At ten o'clock in the morning on April 1, Asgarod, the largest main city of the Dark Council, Yeches City, the largest main city of the Holy Order Order camp, and several other main cities of the two camps, turned out to be like ghost towns. Generally, except for NPCs in the city, it is difficult to see a player. Even if there are occasionally a few white lights to indicate that the player is online, the players after going online will also hurriedly run to the teleportation point and disappear into a white light again in the city.
If the wind blows at this time, it will probably roll up a few yellow leavesif there are any in the city[]
This is probably the first time since the server was launched that the main city has been so deserted. Compared with the desertedness of the main city, in the three ninth-level maps, the Disaster Land, Nadok Harbor, and the Illusion Maze, these three maps , now it is full of people, crowded with players from the dark camp, from the Holy Order camp, there are tens of millions of players in the entire Chinese server, it seems that they are all crowded on these three maps. Same.
The first impression of every new player who arrives at the location is to be shocked. To be honest, many people have probably never seen so many players gather at all. Although they know that the game is very popular on weekdays, due to the various There are also various dungeons for block leveling maps, and various main city diversions. Even when the public beta started, people entered the game in batches because of the queuing system, so many people might not be able to see such a spectacular scene.
The current scene can be summed up in one sentence: unprecedented grand occasion!
Players in the Disaster Land are better off. The map area here is large enough, and it is almost an endless plain terrain, so players can spread out. However, players in the Labyrinth of Illusion and Nadok Harbor maps are different. Well, most of the map area of ??Nadok Harbor is a water map, while the Illusion Maze is an underground map. The space for players to expand in these two places is very limited. Many people don¡¯t even have the seaport town or cemetery town. The only way to squeeze in is to stand on the outside.
The reason why players will qualify here in advance is because yesterday the official announcement released the specific operational details of the cross-server war.
The cross-server war will officially start at 12 o'clock, but at 10:30, the fortress city as the main line of the war will appear on the three ninth-level maps, and the defending players need to move in in advance.
In order to facilitate the war, the official will also stop the refreshing of monsters in these three maps. After twelve o'clock, players on the North American server can use specific NPCs to carry out cross-server teleportation. Their appearance after teleportation The location will be a random location outside the fortress city on the three maps.
In order to allow more players to participate in this spectacular cross-server war, the official has also adjusted the PK rule settings during the war on these three maps. As long as in these three maps, players on the same server cannot attack each other. , that is to say, no matter which camp you belong to, you can fight without any scruples after the war begins, without worrying about accidental damage. In cross-server wars, even if you are killed, you will not lose experience or money, but only equipment. The durability consumption will be doubled, and if you can kill players on the enemy server, you can accumulate cross-server war honor points. The war honor points obtained by the players can be used to exchange for experience points at any time.
The above pk rules still have a limitation, which means that the player cannot die too many times on the battlefield in the same day. Based on ten times, if the number of deaths is within ten times, the player can return to the battlefield at any time to continue fighting, but after ten times , battlefield pk rules will be invalid for players, that is to say, experience and money will start to drop after death.
This means that for both parties about to engage in a war, human sea tactics can be used, but human sea tactics are not endless.
However, although the system has some restrictions, because there is no loss after the first ten deaths, many ordinary players cannot withstand the temptation and are ready to join the war. One reason is to contribute to the cross-server war, and if If you can kill some players on the North American server on the battlefield, the honor points earned can be exchanged for experience points. The officially announced ratio is 1:5000. In other words, killing a player on a hostile server is almost considered a kill. There are only two or three level 60 monsters like this. This is a good way to level up.
When they realized that they could still make money even if they were cannon fodder, most of the players in the Chinese region rushed to the battlefield, and I believe the same was true for the North American server.
This phenomenon is something that major guilds are happy to see. Although in wars, organizations like guilds with unified command and unified actions are the main force in the war, but there are a large number of Portuguese players participating in the war, which is also a problem for the guilds. A good thing.
This is the reason why there are so many people on the three maps now. Since it is still relatively early, in fact, these people are far from being gathered. After twelve o'clock, many people will finish class.School students and office workers taking a lunch break will also be online, and there will be even more people there.
Of course, the large number of people still brings some trouble. When the various guilds gather their people, they often cannot find a way to squeeze to the gathering point. The good-tempered ones will shout at the top of their lungs to ask for help or to be careful. Boiling water, and those with worse tempers have already begun to curse, trying to squeeze out the people in front of them, but such behavior often also attracts curses to themselves.
Amid all the noise and commotion, time passed quietly, and at ten-thirty, huge vibrations suddenly appeared on the three ninth-level maps!
This kind of vibration came so suddenly and so strongly that the players couldn't figure out what was going on at first, but it didn't take long for them to understand that all the noise disappeared at this moment, and countless The players were stunned to see a spectacular scene far away from them!
The disaster place, with coordinates 4446 and 2517, was almost the center of the map. But when the shaking started, with this coordinate as the center of the circle, the ground within a radius of ten kilometers suddenly began to stir. First, there was one in the center. The pointed tower slowly rose up from the ground, and then slowly, more and more evil fortress buildings around it also rose up!
Some players who were close to the rising position of the fortress hurriedly ran back. They never expected that the fortress city, which was the main line of the war, actually rose from the ground, so that they had now stepped into the scope of the fortress. Guilty.
However, their retreat is actually not a big deal. Even if they don't retreat, they will be directly on the streets of the fortress when it appears.
