities (such as gang wars, etc.) requires a certain amount of mobility.  The initial value is 100, and 1 point will be restored every hour after consumption, with an upper limit of 100.

    Popularity: The expression of gang popularity is affected by the number of people online in the gang.  The initial value is 1000 and the upper limit is 5000.

    Training power: Affects the experience growth of the gang¡¯s guardian beast. Increasing the number of beast rooms can improve the gang¡¯s training power.

    Training degree: Affects the ability of the gang guardian beast. Completing the training tasks of Xuanwu Hall can improve the training degree.  A higher training degree can better exert the training effect.

    Research power: Gang research power affects the research on gang skills.  Increasing the number of academies can improve research capabilities.

    Materials: Gang materials are stored in warehouses and increase regularly according to the number of warehouses. The upper limit of gang materials is determined by the number of warehouses. Members repairing equipment, learning skills, and practicing abilities will consume a certain amount of gang materials.

    Funds: refers to all the existing funds in the gang's treasury, which are used as the source of funds consumption in all aspects of the gang, such as increasing the size of the gang, daily maintenance costs of the building (basic maintenance fees, building maintenance fees), etc.  Gang merchants can receive business tasks and earn money for the gang by buying and selling goods.

    Maintenance costs - Gangs will consume a certain amount of maintenance costs every hour, including basic maintenance fees and building maintenance fees.  The amount of basic maintenance fees is determined by the current gang size, and the value is "scale * 10000"; building maintenance fees are affected by the gang'sThe influence of the number of buildings and map planning. The greater the number of buildings, the larger the road area in the gang map, and the higher the maintenance costs required.

    Stop development - when the current gang funds <48-hour maintenance cost (i.e. 48 times the total maintenance cost), the gang will stop development. At this time, the gang's drugs will be refreshed, materials will be increased, and skills will be researched.  The increase in experience and guardian beast experience will stop.  When development is stopped, building maintenance fees are not consumed, only basic scale maintenance fees are consumed.

    Scale: The gang size affects the number of various buildings that can be accommodated in the gang. The initial scale is level 1. At this time, the only number of each type of building allowed is 4.  The maximum gang size is level 7.

    Scale improvement - When the number of two buildings reaches the upper limit allowed by the current gang size, and there are currently no other internal affairs projects, the gang leader or deputy gang leader can find the gang master, choose to view the gang's internal affairs, and click "Upgrade" in the pop-up interface  "Gang Scale", then click "Construction" to start the gang scale improvement plan, which requires 10 million gang funds, 1000 gang prosperity points and 1000 gang popularity points.  Upgrading requires 10 million gang funds + 48 hours of maintenance fees, and the gang size cannot be increased when development is stopped.

    After the gang scale improvement plan begins, all gang members can find the manager of Qinglongtang to receive construction tasks. When the task completion progress reaches the required level, the gang size can be increased.

    Scale decrease - When the gang's popularity or funds are <1, the gang's size will be reduced by 1 level. After downgrading, 500 popularity points and 5 million gang funds will be restored.  When the scale reaches 0, the gang will automatically disband.

    New rules for material refresh: The gang leader or deputy gang leader can go to the gang master to switch between the old and new rules. Each time the settings are completed, they can be set again two days later; from 0:00 p.m. to 7:00 a.m., the materials generated by each gang maintenance are reduced by half.  The reduced materials are placed in the material reserve pool; if maintenance cannot be performed between 0:00 pm and 7:00 am, the materials added to the material reserve pool for the current maintenance will be 0; from 12:00 noon to 15:00 the next day,  Each maintenance period between 19:00 and 23:00 generates additional materials (the materials in the material reserve pool are evenly distributed); between 12:00 and 15:00 the next day, if the gang is unable to perform maintenance between 19:00 and 23:00, it will still be refreshed.  Provide additional materials.

    Self-built maps are a major feature of Fantasy Westward Journey gangs. Players can edit their own gang maps, that is, make a drawing of a gang scene according to their own design, and then generate a gang map for all players in the gang to walk on.  When a gang is first established, the system will provide several default scene maps. All gang members can make and submit design drawings, and the gang leader will decide to adopt the final plan that suits his gang.  Gang members can find the map manager in the gang academy to view the current map, or they can edit a scene drawing by themselves. After completion, click "Save" to submit. The submitted drawing can be viewed by all members of the gang, and the gang leader  You can decide to use or delete it.

