Just as the fortress of the Black Dragon Mercenary Group was about to be breached, the situation of the Star-Moon Mercenary Group also began to deteriorate. At the beginning, the situation was good, and most of the attention of the Zerg and Gods were focused on On the opposite side, and trying their best to maintain a balanced fighting situation, this small fortress suddenly became a piece of pure land in this chaotic battlefield. The fighting here seemed fierce, but in fact there was no danger at all. But all of us have overlooked one problem, that is, this is a game after all. Although players can find loopholes in the game, or use some game settings to create some conditions that are beneficial to themselves, but all These are just temporary advantages, and the system will make corresponding adjustments soon. Therefore, after the game is officially launched, although there will be no penalties for using bugs for personal gain, in fact, there will not be many such personal gains. And most of them will vomit it back on their own. There is no way. Faced with such a temptation, unless you don't touch it, once you start, you will never be able to stop.
The Zerg and Protoss that originally attacked the small fortress were strictly controlled by us. They would not be killed immediately, nor would any of them be allowed to rush into the fortress. It seemed more complicated, but in fact it was mutually exclusive. Simple cooperation between us is not difficult at all. Even if we make mistakes, there will be no serious consequences. After all, the monsters attacking the Black Dragon Mercenary Group will not transfer their hatred just because we have killed and injured more than a dozen monsters. You must know that the attacks on the other side are much more violent than those on our side, but just when we all thought we could continue like this, those monsters suddenly became violent.
Berserk is a state with a very low probability of occurring. It only occurs on monsters. Players and pets, mercenaries, summons, etc. conquered by players will not produce this state. When rage occurs, monsters will Entering a very special state, the most direct manifestation is that the monster's attributes will increase significantly. For example, the attack power will be two to three times higher than before, the defense power will also increase by about twice, and the health value will increase. The amplitude can be said to be the largest among all attributes. Therefore, a violent monster is simply a weakened version of the boss. If compared with the real boss, they do not have the protection of the boss's subordinates, but often When violence occurs, there will be a concentrated outbreak, so suddenly there are more than ten violent monsters in front of us. The violent monsters will no longer be afraid of the deliberately lowered firepower on our side. In the first encounter, they easily seized control of one side of the city wall, just because the number that came up was too small, and neither did our side. There was no corresponding preparation, so after a few minutes, we re-captured the city wall on this side. In the first battle, we won.
After failing to capture the city wall, the violent monsters set the target of destruction on the foundation of the city wall. They withstood the attack from above and quickly dug out the foundation to fix the city wall. However, although the city wall had The foundation exists, but in fact, the city wall is also welded to the fortress, and it is not easy to destroy it easily. However, some protoss did find a solution, and they began to direct the Zerg to destroy those As long as all the metal pillars supporting the city wall are destroyed, even if the city wall remains the same and even the connection to the foundation remains unbreakable, the wall will eventually collapse. This is because the city wall has lost its balance. Its huge weight can easily break the welds at the connection.
Of course we also know the importance of these pillars, but we have never found that monsters will actively attack these pillars, so we don¡¯t pay special attention to them. But it is different now. Monsters obviously have fixed targets, so We didn't care about controlling our attacks anymore. We destroyed a violent monster in one attack. However, if we did this, we didn't know how long it would take to eliminate them all. I simply spread the firepower. , in this case, although it may not be possible to kill such a monster with just one blow, it can attract the hatred of other violent monsters, so that these metal pillars can be preserved in disguise.
Sure enough, the attacked monster gave up the attack on the pillar and turned to rush towards the fortress again. Even the loud shouts of the protoss were of no avail, and I immediately sent out shadows and birds to kill all these protoss. Kill them all, and this will be a done thing once and for all. Such an idea would not come up based on the wisdom of the Zerg alone.
We still underestimate the wisdom of those protoss. Normally, the intelligence level of these protoss is on par with the players. It¡¯s just that the players are more familiar with the rules of the game, so they will gain some advantages. Now after these protoss become violent, they are smarter. It¡¯s also a huge increase, and it¡¯s easy to see through what we¡¯re about to do.The actions taken will naturally lead to corresponding precautions. The birds and shadows returned without success, and this is not the worst news. The worst news is that they unexpectedly discovered the Zerg and the Gods in the fortress. trace.
I don¡¯t know how these monsters came in, and as soon as they came out, they immediately destroyed the buildings closest to them, such as barracks, defense towers, warehouses and even command centers. Because they appeared so suddenly, some players They also suffered from their butchers.