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Volume 4 Bai Fan Character Card Mia Scarlet (Character Level 5)

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    Name Wang Ming (Miya Scarlet)

    ¡¤sca

    Let)[]

    Age 15 (Third Age 1611, the Year of the Dragon¡¯s Awakening)

    Medium body shape

    gender?  ?  ?

    Weight 105 pounds

    Race human

    Height five feet

    Identity Traveler Alliance Member

    ?Skin color white

    The camp is absolutely neutral

    Hair color black

    Those who have no faith

    Eyes black

    Dominated hand: Right hand

    Basic speed: forty feet

    Language standard Mandarin, Common language, Dragon language

    Racial characteristics: (Ability unique to this race)

    Attributes, natural attributes, final attributes, attribute modifications, equipment adjustments, other adjustments

    Strength 1414+2¡ª¡ª

    Agility 16-+3¡ª¡ª

    Constitution 14-+2¡ª¡ª

    Intelligence 16-+3¡ª¡ª

    Perception 18-+4¡ª¡ª

    Charm 18-+4¡ª¡ª

    Total level - Profession 1 Barbarian Warrior Profession 2 Mage

    Experience points - Level 3 Level 5

    Upgrade requirements: This mod does not require an XP system

    Part-time penalty dual career template

    The degree of weight of the weight is sensitive to the correction of the verification penalty value running

    Light load 58 pounds No upper limit Normal upper limit *4

    Medium load 116 pounds upper limit 3-3 upper limit *4

    Heavy load 175 pounds upper limit 1-6 upper limit *3

    Weight capacity 175 pounds

    Lifts 350 pounds off the ground

    Push/pull 875 pounds

    Expertise and abilities (the total number and origin of expertise and professional abilities)

    Extraordinary control method

    ? Drama expertise

    The caster level is considered +2, the spell saving difficulty is +1, and the MP cost of all spells is reduced by 1 point.  Once a day, several spell slots are spliced ??together to form a higher-level spell slot. The level of a high-level spell slot is three-quarters of all low-level spell slots, and the maximum limit is the castable spell level + 1.

    Preparing for battle immediately and taking out the weapon is an immediate action

    Casting spells requires no materials

    Take advantage of the situation

    ? ? ? ? ? ? ? ? ? ? ? ?

    You can rage for six rounds per day, and you can use it multiple times. When you rage, your strength and constitution are +4, and you get a +2 morale bonus on Will saving throws, but you suffer a -2 penalty to your defense rating.  Each time you use rage, you will be in a weak state for a number of rounds equal to the number of rage rounds * 2. Your strength and agility will be -2, and you will be unable to charge or run.

    Transcript scroll

    Summon a familiar

    Mage bonus expertise: Choose three metamagic feats from the spellcasting toolbox, and pay an additional two points of mana when casting. You can cast metamagic spells as usual.

    Weapons and armors used by profession: (weapons and armors used by profession)

    Current HP54 (3d12+2d4+10)

    Maximum hp54

    Hit Dice 5

    Health value 54

    Mana£º50

    Total Defense Basic Value Occupation Level Race Attribute Spell Skill Equipment Body Type

    ac1710¡ª¡ª+3¡ª¡ª+4

    Reflection +5-+2-+3¡ª¡ª

    Strength +5-+3-+2¡ª¡ª

    Will +8-+4-+4¡ª¡ª

    Initiative +3 (Dexterity bonus) (Proficient Initiative)

    Equip armor

    Armor Name Armor Type Basic Defense Max Agility Modifier Armor Penalty Casting Failure Movement Speed ??Weight

    Crimson Moon (enchanted robe) +4¡ª¡ªoriginal value-

    Equipped weapon Holding hand Number of attacks Critical hit die Critical power Range Distance Damage type

    Death of the Night (Epee) One-handed 19-20

    *2 slash

    Alps (staff) one-handed*2 blunt attack

    Total Hits Weapon Weighted Attribute Modification Level Bonus Body Modification Skill Modification Other Modifications

    ?Epee+8+3+2+3

    Alps+9+5

    Total Damage Base Damage Weapon Weighted Attribute Modification Skill Modification Other Modification Weight

    ? ?Epee 1d10+51d10+3+2

    Alps 1d6+61d6+5+1

    Skill points: 48

    Skill Name Occupation Total Skill Value Ability Modification Related Attributes Not Trained Other Modifications

    Identify spells 11

    Focus 10

    Knowledge Mystery 11

    Medical 8

    Riding 11

    Craftsmanship: Cooking 11

    Knowledge: Nine-year compulsory education 4

    Knowledge: OlinPeak Math 4

    Knowledge: Oxford English 4

    Knowledge: Bed Skills 4

    Craft: Alchemy 7

    Jump: 10

    ??Explanation: Skills marked with * are subject to armor check penalties (currently -)

    thing:

    Robe of Scarlet Moon

    The alchemical robe made by the ancient dragon Feiyue using her own scales and skin scraps as raw materials was the equipment she used when she was young.  This robe is attached to the blood of ancient dragons and can only be used by dragon creatures or people designated by the maker.

    Effect: When casting a spell, the spell cost is reduced by 2, but not less than 1.  Considered to have the Spell Penetration and Greater Spell Penetration feats.  Spells that deal fire damage are treated as if they were paired with the Spell Wave feat when rolling damage rolls, without occupying a higher spell slot or paying additional mana.  Finally, this robe has a constant mage armor attached to it, providing a +4 armor bonus.  If the wearer gains another mage armor buff, an additional +4 deflection bonus is added to AC.

    Death of the night

    This is a +3 heavy sword.

    Every time an attack is successful, the target creature needs to make a Fortitude test of DC 17, otherwise it will be poisoned and take 1d4 damage to its constitution. It will be tested again after one round and the damage will be reduced by 1d4.

    Each time the attack is successful, the target creature needs to perform DC15 + the user's Charisma

    Willpower check of 2, otherwise it will fall into a trembling state

    If the holder is willing to spend a little mana, the opponent can be paralyzed for one round after a successful attack. The DC is 15 + the caster level.

    2

    Once a day, corpse explosion (cl9)

    Alps

    This is a staff, treated as a +5 wooden staff

    ??Double the holder¡¯s mana

    As long as the holder casts a spell, Alps can cast another spell at the same time, but the actions used to cast the spell must not exceed the holder's actions.  For example, if the wielder casts Featherfall as an immediate action, Alps can also cast a spell that takes an immediate action, without using the one prompting spell per round limit.  However, the alpine cannot use standard or full-round actions to cast spells, because these actions exceed the wielder's energy investment.

    The Alps are treated as an eternal torch, and this ability can be turned on or off as a free action.

    By spending a move action, the alpine can levitate within five feet of its wielder, similar to a flying weapon, but unable to attack.  However, the holder can use the psychic link to command Alps to cast spells as normal.

    First-level magic crystal*10 is a crystal that can store 1 point of mana and can be taken out with a movement action

    Second-level magic crystal*3 The same level magic crystal, but can store 3 points of nama

    Small bottle of secondary mana recovery potion*50 restores 1 point of mana

    Secondary mana recovery potion*10 restores 3 points of mana

    Remaining funds: - (weight bearing status)

    The leader of the Cang Yue Knights, a certain unscrupulous boy from the demon-free plane Earth, although he looks like a weak girl, is actually a strong boy.  Although I don't belong to this plane, I find this world interesting, and since I can't afford a house on Earth, I don't want to go back at all.

    "I may be the most characterless and insignificant male protagonist in history." - Mia Scarlet
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