    Gang Teleport: Players who join a gang can go to the "Gang Director" in Chang'an City and select "Talk", and select "Return to their own gang" in the dialogue that appears to be sent to the gang.  Players can find coachmen to transport them to various rooms in the gang, such as wing rooms, vaults, academies, warehouses, etc. There are also different NPCs in these rooms who are responsible for transporting members of the gang back to the coachman.

    ?Building Description:

    Treasury: The gang treasury is used to hold gang funds and serves as the source of funds consumption for all aspects of the gang.  Increasing the number of vaults can accommodate more gang funds.  The gang's initial holding fund is 20 million taels of silver, and each additional treasury can hold an additional 10 million taels.

    Academy: Affects the research of gang skills. More academies can increase the research speed of gang skills faster.

    Beast Room: Affects the best training ability of the gang. More beast rooms can raise more beasts to improve the training ability of the gang's guardian beasts.

    Wing Rooms: More wing rooms allow the gang to accommodate more members. The gang¡¯s initial maximum capacity is 40 people, and each additional wing room can accommodate 10 more members.  If a gang has insufficient housing, it will no longer be able to accept gang members.

    Pharmacy: Players can purchase gang medicines at the Welfare Manager. More gang pharmacies can increase the sales volume of gang medicines.

    Warehouse: Repairing equipment and learning skills in a gang will consume a certain amount of the gang¡¯s existing materials. Increasing the number of warehouses can accommodate more materials.  The number of various buildings can be increased by completing gang housekeeping.

    Gang internal affairs:

    Gang internal affairs are mainly designed to increase the number of gang buildings and increase the size of the gang.

    The gang leader and deputy gang leader can set the current internal affairs of the gang at the gang master. After talking to the master, select "Gang Internal Affairs". In the gang construction interface that appears, select the name of the building (treasury, academy, etc.) that needs to be increased in scale.

    Establish internal affairs systemRequirements: Have sufficient gang authority (gang leader or deputy gang leader); the gang has a corresponding amount of gang funds, prosperity and popularity; the current internal affairs of the gang is empty.  If there is internal affairs, you can talk to the gang master and select "Stop current internal affairs" to cancel it.  Buildings that have been built can be demolished by the gang leader or deputy gang leader to reduce maintenance costs.  All consumption items will not be refunded after the construction is stopped or the building is demolished, so please think carefully before stopping the construction or demolishing the building.

    Gang fund management: In order to facilitate players to better manage the collection, distribution and checking of gang fees, a gang financial manager has been added to the gang treasury.  Gangs of different sizes also have different upper limits for assistance funds. Levels 1-3 can accommodate 20 million in assistance funds, level 4 can accommodate 30 million, and level 5 can accommodate 40 million; and so on for higher levels.  ;

    ? Note: The gang leader and deputy gang leader can set reward people and reward money at the financial management office.  The minimum help fee and reward must not be less than 20,000 yuan. The help fee paid by an individual per week must not be more than 1 million yuan, and the reward received must not be more than 3 million yuan. An individual can only receive a help reward reward once per week.  Help money cannot be withdrawn and can only be collected by the designated person in the gang, and can only be collected once a week.  Gang leaders and deputy gang leaders have the right to designate or delete the list of reward recipients. When gang members are designated, deleted, or receive rewards, the gang channel will issue a system announcement.  12 o'clock every Sunday night is the refresh time for assistance payment, and the payment record of the previous week will be cleared.  Those who have joined the gang for less than 7 days cannot receive the help reward.  Historical records are retained permanently and can be deleted manually.  You can click the "Export Text" button on the main interface of assistance inquiry to save the current payment record.

    Gang Announcement: In order to facilitate the exchange and sharing of information within the gang, we have specially opened the gang message function. The gang leader and deputy gang leader can leave messages at the gang book boy, and all gang members can view it;

    1. Gang Shutong can keep up to 5 announcements.

    2. The deletion permissions are in order for the gang leader and deputy gang leader.

    3. You are allowed to delete your own announcements.

    4. Each announcement requires an announcement release fee of 100,000 taels.

    5. Announcements released are retained permanently and will not be cleared by the system. They can be deleted manually by the player.