Perhaps players who haven't seen it with their own eyes can't imagine what it would be like for a city to emerge from the ground. The originally rotten and dark soil of the Disaster Land was turned up in large tracts. Among the turned up soil, From time to time, some strange dead bones were faintly seen, which reminded people of the fact that the disaster place was a tragic battlefield. This made this scene look so realistic. The upturned soil was quickly pushed away. Come, revealing the walls of the city fortress made of blue boulders, or the gray and white colors of the city buildings.
The data of ten kilometers is the officially announced area of ??the fortress. In fact, if the players present rely solely on visual inspection, no one can see so far. The radius is ten kilometers, which is a radius of ten kilometers. The area of ??such a fortress city is It is about 314 square kilometers. Although such an area may not be comparable to a major city like Asgarod City, it is still huge enough to accommodate hundreds of thousands. It may even be squeezed a little to accommodate millions of players. Inside, it's not a problem at all, because it's almost as big as a small town in reality.
The time it takes for the fortress to completely stop is less than five minutes, but players who have watched a special effects blockbuster for free feel that it is very long. After the fortress is completely raised, everyone in the disaster area The waiting players all heard the system's regional announcement.
"The Dusk Fortress has appeared. Players from the Huaxia District are invited to defend it. The enemy is coming soon!"
As soon as they heard this system prompt, the players immediately shouted excitedly: "You can enter! You can enter!"
And the major guilds also quickly organized people to start entering. With so many players on site, no matter how big the fortress is, they may not be able to fully accommodate it. In other words, many people may have to fight outside the fortress. It¡¯s a wild battle.
When the players began to swarm into the Dusk Fortress, they discovered that the fortress was actually composed of three parts. The entire fortress was like three concentric circles. The outermost circle was the outer city wall, and the outer city wall was the perimeter. The longest city wall, and then ride a horse inside for about forty minutes, and you can see the inner city wall. The inner city wall and the innermost fortress center are still about twenty minutes away, that is to say, It takes an hour to ride a mount from the center of the fortress to the outermost wall!
No wonder the system allows players to enter the fortress so long in advance. If there is no such time, maybe when the players from the North American server appear, the Chinese players will still be running towards the city center.
"Hurry up! Climb the city wall and capture the flag point!" The commanders of the major guilds are instructing the players of their guilds to climb the city wall. The Dusk Fortress is a little different from what many players imagined. There is nothing that can be closed. The city gates, the four huge city gates in the southeast, northwest and northwest are all open, and from the outermost outer city wall, to the inner city wall in the middle, to the center of the fortress, there are countless numbers of people standing on all the city walls. A flag point!
In the official explanation, these flagsPoints are very critical, and they are also the focus of cross-server siege warfare. Each flag point, at the beginning, stands with a yellow flag. At this time, it means that the flag point is neutral, and Once a player steps forward to hold the flag, a virtual progress bar above the flag will begin to move. If the player holding the flag is a player on the Huaxia server, then the flag will turn blue after ten minutes. , which means that this flag point has been occupied by the China server.
Under the occupied flag, two warrior NPCs and one archer NPC will be spawned every five minutes to help players participate in the war. The levels of these three spawned NPCs are not high, only level 60, but due to There are many flag points on the city wall, so the number of NPCs that are refreshed each time is also very impressive, which is a combat force that cannot be underestimated.
And if players in the North American region want to stop the continued spawning of these NPCs, they can only capture these flag points. After clearing the guarding Chinese region players, they also have to step forward and hold the flag, and let the progress bar slowly When the flag turns red, it means that this point has been occupied by the North American server as the attacker, and the soldiers that will be refreshed later will also participate in the battle as the combat power of the North American server.
During the occupation process, if the player holding the flag is attacked or killed, the progress bar will stop.
There are such flag points not only on the city wall, but also at the four city gates, but there is only one. The NPC soldiers refreshed from the flag points here are used to guard the city gate, so their combat effectiveness and quantity are slightly better. The level is 70, three warriors and two archers, but they are not elites.
Obviously, the outer city wall is more difficult to break because there are more flag points, but once the outer city wall is broken, it will be a bit dangerous. There are fewer flag points on the inner city wall and the center of the fortress, and there will definitely be fewer NPC soldiers spawned. , if you want to carry it by then, the players must shoulder the responsibility.
Even though Night Blood Phoenix and his group of guild alliances broke up on bad terms last night, they still managed to divide the work today. There are more than 200 large guilds, each with 70 members distributed among the fortresses in the three maps. Several guilds participated in the defense, and the number of people was quite large. There were about four to five million people. On average, each guild dispatched five to six thousand men.
It¡¯s not that they can¡¯t all be brought in, but because the official has said that this war will last for a month, and it is destined to be a protracted tug-of-war. If there are no substitutes, it will be more troublesome.
The best situation for the entire war is that the Chinese side continuously defends the largest flag under the pointed castle tower in the center of the fortress, and defends it for a week without being captured. In this way, victory can be achieved in advance. , the same is true for the other two fortresses.
However, the presidents of the major guilds have considered it and feel that it is a bit unrealistic. It is very simple. Apart from the soldiers who refreshed the flag points, this fortress city does not have any defensive buildings, no arrow towers, no gun towers, and the four city gates are also wide open. The North American server players who are the attackers can easily break through the city gate and rush in if the attack intensity is stronger.
In this defensive battle, the key still depends on how the players contribute.