    Introduction to gang skills:

    ? ? ? ? Strengthening the body: Strengthening the body is the foundation for martial arts practitioners. Each level of learning can increase the upper limit of qi and blood by 1%.

    Meditation: Condensing powerful spiritual power through meditation, practice can increase mana, and each level of learning can increase the magic limit by 1%.

    Hidden weapon skills: It is said to be the family secret of the famous hidden weapon master Li Feidao. Flying flowers and picking leaves can hurt people. Each level of this skill can increase the damage of hidden weapons to a certain extent.

    Crafting skills: The skills passed down by the famous forging master Ou Yezi can improve the ability to build weapons.

    Tailoring skills: Skills evolved from seamless stitching, which can improve the ability to make helmets and armor.

    Alchemy: The alchemy technique secretly taught by mystics can improve the ability to make accessories, boots and belts.

    Traditional Chinese Medicine: If you are proficient in the art of Qi Huang, you can improve your ability to refine elixirs.

    Cooking skills: The skills passed down from Yi Yin, a famous chef in the Shang Dynasty, can improve the ability to make food.

    Escape skills: The world is strange and full of dangers. When encountering a strong enemy, it is better to save your strength first.  Each level of this skill learned can increase the escape success rate by 1%.  The final escape success rate is up to 90%.

    ??Hunting skills: People with high hunting skills are as sharp as an eagle, and it is difficult to escape in front of them.  Each level of this skill learned can reduce the enemy's escape success rate by 1%.  In a team situation, only the leader's pursuit skills are effective.  The final escape success rate is at least 10%.

    ??The way to maintain health: cultivate one's moral character and nourish one's nature, the art of consolidating one's roots and clearing up the Yuan Dynasty.  Each level up can increase the upper limit of vitality by an additional 4 points.

    Fitness Technique: Developed from Wu Qin Xi created by Hua Tuo, each level can increase the upper limit of physical strength by an additional 4 points.

    Skills of craftsmanship: Regarding the skills of furniture making, if you understand a certain skill of craftsmanship, you can go to Lu Cheng, a craftsman who lives in Changshou Village, to make "design drawings" of various furniture, and obtain the corresponding furniture according to the drawings.

    Skill learning: Gang members can go to the welfare manager to learn gang skills, which requires a certain amount of money, experience and gang contribution.  The money spent is affected by the learning cost index. The default value of the index is 10. The gang leader or deputy gang leader can modify the gang skill learning cost index at the gang master; the gang contribution consumed is affected by the level of the skills learned.  Money spent on learning gang skills is deposited into the gang treasury.  Gang contribution can be increased by completing gang tasks.  The level that can be learned for a certain skill is the highest level that the current gang has researched for that skill.  When gang members learn skills in the gang, they will also consume certain gang materials.  If the player has not joined or does not want to join a gang, he or she can also find someone who lives in Chang'an.The purple-clothed thief in the private residence and the old black mountain demon in the Tang Dynasty learn these auxiliary skills. They need to consume a certain amount of money and experience when learning, and they will also lose a certain amount of popularity due to making friends with heretical people.

    Skill research: The gang leader or deputy gang leader can find the gang master and select the skills that the gang currently needs to research through dialogue.  The time spent on skill research is affected by the gang's research power, the level of the skill being researched, and the stability of the gang.  The gang master will send messages on the gang channel at certain intervals to inform the gang members about the research status of gang skills.

    Player character training: After the gang reaches level 2, members who have been in the gang for more than 14 days can practice in the gang to improve their abilities in certain aspects.  Practice location: gang pharmacy.  Related characters: Cultivation instructor. Cultivation consumption: certain gang materials and personal funds.  Cultivation premise: The leader or deputy leader of a gang can find a "training instructor" to open or cancel the gang's training projects. The number of projects that can be opened does not exceed "gang size - 1" (maximum 4 types), so the gang size is required to be at least  Cultivation can only be opened at level 2.  Each time a practice is opened, 3 million gang funds will be consumed; when a practice is canceled, there will be no consumption.  You need to have a player level ¡Ý training level  After the gang is opened for practice, members of the gang can choose one or more items to practice. Each practice will gain 10 points of practice experience. After the experience reaches the required level, the level of the ability will automatically increase. Through the improvement of the ability level, the corresponding practice can be obtained.  Effect.  10% of the funds consumed for training will be added to the gang funds.

    Player benefits: In addition to learning skills, gangs also provide other benefits to members.  Buying medicines: Players can purchase some second-level medicines at the Welfare Manager. The money spent is lower than the market price of the medicines. Each medicine purchased requires 1 gang contribution point.  There are 2 types of medicines for sale. The quantity of each medicine sold is affected by the number of gang pharmacies, which is initially 10.  The types and quantities of medicines are updated hourly.

    Repair equipment: You can find the Welfare Manager to repair equipment with insufficient durability. It will cost a certain amount of money (affected by the repair index and the degree of equipment damage). The relevant costs will be included in the gang treasury and consume a certain amount of gang materials. The amount depends on the degree of damage to the equipment.  Each repair requires 10 gang contribution points.

    Receive salary: Gang members can receive salary from the gang master. When receiving, enter the exchanged contribution value, and the salary will be "gang contribution*200*salary index/10". At the same time, an additional "gang contribution" will be deducted from the gang funds.  Degree*salary index*salary index/5¡± tax.  Restoration status: You can restore blood and magic to the best state through treatment at the Welfare Manager. Each treatment requires 10 points of gang contribution.

    Gangs can form alliances.  Two friendly gangs can choose to form an alliance.  Gangs that intend to form an alliance can form a team with two gang leaders, find the "gang director" in Chang'an, and select an alliance after a dialogue.  Each gang can only have one allied gang.  Gangs that have formed an alliance can choose to break the alliance, but only after 24 hours of forming an alliance.  The two parties can agree to dissolve the alliance, and the two gang leaders will form a team to dissolve the alliance at the gang supervisor. After the alliance is dissolved, both parties will not suffer any losses or consumption.  The alliance can be forcibly dissolved unilaterally, but it will reduce the active party's gang funds to a certain extent, lose a certain amount of prosperity, reduce stability by 20%, and consume 100 points of gang mobility.  After the gangs form an alliance, if the allied gang is declared at war by another gang, the allied party can assist its ally in defensive combat, but the alliance must last for more than 72 hours.

    Competition between gangs is a symbol of a gang¡¯s strength and reputation.

    Gang competitions are generally divided into three types: construction, competition and capture the flag!

    Construction: There are 7 lumberjacks in the competition venue. If any side defeats a certain lumberjack, the system will increase the completion level of that side's building. The more lumberjacks snatched, the faster the completion level of the building will increase.  , the first party to complete the building will win.  Each lumberjack can fight with multiple teams at the same time (number of people ¡Ý 3 people). Every time an NPC is defeated, the completion level of that team's building will begin to increase.

    Construction rules: During the competition, members of participating gangs can freely enter and leave the competition venue. Players who fail to enter the venue with a physical deduction of 0 due to a failed battle will not be able to enter the venue again;

    The competition venue allows players on the same side to form teams, and members of the opposing sides are allowed to initiate battles at will. The party that loses the battle will deduct 35% of the upper limit of physical strength and will be sent back to the birth point of the own gang. The side that wins the battle will automatically  Restore vitality and magic (no protection time);

    During the competition, "Sneaky Rabbits" appear in the venue. Players form a team to fight (number of people ¡Ý 3 people). After victory, they will receive additional rewards;

    ? ? ? ? ? ? ? ? ???The one whose building is completed first will directly win. If neither side completes it after the game, the total completion rate and number of kills of both sides will be compared to determine the winner;

    During the game, battles between players do not consume character equipment durability, summoned beast lifespan, or loyalty.

    Competition: Players from the same gang who enter the competition venue can form any team to attack players from the other gang; those who fail in the battle or escape during the battle will have a certain amount of physical strength deducted. If the final physical strength is insufficient, they will be teleported to the outside; during the competition, if a participating member of one party  If all are sent out of the competition field, the other side wins; if by the end of the competition at 22:00, members of both sides are present, the number of people present, the number of kills, and the total experience of the members in the field will be judged in turn, and the side with more wins.  Whether you win or lose, you can get certain experience and gang contribution rewards; at the end of each game, if it is not a draw, the members of the winning side can get a certain gang contribution, and can also get experience or item rewards; game points  After the winner is determined, some "big treasure boxes" will appear in the competition field for players on the winning side to click on. Players who pick up the treasure boxes will be sent out of the competition venue.

    Capture the Flag: Members of both sides of the battle can enter each other's level to grab the gang flag at will. The first party to escort the opponent's gang flag to their own level to protect the gang will win.  In addition to snatching the opponent's gang flag, members can also try to prevent or delay the opponent's successful seizure of their own gang flag in their own levels.  The gang guards placed in the second layer area will judge the number of opponents after entering the battle. If there are less than 3, the battle will be forced to end in the third round, and the player will not be counted as a failure (the flag capturer will be cleared of the flag capture mark); if the game  If there is no result at the end of the time, the winner or loser will be determined based on the number of enemies killed by both sides (number of players).

    Gang management card design: The gang leader of each gang can find the guardian beast of their respective gang to choose to design their own level. Each time the gang leader designs his own level, he must pay a handling fee of gang size * 60,000. This function will be temporarily closed after the game starts; you can  The level guardian NPCs for the gang leader to choose are divided into: 12 character NPCs + 55 ordinary NPCs. Each character NPC or each ordinary NPC can only be used once; the gang leader can arrange 5 character NPCs (gang guardians) in the virtual scene.  When arranging character NPCs, there are primary (1), secondary (4) and martial arts. When selecting the martial arts, the gang leader also needs to design an attribute allocation plan for the NPC. The number of points available for distribution is 5 points, which can be selected.  The assigned attributes are: blood, mana, strength, endurance, and agility (all points must be allocated); the gang leader can arrange 55 ordinary NPCs (gang guards) in the virtual scene, and the maximum number in a single area is 20; the types of NPCs are based on  The gang's guardian ability (guardian beast level) arranges a list of summoned beasts that can be selected by the gang leader. In addition, the gang leader also needs to choose the type of battle for ordinary NPCs.  Except for the guardian, all other NPCs in the level are active-attack Ming Lei (visible monsters).

    Note: For gangs that have not designed gang levels, the system will send email reminders to the gang leader, deputy gang leader, and hall leader; if the gang level has not been designed after the game starts, the gang will lose the game directly.

    Competition rules: The character will leave the competition scene when he logs in again. Players can find the competition host to re-enter the venue; during the competition, after the attacking team defeats the opponent's gang guardian, they can obtain the opponent's gang's flag, and the captain will transform into a bubble shape.  .  If the person carrying the gang flag fails the battle, escapes, or goes offline, the captured flag will be refreshed to the opponent's gang guardian again; the person carrying the opponent's gang flag needs to return to his own level and give the flag to the gang guardian.  Only when the flag of your own gang has not been snatched away can you successfully hand over the flag of the other gang. If you fail or escape in the battle, you will be returned to the entrance of your gang's competition venue, and your health and magic will be reduced.  Half, reduce a certain amount of physical strength. When the current physical strength is 0, you will be kicked out of the competition venue and cannot enter again. After each battle, the victor will replenish HP and MP, and will also receive a certain protection time. During this time  It cannot be entered into the battle by the opponent's player, but it has no effect on Ming Lei; during the game, if the number of people on either side is 0, the game will end directly.

    Gang opponent allocation rules: Except for the first game, which is completely random, the rest of the games are matched according to ranking, and two opponents with similar rankings directly confront each other (for example, 1 versus 2, 3 versus 4, 5 versus 6)

    Rewards and extreme rules: Gang members participating in the event can receive certain gang contribution rewards based on different performances; after the game, only the winner is allowed to pick up the treasure box dropped by the system, and will be teleported out of the venue after picking up; the winning gang will  A fixed point reward is obtained, and the losing team's points are determined based on its persistence time, with a maximum of 50 points (60 points for Saturday competition); the total gang points are the total points of construction, gang battles, and flag capture;

    The rules for ranking the current standings: the one with the highest points comes first; if the points are the same, it will be judged whether the two teams have met in this competition. If they meet, the winner will come first; if they have not met, the total number of kills of both teams in this competition will be determined.The one with more help comes first; if they are the same, the one with the most total number of help battles comes first; if they are the same, the one with the highest historical victory rate comes first (number of wins/total games * 100, keep 2 decimal places); if they are the same, then  The player with the most historical kills from both sides comes first; if there is a tie, the player will be selected randomly.  The total gang points can be exchanged for gang funds on a proportional basis after the competition; gangs that enter the finals and those that do not enter the finals will be rewarded by the system after the competition on Sunday of the fourth week. If the gang competition is not held this month, the special products will have a bye;

    Historical record list: The historical data of all participating gangs such as "number of games participated, number of wins, winning rate, total number of kills" will be displayed.

    Specialty product rewards: The top three gangs with points will get the right to use specialties from Chang'an, Aolai, and Changshou for one month; (ends at 24:00 on the fourth Sunday of next month) After the final time of the fourth Sunday ends,  The system will issue a message to notify the gang ranked first to go to the gang competition host to select a specialty area. If the selection has not been made before 23:00, a special product will be randomly given. At the same time, a message will be issued to notify the gang ranked second to go and select.  If no selection is made before 24:00, the second and third gangs will be given a random special product at the same time.

    Gang War: When setting up a hostile gang in a gang, 50 gang action points will be consumed; gang war takes the form of declaration of war and confrontation.  Gangs with war intentions can declare war on rival gangs and achieve the purpose of strengthening their own strength and weakening their competitors through fighting.  The basic process of gang war includes: declaration of war - fighting - preparation for war - fighting - ending.

    Declaration of war: Assume that Gang A is ready to declare war on Gang B. First, B needs to be set as a hostile gang, and then the gang leader will give 500,000 taels of silver to the general manager of the gang's Suzaku Hall to declare war.  War can only be declared between 9:00 and 21:00 every day.  If the opponent currently has war affairs (such as declaring war or fighting, etc.), you cannot declare war on it temporarily; you cannot declare war on a gang that is 2 levels or more larger than yourself. For example, a level 2 gang cannot declare war on a level 4 gang, but a level 4 gang cannot declare war on it.  You can declare war on level 2 gangs; after successfully declaring war, 100 points of action power from the gang will be deducted. If it is insufficient, war cannot be declared.  The initial value of each gang's mobility is 100. After consumption, 1 point will be restored every hour, with a maximum limit of 100.  After the war is successfully declared, the system will give prompts on the public channel and the gang channels of both parties.

    Fighting: Within 6 hours after the opponent declares war, the leader or deputy leader of Gang B can find Jiang Daquan and give 100,000 taels of silver to choose to fight.  Chiang Daquan will list several preparation times for the challengers to choose. The optional times are one hour, two hours and three hours. After the preparation time, the battle will officially begin.  If Gang B does not fight within 6 hours after Gang A declares war, it will be deemed to have abandoned the battle. The treatment for abandoning the battle is as follows:

    The gang that chooses to give up the fight will lose 5% of the gang¡¯s funds, and part of the reduced gang funds will be obtained by the other party;

    The gang that chooses to give up the fight will lose a certain amount of prosperity, and the reduced portion will be given to the other party.

    If Gang B chooses to fight, members can ask Jiang Daquan to be sent to the "Meeting Hall" for pre-war preparations.  Only members who are level ¡Ý30 and have been in the gang for more than 72 hours can participate in gang wars.  If Gang B (the defending side) has an alliance with Gang C, and the alliance between the two sides reaches more than 72 hours, after Gang B chooses to fight, members of Gang C can also join the defending side to participate in the battle.  Players participating in the battle are required to be level ¡Ý30 and have been in the gang for more than 72 hours.  Allied gangs on the attacking side cannot participate in the battle.

    Preparation for war: After selecting a battle, the defender or members of the alliance gang participating in the battle can find Jiang Daquan and send him to the meeting hall on the battlefield to carry out pre-war preparation activities. The length of preparation time depends on the time selected during the battle.  The attacking gang cannot enter the chamber until the preparation time has elapsed.  After the preparation time, the battle officially begins. At 0 to 10, 20 to 30, and 40 to 50 minutes after the start of the battle, players participating in the battle can be teleported to the battlefield by the "Teleport Messenger" in the meeting hall. Each teleportation costs up to 20  % of the physical strength is deducted separately from each team member when forming a team. Teleportation is not allowed when the physical strength is insufficient.  You cannot enter at other times. You can find the logistics messenger in the hall to restore the state. Each recovery consumes 1,000 taels of cash and 10% of the upper limit of vitality. After treatment, the state of the character and summoned beast is restored.

    Combat: There are 5 NPCs named "organ guards" in the battlefield. As the defender, Party B must defend at least 2 agency guards within 1 hour of combat until the end of the battle.  Each side has a meeting hall, facing each other, as a place for pre-war preparations.  The gang leaders and deputy gang leaders of the defending side (excluding alliances) can talk to the robots on the battlefield during the preparation period and during the battle, and move the robots' positions. Each move costs 5,000 taels of silver.  After the defender's preparation time has passed, the battle time will begin, and the system will give a prompt on the public channel.  This is the time for the attacker to enter. You can find Jiang Daquan (Chang'an 368, 272) to enter. Only members who are level ¡Ý30 and have been in the gang for more than 72 hours can participate in the battle.  After entering the room, you can find the "Teleport Messenger" in the meeting hall and send it to a random place on the battlefield to start the battle (only between 0 and 1 after the start of the battle)Transmission is allowed within 0, 20~30, 40~50 minutes).  You are not allowed to enter at other times. You can find the "Logistics Envoy" in the hall to restore your status.  The maximum duration of the battle is 1 hour.  There are 5 NPCs called "organ guards" in the battlefield. After the battle begins, the attacking and defensive sides can occupy and recapture these organs respectively.  During the battle time, once 4 agency guards are occupied at the same time, the battle ends and the attacker wins.  If the defender successfully defends at least 2 agency guards until the end of the battle, the defender wins.  Occupy: The attacker can attack the agency guards on the battlefield. If they win the battle, they can occupy them. If they fail or escape, they will be sent back to the meeting hall, and death will not be counted.  Recapture: The defender can attack the machine occupied by the opponent. Just attack (shortcut key 'Alt+A') and recapture it without fighting.  Each time you recapture the machine man, you may need to consume a certain amount of physical strength. The consumption situation is as follows: when recapturing it alone, you need to consume 40% of the upper limit of physical strength; when a team of two people is in a team, each person consumes 15% of the upper limit of physical strength; in a team of three people,  When a team of four or five people forms a team, each person consumes 5% of the upper limit of physical strength; when a team of four or five people forms a team, there is no need to consume physical strength.  Allied gang members who assist in the defense can only assist in the battle and cannot recapture the robbed agents.  When the agency guard is occupied or recaptured, a prompt will be given in the gang channels of both parties.  If an NPC in the battlefield is blocked by a player or a summoned beast and affects the click, you can use the shortcut key F9 to cancel the block.  Challenge the guards: In the battle with the agency guards, the defender's gang guardian beasts will participate in the battle. The higher the level of the gang guardian beasts, the stronger the abilities of the guardian beasts participating in the battle.  Attack each other: The attacker and defender can also attack each other. Failure in the battle or escape will be returned to the meeting hall, and death will not be counted.  If the defending team has less than 5 people, a gang guardian beast will automatically appear to assist in the battle.  PK and capturing wanted criminals are not allowed in the battlefield, and related battles are only conducted as gang battles.

    Combat rules: It is forbidden to watch the battle during the battle; players will have a 20-second rest period after each battle, and will not be attacked during this period; players are not allowed to attack agency guards within 30 seconds after each battle;  A trap is not allowed to be recaptured by the defender within 10 seconds after being occupied by the attacking party; the time between occupying the second and third trap must be at least 30 seconds, otherwise the occupation of the third trap will be invalid.  Members who participate in gang battles can obtain gang contribution rewards. The specific situation is as follows: teleporting from the meeting hall to the battlefield once, you will receive 1 gang contribution point; defeating the enemy team, the winning team will each receive a certain contribution point (depending on the number of opponents and  Depends on the level); members of the attacking side will gain 5 gang contribution points if they successfully capture the trap; members of the defending side will gain a certain amount of contribution points if they recapture the trap;

    Processing of war outcome: 10% of the gang funds will be deducted from the losing side to the winning side; a certain amount of prosperity will be deducted from the losing side; both sides will lose 100 points of stability due to the war, and will be reduced to 0 if it is less than 100; the defending side will fight  If you fail, there will be a certain chance that a building (such as an academy, a treasury, etc.) will be destroyed; allied gangs assisting in the battle will not be affected by the above results.

    Damn it, I¡¯m so tired. I didn¡¯t expect the gang system in Fantasy Westward Journey to be so complicated. I won¡¯t say anything else and continue coding!
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